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make /park save mods - Printable Version

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+--- Thread: make /park save mods (/showthread.php?tid=444495)



make /park save mods - matthew1211 - 17.06.2013

PHP код:
CMD:park(playerid, params[])
{
    if(
PlayerInfo[playerid][pVehicleKeysFrom] != INVALID_PLAYER_ID)
    {
        new 
ownerid = PlayerInfo[playerid][pVehicleKeysFrom];
        if(
IsPlayerConnected(ownerid))
        {
            new 
d = PlayerInfo[playerid][pVehicleKeys];
            if(
IsPlayerInVehicle(playerid, PlayerVehicleInfo[ownerid][d][pvId]))
            {
                if(
GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendClientMessageEx(playerid, COLOR_GREY, "You must be in the driver seat.");
                new 
Float:x, Float:y, Float:z, Float:angle, Float:health;
                
GetVehicleHealth(PlayerVehicleInfo[ownerid][d][pvId], health);
                if(
health < 800) return SendClientMessageEx(playerid, COLOR_GREY, " Your vehicle is too damaged to park it.");
                if(
PlayerInfo[playerid][pLockCar] == GetPlayerVehicleID(playerid)) PlayerInfo[playerid][pLockCar] = INVALID_VEHICLE_ID;
                if(
IsARC(GetPlayerVehicleID(playerid))) // RC Vehicles
                
{
                    new 
Float:vehPos[3];
                    
GetVehiclePos(GetPlayerVehicleID(playerid),vehPos[0], vehPos[1], vehPos[2]);
                    
SetPlayerPos(playerid,vehPos[0], vehPos[1]+0.5, vehPos[2]+0.5);
                }
                
GetVehiclePos(PlayerVehicleInfo[ownerid][d][pvId], x, y, z);
                
GetVehicleZAngle(PlayerVehicleInfo[ownerid][d][pvId], angle);
                
SurfingCheck(GetPlayerVehicleID(playerid));
                
UpdatePlayerVehicleParkPosition(ownerid, d, x, y, z, angle, health);
                
PutPlayerInVehicle(playerid, GetPlayerVehicleID(playerid), 0);
                 
SetPlayerArmedWeapon(playerid, 0);
                new 
string[29 + (MAX_PLAYER_NAME * 2)];
                
format(string, sizeof(string), "* %s has parked %s's vehicle.", GetPlayerNameEx(playerid), GetPlayerNameEx(ownerid));
                
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                return 
1;
            }
        }
    }
    for(new 
d = 0 ; d < MAX_PLAYERVEHICLES; d++)
    {
        if(
IsPlayerInVehicle(playerid, PlayerVehicleInfo[playerid][d][pvId]))
        {
            new 
Float:x, Float:y, Float:z, Float:angle, Float:health;
            
GetVehicleHealth(PlayerVehicleInfo[playerid][d][pvId], health);
            if(
GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendClientMessageEx(playerid, COLOR_GREY, "You must be in the driver seat.");
            if(
health < 800) return SendClientMessageEx(playerid, COLOR_GREY, " Your vehicle is too damaged to park it.");
            if(
PlayerInfo[playerid][pLockCar] == GetPlayerVehicleID(playerid)) PlayerInfo[playerid][pLockCar] = INVALID_VEHICLE_ID;
            
GetVehiclePos(PlayerVehicleInfo[playerid][d][pvId], x, y, z);
            
GetVehicleZAngle(PlayerVehicleInfo[playerid][d][pvId], angle);
            
SurfingCheck(GetPlayerVehicleID(playerid));
            
UpdatePlayerVehicleParkPosition(playerid, d, x, y, z, angle, health);
            
PutPlayerInVehicle(playerid, PlayerVehicleInfo[playerid][d][pvId], 0);
            
SetPlayerArmedWeapon(playerid, 0);
            new 
string[30 + (MAX_PLAYER_NAME * 2)];
            
format(string, sizeof(string), "* %s has parked their vehicle.", GetPlayerNameEx(playerid));
            
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
            return 
1;
        }
    }
    
SendClientMessageEx(playerid, COLOR_GREY, "You need to be inside a vehicle that you own.");
    return 
1;
} 



Re: make /park save mods - park4bmx - 17.06.2013

In all that bunch of code there are so many unneeded checks/script.

Anyway, u didn't say what u want to save them with

pawn Код:
new VehicleCmp[MAX_VEHICLES][14];
stock SaveVehicleComponent(vehid)
{
 for(new s=0; s < 13; s++;
    {
        VehicleCmp[vehid][s] = GetVehicleComponentInSlot(vehid,s);
    }
}



Re: make /park save mods - matthew1211 - 17.06.2013

transfender mods etc