RemoveBuildingForPlayer(playerid, 5197, 2143.9141, -2166.9219, 13.8516, 0.25);
RemoveBuildingForPlayer(playerid, 3687, 2135.7422, -2186.4453, 15.6719, 0.25);
RemoveBuildingForPlayer(playerid, 3687, 2162.8516, -2159.7500, 15.6719, 0.25);
RemoveBuildingForPlayer(playerid, 3687, 2150.1953, -2172.3594, 15.6719, 0.25);
RemoveBuildingForPlayer(playerid, 3744, 2101.7891, -2162.5781, 15.1328, 0.25);
RemoveBuildingForPlayer(playerid, 1531, 2173.5938, -2165.1875, 15.3047, 0.25);
RemoveBuildingForPlayer(playerid, 3622, 2135.7422, -2186.4453, 15.6719, 0.25);
RemoveBuildingForPlayer(playerid, 3622, 2150.1953, -2172.3594, 15.6719, 0.25);
RemoveBuildingForPlayer(playerid, 5185, 2143.9141, -2166.9219, 13.8516, 0.25);
RemoveBuildingForPlayer(playerid, 3574, 2101.7969, -2162.5625, 15.0703, 0.25);
RemoveBuildingForPlayer(playerid, 3622, 2162.8516, -2159.7500, 15.6719, 0.25);
CreateObject(11387, 2130.66187, -2173.58398, 15.90340, 0.00000, 0.00000, -135.00000);
CreateObject(11389, 2148.59131, -2178.29980, 15.69260, 0.00000, 0.00000, 224.89999);
CreateObject(11391, 2148.43726, -2166.77466, 13.79930, 0.00000, 0.00000, -135.00000);
CreateObject(11393, 2141.61572, -2177.64111, 14.06210, 0.00000, 0.00000, -135.00000);
CreateObject(11390, 2148.54419, -2178.25195, 16.94290, 0.00000, 0.00000, -135.45500);
CreateObject(11388, 2148.73193, -2178.25171, 19.29170, 0.00000, 0.00000, 45.11800);
CreateObject(11359, 2140.33398, -2163.64258, 14.65590, 0.00000, 0.00000, 44.76800);
CreateObject(11360, 2144.63306, -2187.33667, 14.62920, 0.00000, 0.00000, 44.64000);
CreateObject(5706, 2130.17651, -2149.06079, 8.74180, 0.00000, 0.00000, -121.99200);
CreateObject(5706, 2111.46094, -2165.47388, 8.65280, 0.00000, 0.00000, 142.00000);
CreateObject(1676, 2126.35864, -2186.51831, 14.18720, 0.00000, 0.00000, -45.00000);
CreateObject(12957, 2168.53540, -2176.68945, 13.24380, 0.00000, 0.00000, 69.00000);
CreateObject(1369, 2165.42505, -2175.39648, 13.05200, -100.00000, 0.00000, 0.00000);
CreateObject(13591, 2165.54614, -2169.92798, 12.87100, 0.00000, 0.00000, 42.10600);
CreateObject(1415, 2154.73340, -2169.41479, 12.53500, 0.00000, 0.00000, 139.00000);
CreateObject(1358, 2152.80835, -2164.80762, 13.76320, 0.00000, 0.00000, 0.00000);
CreateObject(3574, 2119.11548, -2145.59399, 15.23150, 0.00000, 0.00000, 62.00000);
CreateObject(5706, 2135.69556, -2149.54565, 8.73880, 0.00000, 0.00000, -134.30400);
CreateObject(5706, 2134.30225, -2141.92139, 8.73380, 0.00000, 0.00000, -121.99200);
CreateObject(5706, 2166.41650, -2165.58472, 8.67380, 0.00000, 0.00000, -44.87400);
CreateObject(5706, 2159.79468, -2163.59082, 8.67380, 0.00000, 0.00000, -43.99400);
CreateObject(5706, 2143.26123, -2145.84937, 8.70550, 0.00000, 0.00000, -33.40700);
CreateObject(853, 2151.81323, -2137.76343, 12.90670, 0.00000, 0.00000, 0.00000);
CreateObject(3593, 2151.95654, -2142.48267, 12.89900, 0.00000, 0.00000, 29.76600);
CreateObject(850, 2156.98877, -2143.66870, 12.64740, 0.00000, 0.00000, -69.00000);
CreateObject(851, 2156.06860, -2146.87695, 12.80720, 0.00000, 0.00000, 0.00000);
CreateObject(1440, 2154.54321, -2141.86816, 12.93410, 0.00000, 0.00000, 120.00000);
CreateObject(1327, 2167.53247, -2152.45166, 12.51250, -0.71500, 90.00000, 90.00000);
CreateObject(1327, 2167.66943, -2153.43384, 12.92350, 34.63100, 90.00000, -9.00000);
CreateObject(3594, 2171.89648, -2157.07275, 13.15610, 0.14200, 0.00000, 70.00000);
CreateObject(1365, 2163.84131, -2148.98364, 13.62730, 0.00000, 0.00000, 171.00000);
CreateObject(849, 2154.55151, -2148.84595, 12.80860, 0.00000, 0.00000, 47.00000);
CreateObject(16317, 2148.60718, -2151.40137, 10.73660, 0.00000, 0.00000, 11.00000);
CreateObject(18609, 2162.89917, -2164.36133, 13.55120, 0.00000, 0.00000, 69.00000);
not alot of objects but better than newbies that make maps with 300+ objects that doesn't make any sense.
Rep+ |