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Vehicle .txt - Printable Version

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+--- Thread: Vehicle .txt (/showthread.php?tid=439624)



Vehicle .txt - CurlyPwn - 26.05.2013

i wanted to add vehicles using text files

i wrote these

#include vehicles/bone.txt

under ongamemodeint but i get a error saying cant read the file can someone help


Re: Vehicle .txt - CurlyPwn - 26.05.2013

Can someone help please


Re: Vehicle .txt - seanny - 26.05.2013

Can you show us your OnGameModeInit code?


Re: Vehicle .txt - park4bmx - 26.05.2013

The include function doesn't work like that!
It needs to be out of all callbacks, on top of the whole script!


Re: Vehicle .txt - Vince - 26.05.2013

It doesn't even work like that because those files just contain coordinates and not actual statements. You need a function to load them. I think the Grand Larceny mode contains a function to load them. Although sscanf might be a better option all the way.


Re: Vehicle .txt - CurlyPwn - 26.05.2013

Quote:

public OnGameModeInit()
{
#include vehicles/car.txt
SetGameModeText("iFreeRoam");
AddPlayerClass(0, 1683.0627, -2244.2290, 13.5427, 179.8361, 0, 0, 0, 0, 0, 0);
UsePlayerPedAnims();
return 1;
}

thats my gamemodeint i dont understand it should work


Re: Vehicle .txt - Dragonsaurus - 26.05.2013

Put "#include <vehicles/car.txt>" under "#include <a_samp>"
PS: Sorry if I am late...