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[Map] [LV]California Towers - Abandoned Casino Construction Site - Printable Version

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+---- Thread: [Map] [LV]California Towers - Abandoned Casino Construction Site (/showthread.php?tid=445134)



[LV]California Towers - Abandoned Casino Construction Site - Passout - 19.06.2013

California Towers
Abandoned Casino Construction Site

Can be Used in:
  • Deathmatch
  • Stunt
  • Freeroam
  • Cops and Robbers
  • Missions
  • Capture Points
  • Turf Zone
Not roleplay,its not that realistic. I'm using it for a DM capture zone

Location:
Las Venturas right where the Las Venturas sign is.(see pictures)



There are military guard towers linked together to create a staircase to get to all the levels and to the very top
Also a heli-pad big enough to fit 2-3 helicopters.











How to install
  1. Copy and paste the code below and place where its needed
Код:
CreateObject(5463, 138.60001, 155.8, 453, 0, 0, 0);
CreateObject(5463, 1056.39941, 2625.5, 37.2, 0, 0, 0);
CreateObject(5463, 1056.5, 2625.69922, 73.7, 0, 0, 0);
CreateObject(5463, 1021.40002, 2626, 73.7, 0, 0, 0);
CreateObject(7586, 1021.5, 2626, 96.5, 0, 0, 0);
CreateObject(7586, 1056.59998, 2625.69995, 96.5, 0, 0, 0);
CreateObject(7344, 1085.2998, 2653.2998, -34.6, 0, 0, 355.995);
CreateObject(5644, 1022.09961, 2624, 82.2, 0, 0, 0);
CreateObject(5644, 1057.19995, 2625.3999, 82.2, 0, 0, 0);
CreateObject(5299, 1085.09998, 2622.5, 16, 0, 0, 0);
CreateObject(4889, 1025.80005, 2609.5, 14.4, 0, 0, 190);
CreateObject(4560, 1083.19995, 2594.8999, 14, 0, 0, 0);
CreateObject(3939, 1072.30005, 2686.19995, 11.4, 0, 0, 270);
CreateObject(16325, 1085.5, 2701.69995, 12.3, 0.5, 359, 52.009);
CreateObject(16325, 1095.5, 2693.8999, 12.2, 0.5, 358.995, 52.004);
CreateObject(16001, 1063.30005, 2670.80005, 9.9, 0, 0, 0);
CreateObject(16001, 1062.19995, 2679, 10, 0, 0, 0);
CreateObject(16001, 1065.19995, 2655.30005, 9.8, 0, 0, 88);
CreateObject(3939, 1038.59961, 2598.2998, 20.7, 0, 0, 0);
CreateObject(1596, 1085.90002, 2620.8999, 44.2, 0, 0, 0);
CreateObject(10394, 1026, 2588.3999, 12.4, 0, 0, 0);
CreateObject(3866, 1032.5, 2653.39941, 17.7, 0, 0, 0);
CreateObject(3866, 1046.69922, 2654, 17.7, 0, 0, 178.495);
CreateObject(11427, 1085.90002, 2663.69995, 17.6, 0, 0, 0);
CreateObject(11440, 1092.19995, 2635.69995, 9.8, 0, 0, 0);
CreateObject(11451, 1037, 2694, 10.7, 0, 0, 137.25);
CreateObject(14447, 1037.5, 2588.19995, 14.6, 0, 0, 0);
CreateObject(3279, 1077.90002, 2626, 17.7, 0, 0, 0);
CreateObject(3279, 1078.69995, 2632.30005, 29.7, 0, 0, 270);
CreateObject(3279, 1076.7998, 2632.19922, 44.8, 0, 0, 1.994);
CreateObject(3885, 1071.30005, 2635.5, 31.6, 0, 0, 118);
CreateObject(3885, 1072, 2635.3999, 39.2, 0, 0, 107.999);
CreateObject(3885, 1069.90002, 2628.30005, 46.9, 0, 0, 107.996);
CreateObject(16644, 1034.40002, 2631.3999, 27.9, 0, 0, 0);
CreateObject(16644, 1034.59998, 2629.80005, 32.9, 0, 0, 0);
CreateObject(16644, 1034.59961, 2628.2998, 37.8, 0, 0, 0);
CreateObject(16644, 1034.19995, 2628, 42.8, 0, 0, 0);
CreateObject(16644, 1034.80005, 2622.80005, 47.8, 0, 0, 0);
CreateObject(16644, 1042.80005, 2605.30005, 19.1, 0, 0, 0);
CreateObject(3948, 1001.79999, 2647.69995, 20.1, 0, 0, 0);
CreateObject(3948, 1007.40002, 2666, 20.1, 0, 0, 224);
CreateObject(3948, 1007.5, 2690.19995, 20.1, 0, 0, 245.995);
CreateObject(3948, 1016.5, 2707.3999, 20.1, 0, 0, 201.989);
CreateObject(3948, 1035.89941, 2723, 20.1, 0, 0, 201.984);
CreateObject(3948, 1035.89941, 2723, 20.1, 0, 0, 201.984);
CreateObject(3439, 1049.5, 2573.8999, 13.9, 0, 0, 0);
CreateObject(3439, 1002.09961, 2574.2998, 13.9, 0, 0, 0);
CreateObject(16061, 1014.5, 2702, 9.8, 0, 0, 331.996);
CreateObject(16061, 991.7998, 2639, 9.8, 0, 0, 349.991);
CreateObject(1383, 1024.80005, 2673.8999, 41.3, 0, 0, 0);
CreateObject(1395, 1024.69922, 2673.89941, 85.5, 0, 0, 0);
CreateObject(1388, 1024.80005, 2673.80005, 136.89999, 0, 10, 196);
CreateObject(8877, 1006.89941, 2577.39941, 15.9, 0, 0, 179.995);
CreateObject(8877, 1107, 2680.1001, 18, 0, 0, 347.995);
CreateObject(8877, 1110, 2589.5, 15.9, 0, 0, 275.988);
CreateObject(8877, 1051.09998, 2711.3999, 17.4, 0, 0, 357.988);
CreateObject(7017, 1009.59998, 2659.8999, 9.8, 0, 0, 78);
CreateObject(7017, 1109.69922, 2652.5, 9.8, 0, 0, 269.995);
CreateObject(7017, 1038.39941, 2723, 9.8, 0, 0, 51.993);
CreateObject(7017, 1109.69995, 2611, 9.8, 0, 0, 269.995);
CreateObject(7017, 1073.69995, 2569.19995, 9.8, 0, 0, 187.995);
CreateObject(9126, 1059, 2614.3999, 24.9, 0, 0, 0);
CreateObject(9126, 1057.80005, 2614.80005, 39.9, 0, 0, 0);
CreateObject(9126, 1059.69995, 2613.80005, 61.4, 0, 0, 0);
CreateObject(9126, 1025.19995, 2614.1001, 61.4, 0, 0, 0);
CreateObject(9126, 1019.20001, 2615.30005, 39.9, 0, 0, 0);
CreateObject(9126, 1027.59998, 2612.80005, 30, 0, 0, 0);
CreateObject(9129, 1039.30005, 2612.69995, 58.4, 0, 0, 0);
CreateObject(12957, 1074.80005, 2669, 10.3, 0, 0, 41.75);
CreateObject(2670, 1075.69995, 2663.1001, 9.9, 0, 0, 0);
CreateObject(2670, 1067.30005, 2667.19995, 9.9, 0, 0, 0);
CreateObject(2670, 1071.80005, 2676.3999, 9.9, 0, 0, 0);
CreateObject(2670, 1082.40002, 2671.19995, 9.9, 0, 0, 0);
CreateObject(18245, 1055.59998, 2779.6001, 19.8, 0, 0, 0);
CreateObject(18247, 1140, 2611.5, 13.8, 0, 0, 0);
CreateObject(18248, 998.29999, 2596.8999, 17.6, 0, 0, 112);
CreateObject(18252, 1072.40002, 2708.80005, 16, 2.25, 0, 320.75);
CreateObject(7096, 1070.30005, 2642.8999, 16, 0, 0, 0);
CreateObject(3867, 1006.40002, 2623.1001, 37.8, 0, 0, 269);
CreateObject(3867, 1016.59998, 2637.5, 37.8, 0, 0, 176.995);
CreateObject(3867, 1034, 2636.6001, 37.8, 0, 0, 176.99);
CreateObject(3867, 1006.40002, 2623.1001, 69.4, 0, 0, 268.995);
CreateObject(3867, 1013.59998, 2612.8999, 37.8, 0, 0, 358.99);
CreateObject(3867, 1030.80005, 2612.3999, 37.8, 0, 0, 358.989);
CreateObject(3884, 1102.90002, 2583.69995, 9.8, 0, 0, 194);
CreateObject(3385, 1069.80005, 2634, 39.7, 0, 0, 0);
CreateObject(3385, 1067.80005, 2627.1001, 47.7, 0, 0, 0);
CreateObject(3385, 1068.5, 2616.3999, 59.3, 0, 0, 0);
CreateObject(3115, 1038.09998, 2647.8999, 58.9, 0, 0, 0);
CreateObject(3277, 1031, 2667.30005, 57, 0, 0, 0);
CreateObject(3277, 1036.19995, 2665.80005, 57.9, 0, 0, 59);
CreateObject(3277, 1036.40002, 2660.1001, 58.7, 0, 0, 350.747);
CreateObject(7017, 1108.90002, 2738.69995, 9.8, 0, 0, 269.995);
CreateObject(7017, 1108.90002, 2811.80005, 9.8, 0, 0, 269.995);
CreateObject(16093, 1039.09998, 2614.80005, 95.3, 0, 0, 0);
CreateObject(16663, 1033.80005, 2670.80005, 14.3, 0, 0, 0);
CreateObject(3031, 1037.69995, 2612.69995, 100, 0, 0, 296);
CreateObject(3409, 1050.90002, 2626.3999, 64.2, 0, 0, 0);
CreateObject(3409, 1051, 2621.3999, 64.2, 0, 0, 0);
CreateObject(3409, 1046.30005, 2626.6001, 64.2, 0, 0, 0);
CreateObject(3409, 1046.5, 2621.8999, 64.2, 0, 0, 0);
CreateObject(3660, 1056, 2611.6001, 62.3, 0, 0, 0);
CreateObject(3660, 1021.09998, 2612, 62.3, 0, 0, 0);
CreateObject(1836, 1064.90002, 2630.8999, 47.7, 0, 0, 0);
CreateObject(1836, 1064.40002, 2631.80005, 47.7, 0, 0, 0);
CreateObject(1836, 1064.80005, 2633, 47.7, 0, 0, 0);
CreateObject(1895, 1062.59998, 2620.19995, 55.2, 0, 0, 0);
CreateObject(2188, 1018.79999, 2621.19995, 43.7, 0, 0, 0);
CreateObject(2188, 1023.29999, 2620.19995, 42.7, 270, 179.304, 245.304);
CreateObject(2188, 1022.40002, 2617.30005, 42.7, 270, 180.19, 122.191);
CreateObject(2785, 1027.80005, 2631.30005, 43.3, 272.305, 167.465, 344.226);
CreateObject(3430, 1039, 2586.6001, 15.9, 0, 0, 0);
CreateObject(14582, 1024.80005, 2624.1001, 67.7, 0, 0, 0);
CreateObject(5261, 1034.80005, 2662.1001, 12, 0, 0, 0);
CreateObject(5261, 1023.90002, 2651.69995, 12, 0, 0, 179.25);
CreateObject(5262, 1035.40002, 2655.8999, 12.8, 0, 0, 0);
CreateObject(3796, 1038.90002, 2610.5, 58.7, 0, 0, 88);
CreateObject(3115, 1038, 2626.8999, 95.2, 0, 0, 0);
CreateObject(3115, 1038.40002, 2621.6001, 95.2, 0, 0, 0);
CreateObject(5463, 1021.40002, 2626, 37.3, 0, 0, 0);
CreateObject(3630, 1062.40002, 2617.80005, 34.2, 0, 0, 0);
CreateObject(3630, 1064.09998, 2626.80005, 34.2, 0, 0, 88);
CreateObject(3630, 1050.09998, 2621, 34.2, 0, 0, 87.995);
CreateObject(3633, 1031.5, 2624.3999, 38.3, 0, 0, 0);
CreateObject(3633, 1028.59998, 2629.8999, 38.3, 0, 0, 0);
CreateObject(3633, 1026.59998, 2623, 38.3, 0, 0, 0);
CreateObject(3633, 1020.59998, 2631.5, 38.3, 0, 0, 0);
CreateObject(3633, 1014.90002, 2623.80005, 38.3, 0, 0, 0);
CreateObject(3279, 1006.90002, 2640.19995, 59.3, 0, 0, 1.994);
CreateObject(3279, 1003.29999, 2637.5, 75.2, 0, 0, 87.494);
CreateObject(4213, 1036.69995, 2635.80005, 40.2, 0, 0, 0);


if you want the .map file you can simply pm me



Re: [LV]California Towers - Abandoned Casino Construction Site - iHaze. - 20.06.2013

Cool, I might use it in a DM challenge in my gamemode


Re: [LV]California Towers - Abandoned Casino Construction Site - [Ro]DuReX - 20.06.2013

Good job! Maybe I will use it on my stunt server.


Re: [LV]California Towers - Abandoned Casino Construction Site - Robbery1 - 20.06.2013

It's really well constructed but why would a Casino be constructed so far from the main City, Anyway good job!


Re: [LV]California Towers - Abandoned Casino Construction Site - Passout - 04.07.2013

Quote:
Originally Posted by Robbery1
Посмотреть сообщение
It's really well constructed but why would a Casino be constructed so far from the main City, Anyway good job!
The people who planned it were idiots so they decided to cancel the project and say what he heck just leave the scrap of metal for the public to look at and drive past :P

the location was because LV was too packed with objects (in my script) and I didn't want to remove any buildings that were already there