Код:
dcmd_placehit(playerid, params[]) { new amount, ID; if (sscanf(params, "dd", ID, amount)) { SendClientMessage(playerid, COLOR_ERROR, "USAGE: /placehit [ID] [amount]"); } else if (amount > 0) { if (IsPlayerConnected(ID)) { if (gTeam[playerid] != COP && gTeam[playerid] != SWAT && gTeam[playerid] != FBI && gTeam[playerid] != ARMY) { if (GetPlayerMoney(playerid) >= amount) { if (antispam[playerid] == 0) { hit[ID] = amount; hiter[ID] = playerid; new string[256]; format(string, sizeof(string), ">> You have placed a hit on %s (%i) for $%i", ReturnPlayerName(ID), ID, amount); SendClientMessage(playerid, COLOR_MSG, string); format(string, sizeof(string), "[HIT PLACED] %s (%i) has placed a hit on %s (%i) for $%i", ReturnPlayerName(playerid), playerid, ReturnPlayerName(ID), ID, amount); SendClientMessageToAll(COLOR_MSG, string); antispam[playerid] = 1; SetTimerEx("antispamtimer", ANTISPAM_TIME * 1000, false, "d", playerid); } else SendClientMessage(playerid, COLOR_ERROR, "Please wait before placing another hit!"); } else SendClientMessage(playerid, COLOR_ERROR, "You do not have enough money!"); } else SendClientMessage(playerid, COLOR_ERROR, "You can't hit a player because of your skill/class!"); } else SendClientMessage(playerid, COLOR_ERROR, "This player is not connected!"); } else SendClientMessage(playerid, COLOR_ERROR, "Minimum amount to hit a person with is $1!"); return 1; } |
if(PlayerStat[playerid][pBounty] >= 1) { if(IsPlayerConnected(killerid)) { if(PlayerStat[killerid][OnHit] == 1) { new string[128]; new takemoney = PlayerStat[playerid][pBounty] * 3 / 4; GiveMoney(killerid, takemoney); GiveMoney(playerid, -takemoney); format(string,128,"Hitman %s has completed his job on %s and claimed the bounty which is $%d.", GetICName(killerid), GetICName(playerid), PlayerStat[playerid][pBounty] / 2); SendHitmanMessage(playerid, COLOR_DARKRED, string); format(string,128,"A Hitman Member was sent after you, and eventually finished his job, you lost $%d as a result.",takemoney); SCM(playerid, COLOR_DARKRED, string); PlayerStat[playerid][pBounty] = 0; PlayerStat[killerid][OnHit] = 0; } } }