public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid==DIALOGINFOGARA2)
{
Giocatore[playerid][AttivaCheck]=1;
return 1;
}
if(dialogid==DIALOGINSEGUIMENTO)
{
if(strcmp(inputtext,"Yes",true) && strcmp(inputtext,"No",true)) return ShowPlayerDialog(playerid,DIALOGINSEGUIMENTO,DIALOG_STYLE_INPUT,"Chase option","{FFFFFF}ERROR:\nType Yes or No\nDo you want this race to be a Chase type?\n(Type Yes or No)","Continue","");
format(stringa,sizeof(stringa),"Races/Race%d.txt",Giocatore[playerid][GaraEditorId]);
new File:nomegara=fopen(stringa, io_append);
if(!strcmp(inputtext,"Yes",true))
fwrite(nomegara,",1");
if(!strcmp(inputtext,"No",true))
fwrite(nomegara,",0");
fclose(nomegara);
ShowPlayerDialog(playerid,DIALOGINFOGARA2,0,"Race Info Menu","{FFFFFF}You created the race's info file.\nNow you need a checkpoint list.\nUse the command \"{C14124}/check{FFFFFF}\" to create checkpoint for your race.\nOnce you've finished, type \"{C14124}/endcheck{FFFFFF}\" to exit builder mode and load the new race.","Go","");
return 1;
}
if(dialogid==DIALOGCOSTOGARA)
{
if(!strlen(inputtext) || !isNumeric(inputtext) || strval(inputtext)<=0) return ShowPlayerDialog(playerid,DIALOGCOSTOGARA,DIALOG_STYLE_INPUT,"Race's Cost","{FFFFFF}Type the cost to join your race (min 1):","Continue","");
format(stringa,sizeof(stringa),"Races/Race%d.txt",Giocatore[playerid][GaraEditorId]);
new File:nomegara=fopen(stringa, io_append);
GetPlayerName(playerid,nome,sizeof(nome));
format(stringa,sizeof(stringa),"%d,1000,Nobody,%s",strval(inputtext),nome);
fwrite(nomegara,stringa);
fclose(nomegara);
ShowPlayerDialog(playerid,DIALOGINSEGUIMENTO,DIALOG_STYLE_INPUT,"Chase option","{FFFFFF}Do you want this race to be a Chase type?\n(Type Yes or No)","Continue","");
return 1;
}
if(dialogid==DIALOGGIRIGARA)
{
if(!strlen(inputtext) || !isNumeric(inputtext) || strval(inputtext)<=0) return ShowPlayerDialog(playerid,DIALOGGIRIGARA,DIALOG_STYLE_INPUT,"Race's Laps","{FFFFFF}ERROR:\nType the number of laps for your races (1:sprint 2-more:circuit)","Continue","");
format(stringa,sizeof(stringa),"Races/Race%d.txt",Giocatore[playerid][GaraEditorId]);
new File:nomegara=fopen(stringa, io_append);
format(stringa,sizeof(stringa),"%d,",strval(inputtext));
fwrite(nomegara,stringa);
fclose(nomegara);
ShowPlayerDialog(playerid,DIALOGCOSTOGARA,DIALOG_STYLE_INPUT,"Race's Cost","{FFFFFF}Type the cost to join your race (min 1):","Continue","");
return 1;
}
if(dialogid==DIALOGNOMEGARA)
{
if(!strlen(inputtext)) return ShowPlayerDialog(playerid,DIALOGNOMEGARA,DIALOG_STYLE_INPUT,"Race's Name","{FFFFFF}ERROR:\nType the name of your race:","Continua","");
format(stringa,sizeof(stringa),"Races/Race%d.txt",Giocatore[playerid][GaraEditorId]);
new File:nomegara=fopen(stringa, io_write);
format(stringa,sizeof(stringa),"%s,",inputtext);
fwrite(nomegara,stringa);
fclose(nomegara);
ShowPlayerDialog(playerid,DIALOGGIRIGARA,DIALOG_STYLE_INPUT,"Race's Laps","{FFFFFF}Type the number of laps for your races (1:sprint 2-more:circuit)","Continue","");
return 1;
}
if(dialogid==DIALOGINFOCOSTRUTTORE)
{
ShowPlayerDialog(playerid,DIALOGNOMEGARA,DIALOG_STYLE_INPUT,"Race's Name","{FFFFFF}Type the name of you race:","Continue","");
return 1;
}
if(dialogid==DIALOGINFO) return 1;
if(dialogid==DIALOGGARE && response)
{
if(Giocatore[playerid][IdGara]!=-1) return SendClientMessage(playerid,ROSSO,"[ERROR:] {FFFFFF}You already joined another race.");
if(Gara[listitem][Avviata]==1) return SendClientMessage(playerid,ROSSO,"[ERROR:] {FFFFFF}This race is already started. Wait its ending before joining.");
if(Gara[listitem][Inseguimento]==1)
{
if(Gara[listitem][Partecipanti]==2) return SendClientMessage(playerid,ROSSO,"[ERROR:] {FFFFFF}There are already two player in this race (chase race limit)");
if(Gara[listitem][Partecipanti]==0)
{
SendClientMessage(playerid,BIANCO,"[RACE:] You are the hunted. When the race starts, stay in front of your opponent and try to escape.");
}
if(Gara[listitem][Partecipanti]==1)
{
SendClientMessage(playerid,BIANCO,"[RACE:] You are the hunter. When the race starts, stay behind your opponent and chase him.");
Giocatore[playerid][Inseguitore]=1;
}
}
Giocatore[playerid][IdGara]=listitem;
GetPlayerName(playerid,nome,sizeof(nome));
format(stringa,sizeof(stringa),"{8CE46C}%s {FFFFFF}join the race.",nome);
GivePlayerMoney(playerid,-Gara[listitem][Costo]);
MandaMessaggioPartecipanti(listitem,stringa);
#if defined TELEPORT_TO_START
SetPlayerPos(playerid,CheckpointGara[listitem][0][CXPos],CheckpointGara[listitem][0][CYPos],CheckpointGara[listitem][0][CZPos]);
SendClientMessage(playerid,BIANCO,"[RACE:] You join the race. Type \"{C14124}/Ready{FFFFFF}\" when you are ready.");
#else
SendClientMessage(playerid,BIANCO,"[RACE:] You join the race. Go to the checkpoint and type \"{C14124}/Ready{FFFFFF}\" when you are ready");
#endif
Gara[listitem][Partecipanti]++;
SetPlayerRaceCheckpoint(playerid,0,CheckpointGara[listitem][0][CXPos],CheckpointGara[listitem][0][CYPos],CheckpointGara[listitem][0][CZPos],CheckpointGara[listitem][1][CXPos],CheckpointGara[listitem][1][CYPos],CheckpointGara[listitem][1][CZPos],9);
new minuti=floatround(Gara[listitem][Record]/60);
new secondi=Gara[listitem][Record]-(minuti*60);
format(stringa,sizeof(stringa),"{FFFFFF}Track: {8CE46C}%s\n{FFFFFF}Laps: {8CE46C}%d\n{FFFFFF}Cost: {8CE46C}%d$\n{FFFFFF}Record: {8CE46C}%02d:%02d\n{FFFFFF}Player's Record: {8CE46C}%s\n{FFFFFF}Builder: {8CE46C}%s",Gara[listitem][Nome],Gara[listitem][Giri],Gara[listitem][Costo],minuti,secondi,Gara[listitem][GiocatoreRecord],Gara[listitem][Produttore]);
ShowPlayerDialog(playerid,DIALOGINFO,0,"Race Info",stringa,"Quit","");
return 1;
}
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 6000)
{
if(response)
{
if(listitem == 0)
{
SetPlayerPos(playerid,1129.0205,-1454.4484,15.7969);
SetPlayerFacingAngle(playerid, 181.5882);
ResetPlayerWeapons(playerid);
SetPlayerInterior(playerid,0);
GivePlayerWeapon(playerid, 26, 50000);
GetPlayerName(playerid, pname, sizeof(pname));
dm[playerid] = 1;
format(string, sizeof(string), "{ffffff}%s (ID: %d) {ffcc00}joined deathmatch {00ff00}Shopping /dm", pname, playerid);
SendClientMessageToAll(0xAA3333AA, string);
}
if(listitem == 1)
{
SetPlayerPos(playerid,2508.3787,2786.6370,10.8203);
SetPlayerFacingAngle(playerid, 181.5882);
ResetPlayerWeapons(playerid);
SetPlayerInterior(playerid,0);
GivePlayerWeapon(playerid, 29, 50000);
GetPlayerName(playerid, pname, sizeof(pname));
dm[playerid] = 2;
format(string, sizeof(string), "{ffffff}%s (ID: %d) {ffcc00}joined deathmatch {00ff00}Factory /dm", pname, playerid);
SendClientMessageToAll(0xAA3333AA, string);
}
if(listitem == 2)
{
SetPlayerPos(playerid,-926.4914,-498.8946,25.9609);
SetPlayerFacingAngle(playerid, 185.9298);
ResetPlayerWeapons(playerid);
SetPlayerInterior(playerid,0);
GivePlayerWeapon(playerid, 27, 50000);
GetPlayerName(playerid, pname, sizeof(pname));
dm[playerid] = 3;
format(string, sizeof(string), "{ffffff}%s (ID: %d) {ffcc00}joined deathmatch {00ff00}In a country /dm", pname, playerid);
SendClientMessageToAll(0xAA3333AA, string);
}
if(listitem == 3)
{
SetPlayerPos(playerid,-2129.3096,-444.2732,35.5344);
SetPlayerFacingAngle(playerid, 185.9298);
ResetPlayerWeapons(playerid);
SetPlayerInterior(playerid,0);
GivePlayerWeapon(playerid, 31, 50000);
GetPlayerName(playerid, pname, sizeof(pname));
dm[playerid] = 4;
format(string, sizeof(string), "{ffffff}%s (ID: %d) {ffcc00}joined deathmatch {00ff00}Colliseum /dm", pname, playerid);
SendClientMessageToAll(0xAA3333AA, string);
}
if(listitem == 4)
{
SetPlayerPos(playerid,214.5838,1875.3218,17.6406);
SetPlayerFacingAngle(playerid, 185.9298);
ResetPlayerWeapons(playerid);
SetPlayerInterior(playerid,0);
GivePlayerWeapon(playerid, 30, 50000);
GetPlayerName(playerid, pname, sizeof(pname));
dm[playerid] = 5;
format(string, sizeof(string), "{ffffff}%s (ID: %d) {ffcc00}joined deathmatch {00ff00}Secret bace destroy /dm", pname, playerid);
SendClientMessageToAll(0xAA3333AA, string);
}
if(listitem == 5)
{
SetPlayerPos(playerid,2275.7498,1072.6093,10.8203);
SetPlayerFacingAngle(playerid, 12.7707);
ResetPlayerWeapons(playerid);
SetPlayerInterior(playerid,0);
GivePlayerWeapon(playerid, 33, 50000);
GetPlayerName(playerid, pname, sizeof(pname));
dm[playerid] = 6;
format(string, sizeof(string), "{ffffff}%s (ID: %d) {ffcc00}joined deathmatch {00ff00}In a prison /dm", pname, playerid);
SendClientMessageToAll(0xAA3333AA, string);
}
if(listitem == 6)
{
SetPlayerPos(playerid,2257.3013,1086.0162,33.5284);
SetPlayerFacingAngle(playerid, 244.6592);
ResetPlayerWeapons(playerid);
SetPlayerInterior(playerid,0);
GivePlayerWeapon(playerid, 26, 50000);
GetPlayerName(playerid, pname, sizeof(pname));
dm[playerid] = 7;
format(string, sizeof(string), "{ffffff}%s (ID: %d) {ffcc00}joined deathmatch {00ff00}Castle /dm", pname, playerid);
SendClientMessageToAll(0xAA3333AA, string);
}
if(listitem == 7)
{
SetPlayerPos(playerid,-1465.3469,385.0039,30.0859);
SetPlayerFacingAngle(playerid, 278.0832);
ResetPlayerWeapons(playerid);
SetPlayerInterior(playerid,0);
GivePlayerWeapon(playerid, 31, 50000);
GetPlayerName(playerid, pname, sizeof(pname));
dm[playerid] = 8;
format(string, sizeof(string), "{ffffff}%s (ID: %d) {ffcc00}joined deathmatch {00ff00}Quay /dm", pname, playerid);
SendClientMessageToAll(0xAA3333AA, string);
}
if(listitem == 8)
{
SetPlayerPos(playerid,-1600.6583,146.1976,-11.1581);
SetPlayerFacingAngle(playerid, 140.7450);
ResetPlayerWeapons(playerid);
SetPlayerInterior(playerid,0);
GivePlayerWeapon(playerid, 25, 50000);
GetPlayerName(playerid, pname, sizeof(pname));
dm[playerid] = 9;
format(string, sizeof(string), "{ffffff}%s (ID: %d) {ffcc00}joined deathmatch {00ff00}Gateway /dm", pname, playerid);
SendClientMessageToAll(0xAA3333AA, string);
}
if(listitem == 9)
{
SetPlayerPos(playerid,264.6115,2901.8877,8.0913);
SetPlayerFacingAngle(playerid, 330.4140);
ResetPlayerWeapons(playerid);
SetPlayerInterior(playerid,0);
GivePlayerWeapon(playerid, 24, 50000);
GetPlayerName(playerid, pname, sizeof(pname));
dm[playerid] = 10;
format(string, sizeof(string), "{ffffff}%s (ID: %d) {ffcc00}joined deathmatch {00ff00}Sea Rocks /dm", pname, playerid);
SendClientMessageToAll(0xAA3333AA, string);
}
if(listitem == 10)
{
SetPlayerPos(playerid,-919.1942,2680.9565,42.3703);
SetPlayerFacingAngle(playerid, 125.0316);
ResetPlayerWeapons(playerid);
SetPlayerInterior(playerid,0);
GivePlayerWeapon(playerid, 9, 50000);
GetPlayerName(playerid, pname, sizeof(pname));
dm[playerid] = 11;
format(string, sizeof(string), "{ffffff}%s (ID: %d) {ffcc00}joined deathmatch {00ff00}Sea House /dm", pname, playerid);
SendClientMessageToAll(0xAA3333AA, string);
}
if(listitem == 11)
{
SetPlayerPos(playerid,-1291.3860,2505.5720,87.0033);
SetPlayerFacingAngle(playerid, 73.1321);
ResetPlayerWeapons(playerid);
SetPlayerInterior(playerid,0);
GivePlayerWeapon(playerid, 34, 50000);
GetPlayerName(playerid, pname, sizeof(pname));
dm[playerid] = 12;
format(string, sizeof(string), "{ffffff}%s (ID: %d) {ffcc00}joined deathmatch {00ff00}Ruins /dm", pname, playerid);
SendClientMessageToAll(0xAA3333AA, string);
}
if(listitem == 12)
{
SetPlayerPos(playerid, 251.9712,1861.1077,8.7578);
SetPlayerFacingAngle(playerid,130.0588);
ResetPlayerWeapons(playerid);
SetPlayerInterior(playerid,0);
GivePlayerWeapon(playerid, 22, 50000);
GetPlayerName(playerid, pname, sizeof(pname));
dm[playerid] = 13;
format(string, sizeof(string), "{ffffff}%s (ID: %d) {ffcc00}joined deathmatch {00ff00}Radiation /dm", pname, playerid);
SendClientMessageToAll(0xAA3333AA, string);
}
if(listitem == 13)
{
new veicolo;
veicolo=GetPlayerVehicleID(playerid);
SetPlayerPos(playerid, -2414.8103,1544.5793,31.8594);
SetVehiclePos(veicolo, -2414.8103,1544.5793,31.8594);
SetPlayerInterior(playerid,0);
PutPlayerInVehicle(playerid,veicolo,0);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 3, 50000);
GivePlayerWeapon(playerid, 18, 50000);
GivePlayerWeapon(playerid, 22, 50000);
GivePlayerWeapon(playerid, 29, 50000);
GivePlayerWeapon(playerid, 31, 50000);
GivePlayerWeapon(playerid, 33, 50000);
GivePlayerWeapon(playerid, 38, 500);
TogglePlayerControllable(playerid,1);
GetPlayerName(playerid, pname, sizeof(pname));
dm[playerid] = 14;
format(string, sizeof(string), "{ffffff}%s (ID: %d) {ffcc00}joined deathmatch {00ff00}Trucks /dm", pname, playerid);
SendClientMessageToAll(0xAA3333AA, string);
}
if(listitem == 14)
{
new veicolo;
veicolo=GetPlayerVehicleID(playerid);
SetPlayerPos(playerid, -824.7352,2758.3174,45.8516);
SetVehiclePos(veicolo, -824.7352,2758.3174,45.8516);
SetPlayerInterior(playerid,0);
PutPlayerInVehicle(playerid,veicolo,0);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 9, 100);
GivePlayerWeapon(playerid, 17, 120);
GivePlayerWeapon(playerid, 23, 250);
GivePlayerWeapon(playerid, 27, 500);
GivePlayerWeapon(playerid, 28, 500);
TogglePlayerControllable(playerid,1);
GetPlayerName(playerid, pname, sizeof(pname));
dm[playerid] = 15;
format(string, sizeof(string), "{ffffff}%s (ID: %d) {ffcc00}joined deathmatch {00ff00}Igloo /dm", pname, playerid);
SendClientMessageToAll(0xAA3333AA, string);
}
if(listitem == 15)
{
new veicolo;
veicolo=GetPlayerVehicleID(playerid);
SetPlayerPos(playerid, -533.9329,2615.1489,53.4141);
SetVehiclePos(veicolo, -533.9329,2615.1489,53.4141);
SetPlayerInterior(playerid,0);
PutPlayerInVehicle(playerid,veicolo,0);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 39, 50000);
GivePlayerWeapon(playerid, 31, 50000);
GivePlayerWeapon(playerid, 27, 50000);
GivePlayerWeapon(playerid, 23, 50000);
GivePlayerWeapon(playerid, 36, 10);
TogglePlayerControllable(playerid,1);
GetPlayerName(playerid, pname, sizeof(pname));
dm[playerid] = 16;
format(string, sizeof(string), "{ffffff}%s (ID: %d) {ffcc00}joined deathmatch {00ff00}Ultimate Fight /dm", pname, playerid);
SendClientMessageToAll(0xAA3333AA, string);
}
if(listitem == 16)
{
SetPlayerPos(playerid, 763.0002,10.5178,1001.1639);
SetPlayerInterior(playerid,5);
ResetPlayerWeapons(playerid);
TogglePlayerControllable(playerid,1);
GetPlayerName(playerid, pname, sizeof(pname));
dm[playerid] = 17;
format(string, sizeof(string), "{ffffff}%s (ID: %d) {ffcc00}joined deathmatch {00ff00}Boxing /dm", pname, playerid);
SendClientMessageToAll(0xAA3333AA, string);
}
if(listitem == 17)
{
new veicolo;
veicolo=GetPlayerVehicleID(playerid);
SetPlayerPos(playerid, -1129.2668,1036.4310,1345.7198);
SetVehiclePos(veicolo, -1129.2668,1036.4310,1345.7198);
SetPlayerInterior(playerid,10);
PutPlayerInVehicle(playerid,veicolo,0);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 8, 50000);
GivePlayerWeapon(playerid, 16, 50000);
GivePlayerWeapon(playerid, 23, 50000);
GivePlayerWeapon(playerid, 27, 50000);
GivePlayerWeapon(playerid, 28, 50000);
GivePlayerWeapon(playerid, 30, 50000);
GivePlayerWeapon(playerid, 34, 50000);
TogglePlayerControllable(playerid,1);
dm[playerid] = 18;
GetPlayerName(playerid, pname, sizeof(pname));
format(string, sizeof(string), "{ffffff}%s (ID: %d) {ffcc00}joined deathmatch {00ff00}Film Making /dm", pname, playerid);
SendClientMessageToAll(0xAA3333AA, string);
}
}
return 1;
}
return 0;
}
#define DIALOGGARE 8016
#define DIALOGINFO 8017
#define DIALOGINFOCOSTRUTTORE 8018
#define DIALOGNOMEGARA 8019
#define DIALOGGIRIGARA 8020
#define DIALOGCOSTOGARA 8021
#define DIALOGINFOGARA2 8022
#define DIALOGINSEGUIMENTO 8023
if(dialogid == 6000)
There are no dailog id conflicts. Some of the other fs's do this callback differently tho. but this here ^ is generally what most of them look like. |