Small problem regarding RemovePlayerFromVehicle - Printable Version
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+--- Thread: Small problem regarding RemovePlayerFromVehicle (
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Small problem regarding RemovePlayerFromVehicle -
rangerxxll - 25.05.2013
Resolved.
Re: Small problem regarding RemovePlayerFromVehicle -
BpVanshVk - 25.05.2013
Umm, i was having same prob few weeks ago, wait, let me check my script
Re: Small problem regarding RemovePlayerFromVehicle -
BpVanshVk - 25.05.2013
Try to putting it under OnPlayerStateChange instead.
This callback is called before the player enter the vehicle.
Re: Small problem regarding RemovePlayerFromVehicle -
rangerxxll - 25.05.2013
pawn Код:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(oldstate == PLAYER_STATE_ONFOOT && newstate == PLAYER_STATE_DRIVER)
{
new vehicle = GetPlayerVehicleID(playerid);
if(vehicle == 511)
{
RemovePlayerFromVehicle(playerid);
return 1;
}
}
return 1;
}
It's still not working.
Re: Small problem regarding RemovePlayerFromVehicle -
BpVanshVk - 25.05.2013
Or you can use
pawn Код:
new Float:x, Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
SetPlayerPos(playerid,x,y,z);
Replace it with "RemovePlayerFromVehicle(playerid)
Re: Small problem regarding RemovePlayerFromVehicle -
BpVanshVk - 25.05.2013
If that doesn't work,
Try either
pawn Код:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
if(vehicleid == pilotjobvehicle)
{
if(pilotjob[playerid] == 0)
{
new Float:x, Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
SetPlayerPos(playerid,x,y,z);
return 1;
}
}
return 1;
}
OR
pawn Код:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(oldstate == PLAYER_STATE_ONFOOT && newstate == PLAYER_STATE_DRIVER)
{
new vehicle = GetPlayerVehicleID(playerid);
if(vehicle == 511)
{
new Float:x, Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
SetPlayerPos(playerid,x,y,z);
return 1;
}
}
return 1;
}