if (strcmp("/v ligar", cmdtext, true, 10) == 0 || strcmp("/v l", cmdtext, true, 10) == 0)
{
if(IsPlayerInAnyVehicle(playerid))
{
new pname[MAX_PLAYER_NAME];
new string[70];
new mot, lu, alar, por, cap, porma, ob;
new carro = GetPlayerVehicleID(playerid);
if(carro != INVALID_VEHICLE_ID)
{
if(alarme[playerid] == 0)
{
if(motor[playerid] == 0)
{
GetVehicleParamsEx(carro, mot, lu, alar, por, cap, porma, ob);
SetVehicleParamsEx(carro, VEHICLE_PARAMS_ON, lu, alar, por, cap, porma, ob);
motor[playerid] = 1;
SendClientMessage(playerid, 0xFFFFFFAA, "Veiculo {2F991A}Ligado!");
GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
format(string, sizeof(string), "%s girou a chave e ligou o veiculo.", pname);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
return 1;
}
}
else
{
SendClientMessage(playerid, 0xAFAFAFAA, "Vocк nгo pode ligar o carro com o alarme disparado!");
return 1;
}
}
}
}
if (strcmp("/v desligar", cmdtext, true, 10) == 0 || strcmp("/v d", cmdtext, true, 10) == 0)
{
if(IsPlayerInAnyVehicle(playerid))
{
new pname[MAX_PLAYER_NAME];
new string[70];
new mot, lu, alar, por, cap, porma, ob;
new carro = GetPlayerVehicleID(playerid);
if(carro != INVALID_VEHICLE_ID)
{
if(motor[playerid] == 1)
{
GetVehicleParamsEx(carro, mot, lu, alar, por, cap, porma, ob);
SetVehicleParamsEx(carro, VEHICLE_PARAMS_OFF, lu, alar, por, cap, porma, ob);
motor[playerid] = 0;
SendClientMessage(playerid, 0xFFFFFFAA, "Veiculo {E31919}Desligado!");
GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
format(string, sizeof(string), "%s girou a chave e desligou o veiculo.", pname);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
return 1;
}
}
}
else
{
SendClientMessage(playerid, 0xAFAFAFAA, "Vocк nгo estб em um veiculo");
return 1;
}
}
public OnPlayerExitVehicle(playerid, vehicleid)
motor[playerid] = 1;
|
pawn Код:
|
if(alarme[playerid] == 0)
{
alarme[playerid] == 1;
}
if(alarme[playerid] == 1)
{
alarme[playerid] == 0;
}
if(motor[playerid] == 0)
{
motor[playerid] == 1;
}
if(motor[playerid] == 1)
{
motor[playerid] == 0;
}