My PC is currently Destroy .... And its a no junk on the main desktop = games
soooo i was trying to develop something.... I didn't really focus on the image or the pretty pretty look my purpose was just attempting to provide a script for the community....... FEEDBACK would be appreciated
a .txt Document is going to need to be created and you have to change the .php location if you are not doing this from your home pc.........
HTML Code:
body {
background-color: green;
background-repeat:no-repeat;
background-position:center;
background-size: 100% 100%;
min-height: 712px;
}
#shader
{
width: 1550px;
height: 500px;
background-repeat:no-repeat;
background-position:center;
background-size: 100% 100%;
background: #F0F0F0 ;
opacity: 0.85;
-moz-opacity: 0.85;
filter:alpha(opacity=85);
overflow:hidden;
border: 6px solid #D8D8D8 ;
}
h1 {
color:green;
}
PHP Code:
<html>
<head>
<title> Chat Box Beta </title>
<link rel="stylesheet" type="text/css" href="CSS/Home.css">
</head>
<body>
<center>
<div id="shader">
<h1>Announcements</h1> <br><br>
<?php
header('Refresh: 1; url=Home.php');
$file = "./document.txt";
$doc = file_get_contents($file);
$splits = explode("\n", $doc);
$split = array_reverse($splits);
foreach($split as $ysplit) {
echo $ysplit. '<br>';
}
?>
</div>
</center>
</body>
</html>
pawn Code:
stock GeneralMSG(gCol, gAMSG[])
{
new File:log = fopen("/Document.txt", io_write);
if(log)
{
new gstring[256], phpstring[256];
format(gstring, 256, "Client: %s ", gAMSG);
SendClientMessageToAll(gCol, gstring);
format(phpstring, 256, "Client: %s \r\n", gAMSG):
fwrite(log, phpstring);
fclose(log);
}
return true;
}
stock PlayerMSG(playerid, gCol, gAMSG[])
{
new File:log = fopen("/Document.txt", io_write);
if(log)
{
new gstring[256], phpstring[256];
format(gstring, 256, "%s said: %s", phpName(playerid), gAMSG):
SendClientMessageToAll(gCol, gstring);
format(phpstring, 256, "%s said: %s \r\n", phpName(playerid), gAMSG):
fwrite(log, phpstring);
fclose(log);
}
return true;
}
stock phpName(playerid)
{
new pname[MAX_PLAYER_NAME+1];
GetPlayerName(playerid, pname, sizeof(pname));
return pname;
}