[HELP]: How to make capture zones! - Printable Version
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+--- Thread: [HELP]: How to make capture zones! (
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[HELP]: How to make capture zones! -
Areax - 16.06.2013
Hello!
I searched for Tutorial on "How to make capture zones", but I didn't find anything useful...Can someone explain me a little?
Thanks!
AW: [HELP]: How to make capture zones! -
Skimmer - 16.06.2013
Search more.
https://sampforum.blast.hk/showthread.php?tid=250205
https://sampforum.blast.hk/showthread.php?tid=337874
https://sampforum.blast.hk/showthread.php?tid=353267
Re: AW: [HELP]: How to make capture zones! -
Areax - 16.06.2013
Quote:
Originally Posted by MouseBreaker
|
I know how to make Gang Zones, but I want to know, how to make a capture zones like: When you enter the red checkpoint, then you have to wait some seconds to capture it... Anyway Thanks
AW: [HELP]: How to make capture zones! -
Skimmer - 16.06.2013
Here i scripted an example for you. Don't forgot to give +REP
pawn Код:
new CaptureFlag[MAX_PLAYERS];
new CaptureCounter[MAX_PLAYERS];
forward UpdatePlayerProgress(playerid);
public UpdatePlayerProgress(playerid)
{
CaptureCounter[playerid]--;
new string[58];
format(string, sizeof(string), "~W~Wait ~Y~%d ~W~Seconds", CaptureCounter[playerid]);
GameTextForPlayer(playerid, string, 1000, 3);
if(CaptureCounter[playerid] == 0)
{
// Player has got the flag, what should happen now?
}
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
if(IsPlayerInRangeOfPoint(playerid, 3.0, X, Y, Z)) // The Player is in capture checkpoint
{
// Don't forgot to check player's team.
CaptureCounter[playerid] = 20;
CaptureFlag[playerid] = SetTimerEx("UpdatePlayerProgress", 1000, 1, "i", playerid);
GameTextForPlayer(playerid, "~W~Wait ~Y~20 ~W~Seconds", 1000, 3);
}
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
if(CaptureCounter[playerid] < 20 && IsPlayerInRangeOfPoint(playerid, 10.0, X, Y, Z))
{
KillTimer(CaptureFlag[playerid]);
GameTextForPlayer(playerid, "Failed! Please Stay~n~In The Checkpoint", 3000, 3);
}
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
KillTimer(CaptureFlag[playerid]);
CaptureCounter[playerid] = 20;
return 1;
}
Re: [HELP]: How to make capture zones! -
Areax - 16.06.2013
Thanks