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Help with converting: simple dialog to y_dialog - Printable Version

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+--- Thread: Help with converting: simple dialog to y_dialog (/showthread.php?tid=441028)



Help with converting: simple dialog to y_dialog - HeLiOn_PrImE - 01.06.2013

Hey guys, I am trying to understand ******' s dialog include, but so far I failed over and over again. If some of you have experience with the y_dialog include, please explain, and show me how to convert the code below, so I can understand, and get to work.
Код:
public OnDialogResponse(playerid)
if(!strcmp(cmdtext, "/drinks", true))
{
    ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "What is it that you want?", "Sprunk ($1)\nBeer ($2)\nWine ($3)", "Purchase", "Cancel");
    return 1;
}
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(response)// They pressed the first button. 
    {
    switch(dialogid)// If you only have one dialog, then this isn't required, but it's neater for when you implement more dialogs. 
        {
		case 1:// Our dialog!
    	    {
           	switch(listitem)// Checking which listitem was selected
        	{
        	    case 0:// The first item listed
        	    {
        	        if(GetPlayerMoney(playerid) < 1) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
        	        GivePlayerMoney(playerid, -1);
        	        SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK);
        	    }
        	    case 1: // The second item listed
        	    {
        	        if(GetPlayerMoney(playerid) < 2) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
        	        GivePlayerMoney(playerid, -2);
        	        SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_BEER);
        	    }
        	    case 2: // The third item listed
        	    {
        	        if(GetPlayerMoney(playerid) < 3) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
        	        GivePlayerMoney(playerid, -3);
        	        SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_WINE);
        	    }
        	}
    	    }
	}
    }
    return 1;
}



Re: Help with converting: simple dialog to y_dialog - HeLiOn_PrImE - 01.06.2013

bump


Re: Help with converting: simple dialog to y_dialog - HeLiOn_PrImE - 02.06.2013

bump


Re: Help with converting: simple dialog to y_dialog - HeLiOn_PrImE - 02.06.2013

no one?


Re: Help with converting: simple dialog to y_dialog - Scenario - 02.06.2013

Go read the forum rules before you receive an infraction.


Re: Help with converting: simple dialog to y_dialog - HeLiOn_PrImE - 03.06.2013

Sorry about that, but this topic is going to the bottom really fast and I got no answer at all...


Re: Help with converting: simple dialog to y_dialog - HeLiOn_PrImE - 03.06.2013

Quote:
Originally Posted by ******
Посмотреть сообщение
This is on my list of things to get to, but I'm a little busy with something VERY important atm so can't write out the code.
Your help will be much appreciated.


Re: Help with converting: simple dialog to y_dialog - Pottus - 03.06.2013

But y_inline/y_dialog is so easy to use you should be able to do it yourself with minimal effort I'd never make another dialog without it!


Re: Help with converting: simple dialog to y_dialog - HeLiOn_PrImE - 04.06.2013

Then please post an example code here for a list dialog!!! That's all I need. A good example.


Re: Help with converting: simple dialog to y_dialog - Scenario - 04.06.2013

Search for one..?