#define MAX_PLAYERS 101//Todos os players +1, edite conforme seu servidor
#define COLOR_WHITE 0xFFFFFFAA
#define TEAM_BALLAS_COLOR 0x8000ffFF
new Armas[MAX_PLAYERS][13][2];
new PlayerDP[MAX_PLAYERS];
PlayerDP[playerid] = 1;
retirararmas(playerid);
if(Cordenadas(3.0, playerid, 1219.2263,-1812.4078,16.5938))
{
//Entrada HQ PF
SetPlayerInterior(playerid,3);
SetPlayerVirtualWorld(playerid, OUTRO_MUNDO2);
SetPlayerPos(playerid,238.7150,139.0801,1003.0234);
TextoPlayer(playerid, "~w~DP Policia Federal", 5000, 1);
SetPVarInt(playerid, "Universo", OUTRO_MUNDO2);
PlayerDP[playerid] = 1;
retirararmas(playerid);
}
PlayerDP[playerid] = 2;
voltararmas(playerid);
if(GetPVarInt(playerid, "Universo") == OUTRO_MUNDO2)
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid, 1219.2263,-1812.4078,16.5938);
SetPlayerVirtualWorld(playerid, void);
SetPVarInt(playerid, "Universo", void);
PlayerDP[playerid] = 2;
voltararmas(playerid);
}
forward retirararmas(playerid);
public retirararmas(playerid)
{
if(PlayerDP[playerid] == 1)
{
new weapons[13][2];
new playerck[MAX_PLAYER_NAME];
GetPlayerName(playerid, playerck, sizeof(playerck));
format(string, sizeof(string), "Vocк teve que deixar suas armas para pode entrar, foi confiscado:");
SendClientMessage(playerid, TEAM_BALLAS_COLOR, string);
GetPlayerWeaponData(playerid, 1, weapons[1][0], weapons[1][1]);
Armas[playerid][1][0] = weapons[1][0];
Armas[playerid][1][1] = weapons[1][1];
//=================================================================//
GetPlayerWeaponData(playerid, 2, weapons[2][0], weapons[2][1]);
Armas[playerid][2][0] = weapons[2][0];
Armas[playerid][2][1] = weapons[2][1];
//=================================================================//
GetPlayerWeaponData(playerid, 3, weapons[3][0], weapons[3][1]);
Armas[playerid][3][0] = weapons[3][0];
Armas[playerid][3][1] = weapons[3][1];
//=================================================================//
GetPlayerWeaponData(playerid, 4, weapons[4][0], weapons[4][1]);
Armas[playerid][4][0] = weapons[4][0];
Armas[playerid][4][1] = weapons[4][1];
//=================================================================//
GetPlayerWeaponData(playerid, 5, weapons[5][0], weapons[5][1]);
Armas[playerid][5][0] = weapons[5][0];
Armas[playerid][5][1] = weapons[5][1];
//=================================================================//
GetPlayerWeaponData(playerid, 6, weapons[6][0], weapons[6][1]);
Armas[playerid][6][0] = weapons[6][0];
Armas[playerid][6][1] = weapons[6][1];
//=================================================================//
GetPlayerWeaponData(playerid, 7, weapons[7][0], weapons[7][1]);
Armas[playerid][7][0] = weapons[7][0];
Armas[playerid][7][1] = weapons[7][1];
//=================================================================//
GetPlayerWeaponData(playerid, 8, weapons[8][0], weapons[8][1]);
Armas[playerid][8][0] = weapons[8][0]
Armas[playerid][8][1] = weapons[8][1];
//=================================================================//
GetPlayerWeaponData(playerid, 9, weapons[9][0], weapons[9][1]);
Armas[playerid][9][0] = weapons[9][0];
Armas[playerid][9][1] = weapons[9][1];
//=================================================================//
GetPlayerWeaponData(playerid, 10, weapons[10][0], weapons[10][1]);
Armas[playerid][10][0] = weapons[10][0];
Armas[playerid][10][1] = weapons[10][1];
//=================================================================//
GetPlayerWeaponData(playerid, 11, weapons[11][0], weapons[11][1]);
Armas[playerid][11][0] = weapons[11][0];
Armas[playerid][11][1] = weapons[11][1];
//=================================================================//
PlayerDP[playerid] = 2;
ResetPlayerWeaponsEx(playerid);
return 1;
}
}
forward voltararmas(playerid);
public voltararmas(playerid)
{
if(PlayerDP[playerid] == 2)
{
format(string, sizeof(string), "Vocк saiu da DP e suas armas foram devolvidas");
SendClientMessage(playerid, COLOR_WHITE, string);
GivePlayerWeapon(playerid, Armas[playerid][1][0], Armas[playerid][1][1]);
GivePlayerWeapon(playerid, Armas[playerid][2][0], Armas[playerid][2][1]);
GivePlayerWeapon(playerid, Armas[playerid][3][0], Armas[playerid][3][1]);
GivePlayerWeapon(playerid, Armas[playerid][4][0], Armas[playerid][4][1]);
GivePlayerWeapon(playerid, Armas[playerid][5][0], Armas[playerid][5][1]);
GivePlayerWeapon(playerid, Armas[playerid][6][0], Armas[playerid][6][1]);
GivePlayerWeapon(playerid, Armas[playerid][7][0], Armas[playerid][7][1]);
GivePlayerWeapon(playerid, Armas[playerid][8][0], Armas[playerid][8][1]);
GivePlayerWeapon(playerid, Armas[playerid][9][0], Armas[playerid][9][1]);
GivePlayerWeapon(playerid, Armas[playerid][10][0], Armas[playerid][10][1]);
GivePlayerWeapon(playerid, Armas[playerid][11][0], Armas[playerid][11][1]);
Armas[playerid][1][0] = 999; Armas[playerid][1][1] = 0;
Armas[playerid][2][0] = 999; Armas[playerid][2][1] = 0;
Armas[playerid][3][0] = 999; Armas[playerid][3][1] = 0;
Armas[playerid][4][0] = 999; Armas[playerid][4][1] = 0;
Armas[playerid][5][0] = 999; Armas[playerid][5][1] = 0;
Armas[playerid][6][0] = 999; Armas[playerid][6][1] = 0;
Armas[playerid][7][0] = 999; Armas[playerid][7][1] = 0;
Armas[playerid][8][0] = 999; Armas[playerid][8][1] = 0;
Armas[playerid][9][0] = 999; Armas[playerid][9][1] = 0;
Armas[playerid][10][0] = 999; Armas[playerid][10][1] = 0;
Armas[playerid][11][0] = 999; Armas[playerid][11][1] = 0;
PlayerDP[playerid] = 0;
return 1;
}
}
Armas[playerid][1][0] = 999; Armas[playerid][1][1] = 0;
Armas[playerid][1][0] = 999; Armas[playerid][1][1] = 0;
Armas[playerid][2][0] = 999; Armas[playerid][2][1] = 0;
Armas[playerid][3][0] = 999; Armas[playerid][3][1] = 0;
Armas[playerid][4][0] = 999; Armas[playerid][4][1] = 0;
Armas[playerid][5][0] = 999; Armas[playerid][5][1] = 0;
Armas[playerid][6][0] = 999; Armas[playerid][6][1] = 0;
Armas[playerid][7][0] = 999; Armas[playerid][7][1] = 0;
Armas[playerid][8][0] = 999; Armas[playerid][8][1] = 0;
Armas[playerid][9][0] = 999; Armas[playerid][9][1] = 0;
Armas[playerid][10][0] = 999; Armas[playerid][10][1] = 0;
Armas[playerid][11][0] = 999; Armas[playerid][11][1] = 0;
PlayerDP[playerid] = 0;
Maneiro o sistema, й parecido com meu sistema de morte =)
Nгo tentendo muito da GetPlayerWeaponData, mais estou estudando ela, e no momento nгo posso lhe apontar nenhum bug, mas parece que estб certinho pelo seu video... |
Tipo Tem uma funзгo mais simples que vocк deve conhecer que й a GetPlayerWeapon, ela pega apenas a ID da arma que o cara esta na Mгo, Apenas 1 a que ele estб usando agora, Mais diferente disso a GetPlayerWeaponData pega de todas as Armas do Player, envez de apenas a que ele ta na mгo, e a GetPlayerWeaponData tambйm pega o nъmero de balas, entгo й mais ъtil
![]() |
"OutroMundo(playerid, OUTRO_MUNDO2);"
Bem legal, mais tenho uma pergunta:
Esta funзгo foi tirada de seu gm certo ? pawn Код:
|
for(new slot = 0; slot != 12; slot++) {
GetPlayerWeaponData(playerid, slot, weapons[slot][0], weapons[slot][1]);
Armas[playerid][slot][0] = weapons[slot][0];
Armas[playerid][slot][1] = weapons[slot][1];
}
Й mais simples utilizar assim:
pawn Код:
![]() |