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Checkpoint problem. - Printable Version

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+--- Thread: Checkpoint problem. (/showthread.php?tid=439545)



Checkpoint problem. - lQs - 25.05.2013

/SOLVED.


Re: Checkpoint problem. - jakejohnsonusa - 25.05.2013

Virtual World?


Re: Checkpoint problem. - Face9000 - 25.05.2013

If you're using a streamer:

pawn Код:
new CPs[1];
#define JanitorCp 1
(1 stays for checkpoint number, if you dont have any other checkpoints, this will be the first)

OnPlayerEnterDynamicCP:

pawn Код:
if(checkpointid == CPs[JanitorCp])
{
//Do your things
}
On the command remove:

pawn Код:
SetPlayerCheckpoint(playerid,451.3937,231.4031,880.5094,10.0);
And add:

pawn Код:
CPs[JanitorCp] = CreateDynamicCP(451.3937,231.4031,880.5094,10.0);
Don't use default streamed checkpoint if you're willing to add multiple checkpoints in your gamemode.


Re: Checkpoint problem. - lQs - 26.05.2013

/SOLVED.


Re: Checkpoint problem. - ReVo_ - 26.05.2013

index starts from 0 so
#define JanitorCp 0

anyway, pretty stupid use an array for an element.

if you dont see it in radar it can be an interior problem you have tried to create a checkpoint outside? (w/ the command)


Re: Checkpoint problem. - Vince - 26.05.2013

I believe this is a custom interior (default GTA interiors appear at a z height of 998 and up). Checkpoints don't work properly in custom interiors. They still work, but they won't show.


Re: Checkpoint problem. - lQs - 26.05.2013

/SOLVED.