[Tutorial] How to script a moving Gate -
[18SG]Juicy_J - 18.07.2008
Tutorial about "How to script moving gates" by [CPL]Juicy_J
Step 1: Get the cords
You need to place an opened and a closed gate. You need from both the cords.
For an example with this system you can get them: Click me
Step 2: Where can i find the cords.
It saves the object cords to a file in scriptilfes directory
Step 3: Opengate and Closegate cords.
Now you have the cords for the both. Now open your Gamemode.
Step 4: Opengate
Search for "new". Add a new "gatename"
Example : new hqgate;
Search now for OnPlayerCommandText. Add somewhere in the middle of OnPlayerCommandText this section.
If you want that you cant open the gate everywhere, go ingame - to the place where you placed the gate. Type there /save - hq radius. Open your San Andreas folder and you will find the cords from the radius at "Savedpositions". if(PlayerToPoint) is the place for the radius.
With Descriptions
Код:
//-----------------------------------[Moving Gate Commands By [Jay Jones]-------------------------------------------------
if(strcmp(cmdtext,"/opengate", true) == 0)
{
if (gTeam[playerid] == TEAM_GROVE)
{ x y z <- | - FOR THE RADIUS
if(PlayerToPoint(15.0, playerid,283.2922,-1543.4369,24.7436))
{ |
MoveObject(hqgate, 289.919067, -1547.427734, 27.193420, 1.500000); <--opened
return 1; | | | | | |
} REMEMBER THE NAME x y z Gate Speed
} |
}
|
if(strcmp(cmdtext,"/closegate", true) == 0)
{ \
if (gTeam[playerid] == TEAM_GROVE)
{ \
if(PlayerToPoint(15.0, playerid,283.2922,-1543.4369,24.7436)) ALL HERE THE SAME
{
MoveObject(hqgate, 283.870544, -1543.398804, 27.193420, 1.500000); <--closed
return 1;
}
}
}
The right code. Without Descriptions
Код:
if(strcmp(cmdtext,"/opengate", true) == 0)
{
if (gTeam[playerid] == TEAM_GROVE)
{
if(PlayerToPoint(15.0, playerid,283.2922,-1543.4369,24.7436))
{
MoveObject(hqgate, 289.919067, -1547.427734, 27.193420, 1.500000);
return 1;
}
}
}
if(strcmp(cmdtext,"/closegate", true) == 0)
{
if (gTeam[playerid] == TEAM_GROVE)
{
if(PlayerToPoint(15.0, playerid,283.2922,-1543.4369,24.7436))
{
MoveObject(hqgate, 283.870544, -1543.398804, 27.193420, 1.500000);
return 1;
}
}
}
Copy this section and edit it with your cords. Put the cords for /opengate, when the gate is opened. And put the cords for /closegate, when the gate is closed. Thats it for the "opengate" section. Now back to Closegate.
Step 5: Closegate.
Search for public OnGameModeInit
Add a line like this under public OnGameModeInit
Here an example:
Код:
hqgate = CreateObject(980, 1786.589233, -1128.866577, 24.734344, 0.0000, 0.0000, 0.0000);//closed
| | | |
Object Id x y z
Well thats it. I hope you understood all. If you have any questions, post them here.
Jay Jones aka [CPL]Juicy_J
Re: [Tutorial] How to script moving Gates -
sebihunter - 18.07.2008
nice done
Re: [Tutorial] How to script a moving Gate -
whooper - 18.07.2008
good tutorial
Re: [Tutorial] How to script a moving Gate -
[18SG]Juicy_J - 18.07.2008
Thanks Sebihunter and Whooper
Re: [Tutorial] How to script a moving Gate -
flakey - 18.07.2008
Good one JJ
Re: [Tutorial] How to script a moving Gate -
bFe - 18.07.2008
Nice one...
Re: [Tutorial] How to script a moving Gate -
[18SG]Juicy_J - 18.07.2008
Thx Pujan
.
Re: [Tutorial] How to script a moving Gate -
NEW_IE - 18.07.2008
Looks GOOD ima Try
Theres No turturial on how to use MTA Map Editor
Re: [Tutorial] How to script a moving Gate -
Giacomand - 19.07.2008
I think mine is better.
Re: [Tutorial] How to script a moving Gate -
[18SG]Juicy_J - 20.07.2008
Maybe. There are many ways for scripting a moving gate. This is just an easy way, that some newbies can understand it.
Re: [Tutorial] How to script a moving Gate -
Rks25 - 21.07.2008
Quote:
Originally Posted by Giacomand
I think mine is better.
|
-.-, you should appreciate someone else is also trying to do something for the new guys.
Re: [Tutorial] How to script a moving Gate -
mamane - 01.09.2008
nice job JJ
Re: [Tutorial] How to script a moving Gate -
[18SG]Juicy_J - 03.09.2008
Thanks
Re: [Tutorial] How to script a moving Gate -
Vialpando - 14.09.2008
Really a great tutorial. Helped me much. Thx Juicy
Re: [Tutorial] How to script a moving Gate -
VaD - 16.09.2008
really good tutorial but 1 question, i use bread_oedd and when i go to bread_oed.txt it gives me the cords.... of the gate closed for eg but do i need to make other gate to get the cords for the gate opened?
Re: [Tutorial] How to script a moving Gate -
[18SG]Juicy_J - 16.09.2008
Quote:
Originally Posted by VaD
really good tutorial but 1 question, i use bread_oedd and when i go to bread_oed.txt it gives me the cords.... of the gate closed for eg but do i need to make other gate to get the cords for the gate opened?
|
Yes, you need also the cords from the opened gate. Just move the closed to an opened one and save it.
Re: [Tutorial] How to script a moving Gate -
Xander5270 - 16.09.2008
Why the hell does it says that don't understand hqgate? I am a new / noob scripter, please help.
Code:
if(strcmp(cmdtext,"/opengate", true) == 0)
{
if (gTeam[playerid] == TEAM_BLUE)
{
if(PlayerToPoint(15.0, playerid,283.2922,-1543.4369,24.7436))
{
MoveObject(hqgate, 2294.237060, 2499.121337, 10.422034, 0.000000, 0.000000, 270.312011, 1.500000);
return 1;
}
}
}
if(strcmp(cmdtext,"/closegate", true) == 0)
{
if (gTeam[playerid] == TEAM_BLUE)
{
if(PlayerToPoint(15.0, playerid,283.2922,-1543.4369,24.7436))
{
MoveObject(2294.206787,2499.329101,5.770081,270.057617,1.500000);
return 1;
}
}
}
Re: [Tutorial] How to script a moving Gate -
[18SG]Juicy_J - 16.09.2008
Quote:
Originally Posted by Xander5270
Why the hell does it says that don't understand hqgate? I am a new / noob scripter, please help.
Code:
if(strcmp(cmdtext,"/opengate", true) == 0)
{
if (gTeam[playerid] == TEAM_BLUE)
{
if(PlayerToPoint(15.0, playerid,283.2922,-1543.4369,24.7436))
{
MoveObject(hqgate, 2294.237060, 2499.121337, 10.422034, 0.000000, 0.000000, 270.312011, 1.500000);
return 1;
}
}
}
if(strcmp(cmdtext,"/closegate", true) == 0)
{
if (gTeam[playerid] == TEAM_BLUE)
{
if(PlayerToPoint(15.0, playerid,283.2922,-1543.4369,24.7436))
{
MoveObject(2294.206787,2499.329101,5.770081,270.057617,1.500000);
return 1;
}
}
}
|
You forgot at the closed gate section after MoveObject(
hqgate,
And you should have at the MoveObject lines only = x,y,z and the gate speed.
Btw you dont need to call it hqgate. It was just an example.
Re: [Tutorial] How to script a moving Gate -
Xander5270 - 16.09.2008
Thanks, Now I only getting this errors
Code:
C:\Users\FOZZ\Downloads\samp022server.win32\gamemodes\gf.pwn(6818) : error 017: undefined symbol "hqgate"
C:\Users\FOZZ\Downloads\samp022server.win32\gamemodes\gf.pwn(8146) : error 017: undefined symbol "hqgate"
C:\Users\FOZZ\Downloads\samp022server.win32\gamemodes\gf.pwn(8158) : error 017: undefined symbol "hqgate"
Re: [Tutorial] How to script a moving Gate -
zid990 - 16.09.2008
http://forum.sa-mp.com/index.php?topic=73676.0
Can some1 help please?