SA-MP Forums Archive
sscanf? - Printable Version

+- SA-MP Forums Archive (https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (https://sampforum.blast.hk/forumdisplay.php?fid=12)
+--- Thread: sscanf? (/showthread.php?tid=441111)



sscanf? - Tuntun - 01.06.2013

Hello
i have some questions and problems.
Can i have a normal sscanf? i mean not sscanf2 normal sscanf.

Look after i used #include <sscanf2>
i got this error:

Код:
D:\Games\Test\Tuntun Testing\gamemodes\Test.pwn(438) : error 021: symbol already defined: "SSCANF_OnFilterScriptInit"
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


1 Error.



Re: sscanf? - Arpit_Singh - 01.06.2013

use normal sscanf


Re: sscanf? - Tuntun - 01.06.2013

Can't find download link.


Re: sscanf? - DobbysGamertag - 01.06.2013

https://sampforum.blast.hk/showthread.php?tid=120356


Re: sscanf? - Tuntun - 01.06.2013

Fixed that problem by my own but why my any cmds not working?


Re: sscanf? - DobbysGamertag - 01.06.2013

Have you mixed commands like OnPlayerCommandText with ZCMD. Or returned 1; or returned 0; where appropiate?

What happens? do they return an error message


Re: sscanf? - Tuntun - 01.06.2013

ZCMD and return 1; also i removed OnPlayerCommandText And no errors


Re: sscanf? - DobbysGamertag - 01.06.2013

At what point did they not work?


Show us a command or two.