public OnPlayerUpdate(playerid) { // Do not put heavy cpu checks in here. Use the 1 second timer. if(playerTabbed[playerid] == 1) { playerTabbed[playerid] = 0; playerTabbedTime[playerid] = 0; } playerSeconds[playerid] = gettime(); if(GetPVarInt(playerid, "Injured") == 1) SetPlayerArmedWeapon(playerid, 0); if(GetPVarInt(playerid, "IsFrozen") == 1) TogglePlayerControllable(playerid, 0); new pCurWeap = GetPlayerWeapon(playerid); if(pCurWeap != pCurrentWeapon[playerid]) { OnPlayerChangeWeapon(playerid, pCurWeap); pCurrentWeapon[playerid] = pCurWeap; } } return 1; }
The problem is that you did not initialize variables playerTabbed, playerTabbedTime, playerSeconds, pCurrentWeapon anywhere. Plus, it is highly recommended that you don't use procedures like that one in OnPlayerUpdate callback, because it will result in server lag.
|
C:\Users\Felipe\Desktop\SA-MP Stuff\San Andreas Generation Roleplay\gamemodes\NERP.pwn(4070) : error 017: undefined symbol "ProxDetector" C:\Users\Felipe\Desktop\SA-MP Stuff\San Andreas Generation Roleplay\gamemodes\NERP.pwn(4077) : error 017: undefined symbol "ProxDetector" C:\Users\Felipe\Desktop\SA-MP Stuff\San Andreas Generation Roleplay\gamemodes\NERP.pwn(4084) : error 017: undefined symbol "ProxDetector" C:\Users\Felipe\Desktop\SA-MP Stuff\San Andreas Generation Roleplay\gamemodes\NERP.pwn(4093) : error 017: undefined symbol "ProxDetector" C:\Users\Felipe\Desktop\SA-MP Stuff\San Andreas Generation Roleplay\gamemodes\NERP.pwn(4107) : error 017: undefined symbol "ProxDetector" C:\Users\Felipe\Desktop\SA-MP Stuff\San Andreas Generation Roleplay\gamemodes\NERP.pwn(4114) : error 017: undefined symbol "ProxDetector" C:\Users\Felipe\Desktop\SA-MP Stuff\San Andreas Generation Roleplay\gamemodes\NERP.pwn(4118) : error 017: undefined symbol "GivePlayerCash" C:\Users\Felipe\Desktop\SA-MP Stuff\San Andreas Generation Roleplay\gamemodes\NERP.pwn(4121) : error 017: undefined symbol "ProxDetector" C:\Users\Felipe\Desktop\SA-MP Stuff\San Andreas Generation Roleplay\gamemodes\NERP.pwn(4128) : error 017: undefined symbol "ProxDetector" C:\Users\Felipe\Desktop\SA-MP Stuff\San Andreas Generation Roleplay\gamemodes\NERP.pwn(4136) : error 017: undefined symbol "GivePlayerCash" C:\Users\Felipe\Desktop\SA-MP Stuff\San Andreas Generation Roleplay\gamemodes\NERP.pwn(4139) : error 017: undefined symbol "ProxDetector" C:\Users\Felipe\Desktop\SA-MP Stuff\San Andreas Generation Roleplay\gamemodes\NERP.pwn(4146) : error 017: undefined symbol "ProxDetector" C:\Users\Felipe\Desktop\SA-MP Stuff\San Andreas Generation Roleplay\gamemodes\NERP.pwn(4153) : error 017: undefined symbol "ProxDetector" C:\Users\Felipe\Desktop\SA-MP Stuff\San Andreas Generation Roleplay\gamemodes\NERP.pwn(4161) : error 017: undefined symbol "GivePlayerCash" C:\Users\Felipe\Desktop\SA-MP Stuff\San Andreas Generation Roleplay\gamemodes\NERP.pwn(4166) : error 017: undefined symbol "ProxDetector" C:\Users\Felipe\Desktop\SA-MP Stuff\San Andreas Generation Roleplay\gamemodes\NERP.pwn(4175) : error 017: undefined symbol "ProxDetector" C:\Users\Felipe\Desktop\SA-MP Stuff\San Andreas Generation Roleplay\gamemodes\NERP.pwn(4187) : error 017: undefined symbol "ProxDetector" C:\Users\Felipe\Desktop\SA-MP Stuff\San Andreas Generation Roleplay\gamemodes\NERP.pwn(4206) : error 017: undefined symbol "ProxDetector" C:\Users\Felipe\Desktop\SA-MP Stuff\San Andreas Generation Roleplay\gamemodes\NERP.pwn(4220) : error 017: undefined symbol "ProxDetector" C:\Users\Felipe\Desktop\SA-MP Stuff\San Andreas Generation Roleplay\gamemodes\NERP.pwn(4228) : error 017: undefined symbol "GivePlayerCash" C:\Users\Felipe\Desktop\SA-MP Stuff\San Andreas Generation Roleplay\gamemodes\NERP.pwn(4233) : error 017: undefined symbol "ProxDetector" C:\Users\Felipe\Desktop\SA-MP Stuff\San Andreas Generation Roleplay\gamemodes\NERP.pwn(4241) : error 017: undefined symbol "GivePlayerCash" C:\Users\Felipe\Desktop\SA-MP Stuff\San Andreas Generation Roleplay\gamemodes\NERP.pwn(4246) : error 017: undefined symbol "ProxDetector" C:\Users\Felipe\Desktop\SA-MP Stuff\San Andreas Generation Roleplay\gamemodes\NERP.pwn(4265) : error 017: undefined symbol "GivePlayerCash" C:\Users\Felipe\Desktop\SA-MP Stuff\San Andreas Generation Roleplay\gamemodes\NERP.pwn(4272) : error 017: undefined symbol "GivePlayerCash" C:\Users\Felipe\Desktop\SA-MP Stuff\San Andreas Generation Roleplay\gamemodes\NERP.pwn(4279) : error 017: undefined symbol "GivePlayerCash" Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 26 Errors.
new ProxDetector, GivePlayerCash;
public OnPlayerUpdate(playerid) { // Do not put heavy cpu checks in here. Use the 1 second timer. new ProxDetector, GivePlayerCash; if(playerTabbed[playerid] == 1) { playerTabbed[playerid] = 0; playerTabbedTime[playerid] = 0; } playerSeconds[playerid] = gettime(); if(GetPVarInt(playerid, "Injured") == 1) SetPlayerArmedWeapon(playerid, 0); if(GetPVarInt(playerid, "IsFrozen") == 1) TogglePlayerControllable(playerid, 0); new pCurWeap = GetPlayerWeapon(playerid); if(pCurWeap != pCurrentWeapon[playerid]) { OnPlayerChangeWeapon(playerid, pCurWeap); pCurrentWeapon[playerid] = pCurWeap; } } return 1; }
forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);
//==============================================================================
public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
if(IsPlayerConnected(playerid))
{
new Float:posx, Float:posy, Float:posz;
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) && (GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i)))
{
GetPlayerPos(i, posx, posy, posz);
tempposx = (oldposx -posx);
tempposy = (oldposy -posy);
tempposz = (oldposz -posz);
if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16))) // If the player is within 16 meters
{
SendClientMessage(i, col1, string);
}
else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8))) // within 8 meters
{
SendClientMessage(i, col2, string);
}
else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4))) //4 meters
{
SendClientMessage(i, col3, string);
}
else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2))) //2 meters
{
SendClientMessage(i, col4, string);
}
else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) //1 meter
{
SendClientMessage(i, col5, string);
}
}
else
{
SendClientMessage(i, col1, string);
}
}
}
return 1;
}