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SAVING FUNC. Код:
public SaveAccountInfo(playerid)
{
new cash = GetPlayerCash(playerid);
new skin = GetPlayerSkin(playerid);
new level = GetPlayerScore(playerid);
new int = GetPlayerInterior(playerid);
new vw = GetPlayerVirtualWorld(playerid);
new Float:X, Float:Y, Float:Z;
new Float:facingangle;
new Float:health, Float:armour;
GetPlayerHealth(playerid, health);
GetPlayerArmour(playerid, armour);
GetPlayerFacingAngle(playerid, facingangle);
GetPlayerPos(playerid, X, Y, Z);
for (new i = 0; i < 13; i++)
{
GetPlayerWeaponData(playerid, i, weapons[i][0], weapons[i][1]);
}
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"Player Data");
INI_WriteInt(File,"Cash",cash);
INI_WriteInt(File,"Skin",skin);
INI_WriteInt(File,"Level",level);
INI_WriteInt(File,"Int",int);
INI_WriteInt(File,"VW",vw);
INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]);
INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]);
INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]);
INI_WriteInt(File,"Banned",PlayerInfo[playerid][pBanned]);
INI_WriteFloat(File, "FacingAngle", facingangle);
INI_WriteFloat(File, "Health", health);
INI_WriteFloat(File, "Armour", armour);
INI_WriteFloat(File, "LastX", X);
INI_WriteFloat(File, "LastY", Y);
INI_WriteFloat(File, "LastZ", Z);
INI_WriteInt(File,"Weapon0", weapons[0][0]);
INI_WriteInt(File,"Weapon1", weapons[1][0]);
INI_WriteInt(File,"Weapon2", weapons[2][0]);
INI_WriteInt(File,"Weapon3", weapons[3][0]);
INI_WriteInt(File,"Weapon4", weapons[4][0]);
INI_WriteInt(File,"Weapon5", weapons[5][0]);
INI_WriteInt(File,"Weapon6", weapons[6][0]);
INI_WriteInt(File,"Weapon7", weapons[7][0]);
INI_WriteInt(File,"Weapon8", weapons[8][0]);
INI_WriteInt(File,"Weapon9", weapons[9][0]);
INI_WriteInt(File,"Weapon10", weapons[10][0]);
INI_WriteInt(File,"Weapon11", weapons[11][0]);
INI_WriteInt(File,"Weapon12", weapons[12][0]);
INI_WriteInt(File,"Ammo0", weapons[0][1]);
INI_WriteInt(File,"Ammo1", weapons[1][1]);
INI_WriteInt(File,"Ammo2", weapons[2][1]);
INI_WriteInt(File,"Ammo3", weapons[3][1]);
INI_WriteInt(File,"Ammo4", weapons[4][1]);
INI_WriteInt(File,"Ammo5", weapons[5][1]);
INI_WriteInt(File,"Ammo6", weapons[6][1]);
INI_WriteInt(File,"Ammo7", weapons[7][1]);
INI_WriteInt(File,"Ammo8", weapons[8][1]);
INI_WriteInt(File,"Ammo9", weapons[9][1]);
INI_WriteInt(File,"Ammo10", weapons[10][1]);
INI_WriteInt(File,"Ammo11", weapons[11][1]);
INI_WriteInt(File,"Ammo12", weapons[12][1]);
INI_Close(File);
return 1;
}
Код:
public LoadUser_data(playerid,name[],value[])
{
INI_Int("Password",PlayerInfo[playerid][pPass]);
INI_Int("Cash",PlayerInfo[playerid][pCash]);
INI_Int("Skin",PlayerInfo[playerid][pSkin]);
INI_Int("Level",PlayerInfo[playerid][pLevel]);
INI_Int("Admin",PlayerInfo[playerid][pAdmin]);
INI_Int("Kills",PlayerInfo[playerid][pKills]);
INI_Int("Deaths",PlayerInfo[playerid][pDeaths]);
INI_Int("Banned",PlayerInfo[playerid][pBanned]);
INI_Float("FacingAngle",PlayerInfo[playerid][pFacingAngle]);
INI_Float("Health",PlayerInfo[playerid][pHealth]);
INI_Float("Armour",PlayerInfo[playerid][pArmour]);
INI_Float("LastX", PlayerInfo[playerid][pLastX]);
INI_Float("LastY", PlayerInfo[playerid][pLastY]);
INI_Float("LastZ", PlayerInfo[playerid][pLastZ]);
INI_Int("Weapon0", weapons[0][0]);
INI_Int("Weapon1", weapons[1][0]);
INI_Int("Weapon2", weapons[2][0]);
INI_Int("Weapon3", weapons[3][0]);
INI_Int("Weapon4", weapons[4][0]);
INI_Int("Weapon5", weapons[5][0]);
INI_Int("Weapon6", weapons[6][0]);
INI_Int("Weapon7", weapons[7][0]);
INI_Int("Weapon8", weapons[8][0]);
INI_Int("Weapon9", weapons[9][0]);
INI_Int("Weapon10", weapons[10][0]);
INI_Int("Weapon11", weapons[11][0]);
INI_Int("Weapon12", weapons[12][0]);
INI_Int("Ammo0", weapons[0][1]);
INI_Int("Ammo1", weapons[1][1]);
INI_Int("Ammo2", weapons[2][1]);
INI_Int("Ammo3", weapons[3][1]);
INI_Int("Ammo4", weapons[4][1]);
INI_Int("Ammo5", weapons[5][1]);
INI_Int("Ammo6", weapons[6][1]);
INI_Int("Ammo7", weapons[7][1]);
INI_Int("Ammo8", weapons[8][1]);
INI_Int("Ammo9", weapons[9][1]);
INI_Int("Ammo10", weapons[10][1]);
INI_Int("Ammo11", weapons[11][1]);
INI_Int("Ammo12", weapons[12][1]);
return 1;
}
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enum weapon_system
{
pWeapon[MAX_WEAPONS],
pAmmo[MAX_WEAPONS]
};
new Weapon_Info[MAX_PLAYERS][weapon_system];
new wstring[32]
for(new s = 0; s < MAX_WEAPONS; s++)
{
GetPlayerWeaponData(playerid, s, Weapon_Info[playerid][pWeapon][s], Weapon_Info[playerid][pAmmo][s]);
for(new w = 0; w < MAX_WEAPONS; w++)
{
format(wstring, sizeof(wstring), "Weapon%d", w);
INI_WriteInt(File, wstring, Weapon_Info[playerid][pWeapon][w]);
}
for(new a = 0; a < MAX_WEAPONS; a++)
{
format(wstring, sizeof(wstring), "Ammo%d", a);
INI_WriteInt(File, wstring, Weapon_Info[playerid][pAmmo][a]);
}
}
for(new s = 0; s < MAX_WEAPONS; s++)
{
new ammo = Weapon_Info[playerid][pAmmo][s];
GivePlayerWeapon(playerid, Weapon_Info[playerid][pWeapon][s], Weapon_Info[playerid][pAmmo][s]);
SetPlayerAmmo(playerid, GivePlayerWeapon(playerid, Weapon_Info[playerid][pWeapon][s], Weapon_Info[playerid][pAmmo][s]), Weapon_Info[playerid][pWeapon][s]-ammo);
SetPlayerAmmo(playerid, Weapon_Info[playerid][pWeapon][s], Weapon_Info[playerid][pAmmo][s]);
}