SA-MP Forums Archive
Stop Sign - Printable Version

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+--- Thread: Stop Sign (/showthread.php?tid=442127)



Stop Sign - Kevin Frankenberger - 06.06.2013

[REMOVED]


Re: Stop Sign - Akira297 - 06.06.2013

There are already stop-sign objects within the game itself. You shouldn't have a problem finding them


Re: Stop Sign - Kevin Frankenberger - 06.06.2013

Really? I thought there were only stop-light objects?


Re: Stop Sign - Akira297 - 06.06.2013

Quote:
Originally Posted by Kevin Frankenberger
Посмотреть сообщение
Really? I thought there were only stop-light objects?
Nope there are also stop-sign objects inside the game. They might not be obviously posted around on Single-Player but if you look around. They do exist.


Re: Stop Sign - Kevin Frankenberger - 06.06.2013

[REMOVED]


Re: Stop Sign - freddy smyth - 06.06.2013

youtube.com/watch?v=qhGgIw6o78c

It's probably better than any of the signs in the game. I'd rather use a custom one or if you don't want to, you could use a blank one from ingame and add text to it.


Re: Stop Sign - Vince - 06.06.2013

That just shows you how to make a mod. Which means other players will have to download it. Not fun. It is perfectly viable to create a stop sign with in-game material. Use the railroad crossing sign as a base and set the texture to the stop sign that's displayed on that wooden cabin.
pawn Код:
signobj = CreateObject(8548,1701.0999755859,2173.0000000,10.39,355.2719727,5.01,90.41); //object(ws_roadwarning_03) (1)
    SetObjectMaterial(signobj, 0, 967, "CJ_BARR_SET_1", "stop2_64");
It'll look something like this:



Re: Stop Sign - Kevin Frankenberger - 08.06.2013

[REMOVED]


- Kevin Frankenberger - 08.06.2013

[REMOVED]


Re: Stop Sign - Kevin Frankenberger - 08.06.2013

Never mind, I have fixed the problem.