Help with RP chat -
Ziyan - 12.06.2013
First sorry for my bad english. I have problem with OnPlayerText...
This is how it's look:
public OnPlayerText(playerid, text[])
{
new sendername[MAX_PLAYER_NAME];
new string[128];
if(PlayerInfo[playerid][pMuted] == 1)
{
SendClientMessage(playerid, COLOR_GREY, "You cannot speak, while you are silenced.");
return 1;
}
if(realchat == 1)
{
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s says: %s", sendername, text);
ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_F ADE4,COLOR_FADE5);
return 1;
}
return 0;
}
The problem is that when i type something it's look like %s: %s (name, text), not %s says: %s (name, text). And only ID 0 in game see it. And when i mute someone, he is still allowed to talk.
Re: Help with RP chat -
feartonyb - 12.06.2013
When you want someone to be muted you need to return 0 so the message can't be sent.
I edited whole code for you.
Код:
public OnPlayerText(playerid, text[])
{
new sendername[MAX_PLAYER_NAME];
new string[128];
if(PlayerInfo[playerid][pMuted] == 1)
{
SendClientMessage(playerid, COLOR_GREY, "You cannot speak, while you are silenced.");
return 0;
}
if (realchat)
{
if(gPlayerLogged[playerid] == 0)
{
return 0;
}
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s says: %s", sendername, text);
ProxDetector(20.0, playerid,string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
}
return 1;
}
Re: Help with RP chat -
Ziyan - 12.06.2013
Still same problem.
http://www.zaslike.com/files/p2fybv1tq9n6aox98x77.png
Re: Help with RP chat -
feartonyb - 12.06.2013
The thing is that OnPlayerText doesn't take any effect in your gamemode. The problem can be next:
In one of your FS there is another OnPlayerText public where its %s: %s
Re: Help with RP chat -
Ziyan - 12.06.2013
That helped, but now i got %s says: %s, and %s: %s.
And that %s: %s can see everyone from anywhere.
Re: Help with RP chat -
feartonyb - 13.06.2013
Search in your Filterscripts if there is an OnPlayerText
Re: Help with RP chat -
Ziyan - 13.06.2013
I did it already, i deleted all OnPlayerText publics, but i still get both... %s: %s(Which can be seen by everyone, regardless of distance) and %s says: %s(That works well) :3
Re: Help with RP chat -
IceBilizard - 14.06.2013
pawn Код:
public OnPlayerText(playerid, text[])
{
new sendername[MAX_PLAYER_NAME];
new string[128];
if(PlayerInfo[playerid][pMuted] == 1)
{
SendClientMessage(playerid, COLOR_GREY, "You cannot speak, while you are silenced.");
return 0;
}
if (realchat)
{
if(gPlayerLogged[playerid] == 0)
{
return 0;
}
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s says: %s", sendername, text);
SendClientMessageToAll(COLOR_WHITE, string);
ProxDetector(20.0, playerid,string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
return 0;
}
return 1;
}
Re: Help with RP chat -
Ziyan - 18.06.2013
I've removed all fs, and there's still message which everyone can see (regardless of distance). I don't want that SendMessageToAll, here is my code:
Код:
public OnPlayerText(playerid, text[])
{
new sendername[MAX_PLAYER_NAME];
new string[128];
if(PlayerInfo[playerid][pMuted] == 1)
{
SendClientMessage(playerid, COLOR_GREY, "You cannot speak, while you are silenced.");
return 0;
}
if (realchat)
{
if(gPlayerLogged[playerid] == 0)
{
return 0;
}
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s says:%s", sendername, text);
ProxDetector(20.0, playerid,string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
}
return 1;
}
There's no SendMessageToAll, but when i type something, same message sends to all players.
Re: Help with RP chat -
Ziyan - 18.06.2013
I solved the problem, thanks anyway.