Ok, I have the /veh command, which spawn a vehicles...But I don't know how to make the /deleteveh command, which will delete all vehicles that were spawned with the /veh command.
pawn Код:
new vNames[212][] =
{
{"Landstalker"}, {"Bravura"}, {"Buffalo"}, {"Linerunner"}, {"Perrenial"}, {"Sentinel"}, {"Dumper"},
{"Firetruck"}, {"Trashmaster"}, {"Stretch"}, {"Manana"}, {"Infernus"}, {"Voodoo"}, {"Pony"}, {"Mule"},
{"Cheetah"}, {"Ambulance"}, {"Leviathan"}, {"Moonbeam"}, {"Esperanto"}, {"Taxi"}, {"Washington"},
{"Bobcat"}, {"Mr Whoopee"}, {"BF Injection"}, {"Hunter"}, {"Premier"}, {"Enforcer"}, {"Securicar"},
{"Banshee"}, {"Predator"}, {"Bus"},{"Rhino"}, {"Barracks"}, {"Hotknife"}, {"Trailer 1"}, {"Previon"},
{"Coach"}, {"Cabbie"}, {"Stallion"}, {"Rumpo"}, {"RC Bandit"}, {"Romero"}, {"Packer"}, {"Monster"},
{"Admiral"}, {"Squalo"}, {"Seasparrow"}, {"Pizzaboy"}, {"Tram"}, {"Trailer 2"}, {"Turismo"},
{"Speeder"}, {"Reefer"}, {"Tropic"}, {"Flatbed"}, {"Yankee"}, {"Caddy"}, {"Solair"}, {"Berkley's RC Van"},
{"Skimmer"}, {"PCJ-6_0_0"}, {"Faggio"}, {"Freeway"}, {"RC Baron"}, {"RC Raider"}, {"Glendale"}, {"Oceanic"},
{"Sanchez"}, {"Sparrow"}, {"Patriot"}, {"Quad"}, {"Coastguard"}, {"Dinghy"}, {"Hermes"}, {"Sabre"},
{"Rustler"}, {"ZR-3_5_0"}, {"Walton"}, {"Regina"}, {"Comet"},{"BMX"}, {"Burrito"}, {"Camper"}, {"Marquis"},
{"Baggage"}, {"Dozer"}, {"Maverick"}, {"News Chopper"}, {"Rancher"}, {"FBI Rancher"}, {"Virgo"}, {"Greenwood"},
{"Jetmax"}, {"Hotring"}, {"Sandking"}, {"Blista Compact"}, {"Police Maverick"},{"Boxville"}, {"Benson"},
{"Mesa"}, {"RC Goblin"}, {"Hotring Racer A"}, {"Hotring Racer B"},{"Bloodring Banger"},{"Rancher"},
{"Super GT"}, {"Elegant"}, {"Journey"}, {"Bike"}, {"Mountain Bike"}, {"Beagle"}, {"Cropdust"}, {"Stunt"},
{"Tanker"}, {"Roadtrain"}, {"Nebula"}, {"Majestic"}, {"Buccaneer"}, {"Shamal"}, {"Hydra"}, {"FCR-900"},
{"NRG-500"}, {"HPV1000"}, {"Cement Truck"}, {"Tow Truck"}, {"Fortune"}, {"Cadrona"}, {"FBI Truck"},
{"Willard"}, {"Forklift"}, {"Tractor"}, {"Combine"}, {"Feltzer"}, {"Remington"}, {"Slamvan"},
{"Blade"}, {"Freight"}, {"Streak"}, {"Vortex"}, {"Vincent"}, {"Bullet"}, {"Clover"}, {"Sadler"},
{"Firetruck LA"}, {"Hustler"}, {"Intruder"}, {"Primo"}, {"Cargobob"}, {"Tampa"}, {"Sunrise"}, {"Merit"},
{"Utility"}, {"Nevada"}, {"Yosemite"}, {"Windsor"}, {"Monster A"}, {"Monster B"}, {"Uranus"}, {"Jester"},
{"Sultan"}, {"Stratum"}, {"Elegy"}, {"Raindance"}, {"RC Tiger"}, {"Flash"}, {"Tahoma"}, {"Savanna"},
{"Bandito"}, {"Freight Flat"}, {"Streak Carriage"}, {"Kart"}, {"Mower"}, {"Duneride"}, {"Sweeper"},
{"Broadway"}, {"Tornado"}, {"AT-400"}, {"DFT-30"}, {"Huntley"}, {"Stafford"}, {"BF-400"}, {"Newsvan"},
{"Tug"}, {"Trailer 3"}, {"Emperor"}, {"Wayfarer"}, {"Euros"}, {"Hotdog"}, {"Club"}, {"Freight Carriage"},
{"Trailer 3"}, {"Andromada"}, {"Dodo"}, {"RC Cam"}, {"Launch"}, {"Police Car LSPD"},{"Police Car SFPD"},
{"Police _LVPD"}, {"Police Ranger"}, {"Picador"}, {"SWAT. Van"}, {"Alpha"}, {"Phoenix"}, {"Glendale"},
{"Sadler"}, {"Luggage Trailer A"}, {"Luggage Trailer B"}, {"Stair Trailer"},{"Boxville"}, {"Farm Plow"},
{"Utility Trailer"}
};
GetVehicleModelID(vName[])
{
for ( new i = 400; i <= 611; i ++ )
if( strfind( vNames[ i - 400 ], vName, true ) != -1 )
return ( i );
return ( -1 );
}
CMD:veh(playerid, params[])
{
new aVehicle[64];
new Color1;
new Color2;
new string[200];
if(sscanf(params, "s[64]I(-1)I(-1)", aVehicle, Color1, Color2)) return SCM(playerid, COLOR_GREY, "[USAGE]: /veh [carid/name][color1] [color2]");
new veh = GetVehicleModelID(aVehicle);
if(veh < 400 || veh > 611) return SCM(playerid, COLOR_RED, "[ERROR]: Invalid Vehicle model! (400-611)");
new Float:Pos[4];
GetPlayerPos(playerid, Pos[0],Pos[1],Pos[2]);
GetPlayerFacingAngle(playerid, Pos[3]);
new PVeh = CreateVehicle(veh, Pos[0], Pos[1], Pos[2], Pos[3]+90, Color1, Color2, -1);
LinkVehicleToInterior(PVeh, GetPlayerInterior(playerid));
SetVehicleVirtualWorld(PVeh, GetPlayerVirtualWorld(playerid));
format(string, sizeof(string), "{80FF00}[Admin]:{400080} %s(ID:%d) has spawned %s(ID:%d) to him!", GetName(playerid), playerid, aVehicle, veh);
SCMToAll(COLOR_PURPLE, string);
return 1;
}