warning 202: number of arguments does not match definition |
if(CHECK_HEALTH >= MAX_HEALTH)
if(CHECK_ARMOUR >= MAX_ARMOUR)
#define CHECK_HEALTH(%0,%1) GetPlayerHealth(%0, %1)
#define CHECK_ARMOUR(%0,%1) GetPlayerArmour(%0,%1)
new Float:Health;
if(CHECK_HEALTH(playerid, Health) >= MAX_HEALTH)
//
new Float:Armour;
if(CHECK_ARMOUR(playerid, Armour) >= MAX_ARMOUR)