Using vectors & maps - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (
https://sampforum.blast.hk/forumdisplay.php?fid=12)
+--- Thread: Using vectors & maps (
/showthread.php?tid=444889)
Using vectors & maps -
Maxips2 - 18.06.2013
Lately I've been interested in this plugin:
http://forum.sa-mp.com/showthread.ph...highlight=CSTL
I was thinking about using vectors & maps for things like houses, vehicles, etc'. Instead of using enumerators.
There are quite a few advantages which I could think of: dynamic memory (no more MAX_VALUE), less memory usage (it would only use memory for actually used items).
But I think it would be much slower.
What do you guys think?
Edit: Not sure if this topic should be posted in Discussions.
Re: Using vectors & maps -
Macluawn - 18.06.2013
Of course it will be slower, but the difference gap isnt that big, so its bearable.
Pros outweigh the cons.
btw,
this (clickclick) has also deque and multimap.
Re: Using vectors & maps -
Maxips2 - 22.06.2013
Bump. I would like to hear more opinions.
Re: Using vectors & maps -
Maxips2 - 22.06.2013
Quote:
Originally Posted by ******
Why not run some tests?
|
Well my intention was to hear from people what do they think about this idea of using vectors & maps instead of enumerators, if it would even be practical on big mods or at all.
About speed, I'm not quite sure how to run a "fair" test.