Код HTML:
// This commands allows the player to send a private message to another player
COMMAND:pm(playerid, params[])//OK
{
new OtherPlayer, Message[128], Msg1[128], Msg2[128], YourName[24], OtherPlayerName[24];
SendAdminText(playerid, "/pm", params);
if (APlayerData[playerid][LoggedIn] == true)
{
if (sscanf(params, "us[128]", OtherPlayer, Message)) SendClientMessage(playerid, 0xFF0000AA, "{FF0000}Use: /pm [id] [menssagem]");
else
{
if (IsPlayerConnected(OtherPlayer))
{
if (APlayerData[playerid][Muted] == false)
{
GetPlayerName(playerid, YourName, sizeof(YourName));
GetPlayerName(OtherPlayer, OtherPlayerName, sizeof(OtherPlayerName));
format(Msg1, 128, "{FFFF00}>> Enviada Para %s: %s", OtherPlayerName, Message);
format(Msg2, 128, "{FFFF00}** Recebida De %s: %s", YourName, Message);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~r~Menssagem privada ~y~enviada~y~!", 3000, 3);
GameTextForPlayer(OtherPlayer, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~ Menssagem privada ~r~recebida~r~!", 3000, 3);
SendClientMessage(playerid, 0xFFFFFFFF, Msg1);
SendClientMessage(OtherPlayer, 0xFFFFFFFF, Msg2);
}
else
SendClientMessage(playerid, 0xFF0000FF, "{FF0000}Vocк ainda estб mudo!");
}
else
SendClientMessage(playerid, 0xFF0000FF, "{FF0000}O jogador nгo estб online.");
}
}
else
return 0;
return 1;
}
pawn Код:
format(Msg2, 128, "{FFFF00}** Recebida De %s: %s", YourName, Message);
pawn Код:
format(Msg2, 128, "{FFFF00}** Recebida De %s(ID %d): %s", YourName, playerid, Message);