Textdraws problem.... -
Strier - 25.05.2013
pawn Код:
forward Updater();
public Updater()
{
foreach(new playerid:Player)
{
new TDString[ 100 ], Float:Hp, Float:Armour;
TimeConvert(Count);
Count --;
format(TDString, 100, " HEALTH: %d ", GetPlayerHealth(playerid, Hp));
TextDrawSetString(Textdraw3[ playerid ], TDString);
format(TDString, 100, " ARMOUR: %d ", GetPlayerArmour(playerid, Armour));
TextDrawSetString(Textdraw4[ playerid ], TDString);
format(TDString, 100, " ~Y~~H~TIME LEFT: %i ", Count);
TextDrawSetString(Textdraw0[ playerid ], TDString);
format(TDString, 100, "~b~~h~COUNTER TERRORISTS: %i ", GetPlayersInTeamFromMaxPlayers(TEAM_TERRORISTS));
TextDrawSetString(Textdraw2[ playerid ], TDString);
format(TDString, 100, "~R~~H~TERRORISTS: %i ", GetPlayersInTeamFromMaxPlayers(TEAM_TERRORISTS));
TextDrawSetString(Textdraw1[ playerid ], TDString);
if(Count < 0.1)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
TogglePlayerControllable(i, true);
GameTextForAll("~b~~h~Counter terrorist win!", 6000, 6);
}
}
}
return 1;
}
pawn Код:
public OnGameModeInit()
{
SetTimer("Updater", 1000, true);
for(new i = 0; i < MAX_PLAYERS; i++)
{
Textdraw0[ i ] = TextDrawCreate(471.000000, 336.000000, "~Y~~H~TIME LEFT: ");
TextDrawBackgroundColor(Textdraw0[ i ], 255);
TextDrawFont(Textdraw0[ i ], 2);
TextDrawLetterSize(Textdraw0[ i ], 0.370000, 1.000000);
TextDrawColor(Textdraw0[ i ], -1);
TextDrawSetOutline(Textdraw0[ i ], 1);
TextDrawSetProportional(Textdraw0[ i ], 1);
Textdraw1[ i ] = TextDrawCreate(456.000000, 349.000000, "~R~~H~TERRORISTS: ");
TextDrawBackgroundColor(Textdraw1[ i ], 255);
TextDrawFont(Textdraw1[ i ], 2);
TextDrawLetterSize(Textdraw1[ i ], 0.370000, 1.000000);
TextDrawColor(Textdraw1[ i ], -1);
TextDrawSetOutline(Textdraw1[ i ], 1);
TextDrawSetProportional(Textdraw1[ i ], 1);
Textdraw2[ i ] = TextDrawCreate(381.000000, 362.000000, "~b~~h~COUNTER TERRORISTS: ");
TextDrawBackgroundColor(Textdraw2[ i ], 255);
TextDrawFont(Textdraw2[ i ], 2);
TextDrawLetterSize(Textdraw2[ i ], 0.370000, 1.000000);
TextDrawColor(Textdraw2[ i ], -1);
TextDrawSetOutline(Textdraw2[ i ], 1);
TextDrawSetProportional(Textdraw2[ i ], 1);
Textdraw3[ i ] = TextDrawCreate(489.000000, 374.000000, "HEALTH: ");
TextDrawBackgroundColor(Textdraw3[ i ], 255);
TextDrawFont(Textdraw3[ i ], 2);
TextDrawLetterSize(Textdraw3[ i ], 0.370000, 1.000000);
TextDrawColor(Textdraw3[ i ], -1);
TextDrawSetOutline(Textdraw3[ i ], 1);
TextDrawSetProportional(Textdraw3[ i ], 1);
Textdraw4[ i ] = TextDrawCreate(489.000000, 386.000000, "ARMOUR: ");
TextDrawBackgroundColor(Textdraw4[ i ], 255);
TextDrawFont(Textdraw4[ i ], 2);
TextDrawLetterSize(Textdraw4[ i ], 0.370000, 1.000000);
TextDrawColor(Textdraw4[ i ], -1);
TextDrawSetOutline(Textdraw4[ i ], 1);
TextDrawSetProportional(Textdraw4[ i ], 1);
}
return 1;
}
Everything compiles fine, they are just not appearing in the screen upon spawn, help?..
These textdraws ain't being shown, why is that so?...
Re: Textdraws problem.... -
iGetty - 25.05.2013
pawn Код:
OnPlayerSpawn(playerid)
{
TextDrawShowForPlayer(...);
return 1;
}
Try that.
Also, health and armour aren't an integer. They are a float.
Re: Textdraws problem.... -
Strier - 25.05.2013
pawn Код:
public OnPlayerSpawn(playerid)
{
TextDrawShowForAll( Textdraw0[ playerid ]);
TextDrawShowForAll( Textdraw1[ playerid ]);
TextDrawShowForAll( Textdraw2[ playerid ]);
TextDrawShowForPlayer(playerid, Textdraw3[ playerid ]);
TextDrawShowForPlayer(playerid, Textdraw4[ playerid ]);
return 1;
}
Got it, and also changed integer to float..., still doesn't work.. help please it's really important.
Re: Textdraws problem.... -
DaRk_RaiN - 25.05.2013
Shouldn't you be using Per player textdraws? the code should look like this afterwards.
pawn Код:
new PlayerText:Textdraw0[ MAX_PLAYERS ],
new PlayerText:Textdraw1[ MAX_PLAYERS ];
new PlayerText:Textdraw2[ MAX_PLAYERS ];
new PlayerText:Textdraw3[ MAX_PLAYERS ];
new PlayerText:Textdraw4[ MAX_PLAYERS ];
//First callback
public OnGameModeInit()
{
SetTimer("Updater", 1000, true);
return 1;
}
//Second callback
public OnPlayerConnect(playerid)
{
Textdraw0[ playerid ] = CreatePlayerTextDraw(playerid,471.000000, 336.000000, "~Y~~H~TIME LEFT: ");
PlayerTextDrawBackgroundColor(playerid,Textdraw0[ playerid ], 255);
PlayerTextDrawFont(playerid,Textdraw0[ playerid ], 2);
PlayerTextDrawLetterSize(playerid,Textdraw0[ playerid ], 0.370000, 1.000000);
PlayerTextDrawColor(playerid,Textdraw0[ playerid ], -1);
PlayerTextDrawSetOutline(playerid,Textdraw0[ playerid ], 1);
PlayerTextDrawSetProportional(playerid,Textdraw0[ playerid ], 1);
Textdraw1[ playerid ] = CreatePlayerTextDraw(playerid,456.000000, 349.000000, "~R~~H~TERRORISTS: ");
PlayerTextDrawBackgroundColor(playerid,Textdraw1[ playerid ], 255);
PlayerTextDrawFont(playerid,Textdraw1[ playerid ], 2);
PlayerTextDrawLetterSize(playerid,Textdraw1[ playerid ], 0.370000, 1.000000);
PlayerTextDrawColor(playerid,Textdraw1[ playerid ], -1);
PlayerTextDrawSetOutline(playerid,Textdraw1[ playerid ], 1);
PlayerTextDrawSetProportional(playerid,Textdraw1[ playerid ], 1);
Textdraw2[ playerid ] = CreatePlayerTextDraw(playerid,381.000000, 362.000000, "~b~~h~COUNTER TERRORISTS: ");
PlayerTextDrawBackgroundColor(playerid,Textdraw2[ playerid ], 255);
PlayerTextDrawFont(playerid,Textdraw2[ playerid ], 2);
PlayerTextDrawLetterSize(playerid,Textdraw2[ playerid ], 0.370000, 1.000000);
PlayerTextDrawColor(playerid,Textdraw2[ playerid ], -1);
PlayerTextDrawSetOutline(playerid,Textdraw2[ playerid ], 1);
PlayerTextDrawSetProportional(playerid,Textdraw2[ playerid ], 1);
Textdraw3[ playerid ] = CreatePlayerTextDraw(playerid,489.000000, 374.000000, "HEALTH: ");
PlayerTextDrawBackgroundColor(playerid,Textdraw3[ playerid ], 255);
PlayerTextDrawFont(playerid,Textdraw3[ playerid ], 2);
PlayerTextDrawLetterSize(playerid,Textdraw3[ playerid ], 0.370000, 1.000000);
PlayerTextDrawColor(playerid,Textdraw3[ playerid ], -1);
PlayerTextDrawSetOutline(playerid,Textdraw3[ playerid ], 1);
PlayerTextDrawSetProportional(playerid,Textdraw3[ playerid ], 1);
Textdraw4[ playerid ] = CreatePlayerTextDraw(playerid,489.000000, 386.000000, "ARMOUR: ");
PlayerTextDrawBackgroundColor(playerid,Textdraw4[ playerid ], 255);
PlayerTextDrawFont(playerid,Textdraw4[ playerid ], 2);
PlayerTextDrawLetterSize(playerid,Textdraw4[ playerid ], 0.370000, 1.000000);
PlayerTextDrawColor(playerid,Textdraw4[ playerid ], -1);
PlayerTextDrawSetOutline(playerid,Textdraw4[ playerid ], 1);
PlayerTextDrawSetProportional(playerid,Textdraw4[ playerid ], 1);
return 1;
}
forward Updater();
public Updater()
{
foreach(new playerid:Player)
{
new TDString[ 100 ], Float:Hp, Float:Armour;
TimeConvert(Count);
Count --;
format(TDString, 100, " HEALTH: %d ", GetPlayerHealth(playerid, Hp));
PlayerTextDrawSetString(playerid,Textdraw3[ playerid ], TDString);
format(TDString, 100, " ARMOUR: %d ", GetPlayerArmour(playerid, Armour));
TextDrawSetString(playerid,Textdraw4[ playerid ], TDString);
format(TDString, 100, " ~Y~~H~TIME LEFT: %i ", Count);
TextDrawSetString(playerid, Textdraw0[ playerid ], TDString);
format(TDString, 100, "~b~~h~COUNTER TERRORISTS: %i ", GetPlayersInTeamFromMaxPlayers(TEAM_TERRORISTS));
TextDrawSetString(playerid,Textdraw2[ playerid ], TDString);
format(TDString, 100, "~R~~H~TERRORISTS: %i ", GetPlayersInTeamFromMaxPlayers(TEAM_TERRORISTS));
TextDrawSetString(playerid,Textdraw1[ playerid ], TDString);
PlayerTextDrawShow(playerid, TextDraw0);
PlayerTextDrawShow(playerid, TextDraw1);
PlayerTextDrawShow(playerid, TextDraw2);
PlayerTextDrawShow(playerid, TextDraw3);
PlayerTextDrawShow(playerid, TextDraw4);
if(Count < 0.1)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
TogglePlayerControllable(i, true);
GameTextForAll("~b~~h~Counter terrorist win!", 6000, 6);
}
}
}
return 1;
}
Re: Textdraws problem.... -
Strier - 25.05.2013
Yup, it's fixed.. thanks