Problems with banning. - Printable Version
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+--- Thread: Problems with banning. (
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Problems with banning. -
RiChArD_A - 07.06.2013
Hi, when I ban people on server they still can rejoin if i restart the server or if they restart their PC. Why? How can I solve this? Their Nick, and IP are still saved in the samp.ban file.
Re: Problems with banning. -
DaTa[X] - 07.06.2013
they have dynamic ip
Re: Problems with banning. -
Red_Dragon. - 07.06.2013
Range ban their IP.
AW: Problems with banning. -
HurtLocker - 07.06.2013
create 1 more enum which will be 0 for non banned, 1 for banned player. If playerinfo[playerid][Banned]==1 then ban him on logging in.
Re: AW: Problems with banning. -
RiChArD_A - 07.06.2013
Quote:
Originally Posted by DaTa[X]
they have dynamic ip
|
Is there any solution for "dynamic ip"
Quote:
Originally Posted by Red_Dragon.
Range ban their IP.
|
Dude that's what the /ban command does.
Quote:
Originally Posted by HurtLocker
create 1 more enum which will be 0 for non banned, 1 for banned player. If playerinfo[playerid][Banned]==1 then ban him on logging in.
|
Hummm... I'll try this for now and see if works.
Re: Problems with banning. -
Kalladel - 08.06.2013
Put this under OnPlayerConnect
pawn Код:
if(PlayerInfo[playerid][pBanned] == 1)
{
SendClientMessage(playerid, WHITE, "You're banned from the server.");
Kick(playerid);
return 1;
}
This if the account is banned, You gotta make it with your variables/defines for the IP check if its banned or not!