[20:28:54] Warning: PlayerDialogResponse crash exploit from PlayerId: 0 [20:28:54] Warning: PlayerDialogResponse PlayerId: 0 dialog ID doesn't match last sent dialog ID [20:28:54] Warning: PlayerDialogResponse PlayerId: 0 dialog ID doesn't match last sent dialog ID [20:28:54] Warning: PlayerDialogResponse PlayerId: 0 dialog ID doesn't match last sent dialog ID [20:28:54] Warning: PlayerDialogResponse crash exploit from PlayerId: 0 [20:28:54] Warning: PlayerDialogResponse crash exploit from PlayerId: 0 [20:28:54] Warning: PlayerDialogResponse PlayerId: 0 dialog ID doesn't match last sent dialog ID [20:28:54] Warning: PlayerDialogResponse PlayerId: 0 dialog ID doesn't match last sent dialog ID [20:28:54] Warning: PlayerDialogResponse PlayerId: 0 dialog ID doesn't match last sent dialog ID [20:28:54] Warning: PlayerDialogResponse crash exploit from PlayerId: 0 [20:28:54] Warning: PlayerDialogResponse crash exploit from PlayerId: 0 [20:28:54] Warning: PlayerDialogResponse PlayerId: 0 dialog ID doesn't match last sent dialog ID [20:28:54] Warning: PlayerDialogResponse PlayerId: 0 dialog ID doesn't match last sent dialog ID [20:28:54] Warning: PlayerDialogResponse PlayerId: 0 dialog ID doesn't match last sent dialog ID [20:28:54] Warning: PlayerDialogResponse crash exploit from PlayerId: 0 [20:28:54] Warning: PlayerDialogResponse crash exploit from PlayerId: 0 [20:28:54] Warning: PlayerDialogResponse PlayerId: 0 dialog ID doesn't match last sent dialog ID [20:28:54] Warning: PlayerDialogResponse PlayerId: 0 dialog ID doesn't match last sent dialog ID [20:28:54] Warning: PlayerDialogResponse PlayerId: 0 dialog ID doesn't match last sent dialog ID [20:28:54] Warning: PlayerDialogResponse crash exploit from PlayerId: 0 [20:28:54] Warning: PlayerDialogResponse crash exploit from PlayerId: 0 [20:28:54] Warning: PlayerDialogResponse PlayerId: 0 dialog ID doesn't match last sent dialog ID [20:28:54] Warning: PlayerDialogResponse PlayerId: 0 dialog ID doesn't match last sent dialog ID [20:28:54] Warning: PlayerDialogResponse PlayerId: 0 dialog ID doesn't match last sent dialog ID [20:28:54] Warning: PlayerDialogResponse crash exploit from PlayerId: 0 [20:28:54] Warning: PlayerDialogResponse crash exploit from PlayerId: 0 [20:28:54] Warning: PlayerDialogResponse PlayerId: 0 dialog ID doesn't match last sent dialog ID [20:28:54] Warning: PlayerDialogResponse PlayerId: 0 dialog ID doesn't match last sent dialog ID [20:28:54] Warning: PlayerDialogResponse PlayerId: 0 dialog ID doesn't match last sent dialog ID |
#include <a_samp>
#define GetPlayerDialog(%0) AntiDialog[%0]
new AntiDialog[MAX_PLAYERS];
ShowPlayerDialogEx(playerid, dialogid, style, caption[], info[], button1[], button2[])
{
AntiDialog[playerid] = dialogid;
return ShowPlayerDialog(playerid, dialogid, style, caption[], info[], button1[], button2[]);
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/Ejemplo1", cmdtext, true, 10) == 0)
{
//ShowPlayerDialogEx(playerid, dialogid, style, caption[], info[], button1[], button2[]);
return 1;
}
return 0;
}
Puedes utilizar http://pastebin.com/bECTGNAZ del seсor iDarkRain.
|
Esto no es ninguna clase de bug en el gm, ya que yo mismo descargue el hack que hace esto, lo probй en mi PC y si hace esto; tampoco me pasen el include de iDarkRain porque no me sirviу, me bugea el sistema.
|
Realmente no hace falta detener nada, el propio SA:MP ya lo estб deteniendo. Lo que se podrнa hacer es un plugin para crear un callback y que en lugar de tirar esos warnings, llame al callback, asн se podrнa banear al juegador.
Pero lo dicho, el propio SA:MP lo estб deteniendo y ningъn script puede cambiar eso. |
Puedes usar este FS que hise como ejemplo para hacer uno parecido, o si no puedes dime y te lo hago.
|