[08:55:31] sscanf warning: No default value found.
CMD:enter(playerid, params[])
{
for(new i = 0; i < sizeof(HouseInfo); i++)
{
if (IsPlayerInRangeOfPoint(playerid,3,HouseInfo[i][hExteriorX], HouseInfo[i][hExteriorY], HouseInfo[i][hExteriorZ])) {
if(PlayerInfo[playerid][pPhousekey] == i || PlayerInfo[playerid][pPhousekey2] == i || HouseInfo[i][hLock] == 0 || PlayerInfo[playerid][pRenting] == i) {
SetPlayerInterior(playerid,HouseInfo[i][hHInteriorWorld]);
PlayerInfo[playerid][pInt] = HouseInfo[i][hHInteriorWorld];
PlayerInfo[playerid][pLocal] = i+6000;
PlayerInfo[playerid][pVW] = i+6000;
SetPlayerVirtualWorld(playerid, i+6000);
if(HouseInfo[i][hCustomInterior] == 1)
{
TogglePlayerControllable(playerid, 0);
}
SetPlayerPos(playerid,HouseInfo[i][hInteriorX],HouseInfo[i][hInteriorY],HouseInfo[i][hInteriorZ]);
SetPlayerFacingAngle(playerid,HouseInfo[i][hInteriorA]);
SetCameraBehindPlayer(playerid);
GameTextForPlayer(playerid, "~w~Welcome Home", 5000, 1);
Streamer_UpdateEx(playerid, HouseInfo[i][hInteriorX],HouseInfo[i][hInteriorY],HouseInfo[i][hInteriorZ]);
}
else
{
GameTextForPlayer(playerid, "~r~Locked", 5000, 1);
}
return 1;
}
}
EnteredInterior[playerid] = true;
return 1;
}
CMD:exit(playerid, params[])
{
for(new i = 0; i < sizeof(HouseInfo); i++) {
if (IsPlayerInRangeOfPoint(playerid,3,HouseInfo[i][hInteriorX], HouseInfo[i][hInteriorY], HouseInfo[i][hInteriorZ]) && PlayerInfo[playerid][pVW] == i+6000) {
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
if(HouseInfo[i][hCustomExterior]) {
TogglePlayerControllable(playerid, 0);
}
SetPlayerPos(playerid,HouseInfo[i][hExteriorX],HouseInfo[i][hExteriorY],HouseInfo[i][hExteriorZ]);
SetPlayerFacingAngle(playerid, HouseInfo[i][hExteriorA]);
SetCameraBehindPlayer(playerid);
SetPlayerVirtualWorld(playerid, 0);
PlayerInfo[playerid][pVW] = 0;
return Streamer_UpdateEx(playerid, HouseInfo[i][hExteriorX],HouseInfo[i][hExteriorY],HouseInfo[i][hExteriorZ]);
}
}
EnteredInterior[playerid] = false;
return 1;
}
Code:
I() Code:
I(42) |