if(strcmp(cmd, "/cuff", true) == 0 || strcmp(cmd, "/stavilisice", true) == 0) { if(IsPlayerConnected(playerid)) { if(gTeam[playerid] == 2 || IsACop(playerid)) { if(KnockedDown[playerid] == 1) { SendClientMessage(playerid, COLOR_GREY, "Ne mozete zamahnuti kada ste vec oboreni."); return 1; } if(PlayerTied[playerid] == 1) { SendClientMessage(playerid, COLOR_GREY, " Vezani ste!"); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "Koriscenje: /stavilisice [ID Igraca/Dio Imena]"); return 1; } giveplayerid = ReturnUser(tmp); if(IsPlayerConnected(giveplayerid)) { if(giveplayerid != INVALID_PLAYER_ID) { if(gTeam[giveplayerid] == 2 || IsACop(giveplayerid)) { SendClientMessage(playerid, COLOR_GREY, " Ne mozete staviti lisice Policajcu!"); return 1; } if(PlayerCuffed[giveplayerid] > 1) { SendClientMessage(playerid, COLOR_GREY, " Igracu su vec stavljene lisice !"); return 1; } if (ProxDetectorS(3.0, playerid, giveplayerid)) { if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "Ne mozete staviti lisice sebi!"); return 1; } { GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* %s vam je stavio lisice.", sendername); SendClientMessage(giveplayerid, COLOR_WHITE, string); format(string, sizeof(string), "* Stavili ste lisice %s-u.", giveplayer); SendClientMessage(playerid, COLOR_WHITE, string); format(string, sizeof(string), "* %s stavlja lisice %s-u.", sendername ,giveplayer); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); GameTextForPlayer(giveplayerid, "~r~Stavljene su vam lisice", 2500, 3); TogglePlayerControllable(giveplayerid, 0); PlayerCuffed[giveplayerid] = 2; PlayerCuffedTime[giveplayerid] = 99999999999999; } } else { SendClientMessage(playerid, COLOR_GREY, " Taj igrac nije blizu vas !"); return 1; } } } else { SendClientMessage(playerid, COLOR_GREY, " Igrac je offline !"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " Niste Policajac / FBI / SWAT !"); } } return 1; }
if(strcmp(cmd, "/suspect", true) == 0 || strcmp(cmd, "/su", true) == 0) { if(IsPlayerConnected(playerid)) { if(OnDuty[playerid] == 1 && PlayerInfo[playerid][pMember] == 2 || OnDuty[playerid] == 1 && PlayerInfo[playerid][pLeader] == 2 || OnDuty[playerid] == 1 && PlayerInfo[playerid][pMember] == 1 || OnDuty[playerid] == 1 && PlayerInfo[playerid][pLeader] == 1 || OnDuty[playerid] == 1 && PlayerInfo[playerid][pMember] == 3 || OnDuty[playerid] == 1 && PlayerInfo[playerid][pLeader] == 3) { } else { SendClientMessage(playerid, COLOR_GREY, " Niste na duznosti!"); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "Koriscenje: (/su)spect [ID Igraca/Dio Imena] [opis zlocina]"); return 1; } giveplayerid = ReturnUser(tmp); if (gTeam[playerid] == 2 || IsACop(playerid)) { if(IsPlayerConnected(giveplayerid)) { if(giveplayerid != INVALID_PLAYER_ID) { if (gTeam[giveplayerid] != 2) { GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); new length = strlen(cmdtext); while ((idx < length) && (cmdtext[idx] <= ' ')) { idx++; } new offset = idx; new result[64]; while ((idx < length) && ((idx - offset) < (sizeof(result) - 1))) { result[idx - offset] = cmdtext[idx]; idx++; } result[idx - offset] = EOS; if(!strlen(result)) { SendClientMessage(playerid, COLOR_GRAD2, "Koriscenje: (/su)spect [ID Igraca/Dio Imena] [crime text]"); return 1; } if(WantedPoints[giveplayerid] == 0) { WantedPoints[giveplayerid] = 3; } else { WantedPoints[giveplayerid]+= 2; } SetPlayerCriminalEx(giveplayerid,playerid, result); return 1; } else { SendClientMessage(playerid, COLOR_GRAD2, " Ne mozete optuziti policajca !"); } } } else { format(string, sizeof(string), " %d nije aktivan igrac.", giveplayerid); SendClientMessage(playerid, COLOR_GRAD1, string); return 1; } } else { SendClientMessage(playerid, COLOR_GRAD2, " Niste Policajac / FBI / Swat !"); } } return 1; }
if(strcmp(cmd, "/cuff", true) == 0 || strcmp(cmd, "/stavilisice", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(gTeam[playerid] == 2 || IsACop(playerid))
{
if(KnockedDown[playerid] == 1)
{
SendClientMessage(playerid, COLOR_GREY, "Ne mozete zamahnuti kada ste vec oboreni.");
return 1;
}
if(PlayerTied[playerid] == 1)
{
SendClientMessage(playerid, COLOR_GREY, " Vezani ste!");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_WHITE, "Koriscenje: /stavilisice [ID Igraca/Dio Imena]");
return 1;
}
giveplayerid = ReturnUser(tmp);
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if(gTeam[giveplayerid] == 2 || IsACop(giveplayerid))
{
SendClientMessage(playerid, COLOR_GREY, " Ne mozete staviti lisice Policajcu!");
return 1;
}
if(PlayerCuffed[giveplayerid] > 1)
{
SendClientMessage(playerid, COLOR_GREY, " Igracu su vec stavljene lisice !");
return 1;
}
// Changes Begin.
if(GetPlayerWantedLevel(giveplayerid) <= 0) // This will make it give an error if the playerid's wanted level is 0 or lower.
{
SendClientMessage(playerid, COLOR_GREY, " This player is not wanted!");
return 1;
}
if(PlayerInfo[giveplayerid][pTazovan] != 1) // This will give an error if the playerid is not tazed.
{
SendClientMessage(playerid, COLOR_GREY, " That player is not tazed!");
return 1;
}
// Changes End.
if (ProxDetectorS(3.0, playerid, giveplayerid))
{
if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "Ne mozete staviti lisice sebi!"); return 1; }
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s vam je stavio lisice.", sendername);
SendClientMessage(giveplayerid, COLOR_WHITE, string);
format(string, sizeof(string), "* Stavili ste lisice %s-u.", giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* %s stavlja lisice %s-u.", sendername ,giveplayer);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GameTextForPlayer(giveplayerid, "~r~Stavljene su vam lisice", 2500, 3);
TogglePlayerControllable(giveplayerid, 0);
PlayerCuffed[giveplayerid] = 2;
PlayerCuffedTime[giveplayerid] = 99999999999999;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Taj igrac nije blizu vas !");
return 1;
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Igrac je offline !");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Niste Policajac / FBI / SWAT !");
}
}
return 1;
}
You think command /suspect ,hmm I have better way ,I make that for tazer to you cant cuff if you are not tazed,that works,now i have better idea ,to not add that if you dont have wanted lvl you cant cuff,better if you dont have wanted level you cant be tazed I hope you understand me ,here is my taser command |