help - crashdetect - Printable Version
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+--- Thread: help - crashdetect (
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help - crashdetect -
Taykiro - 22.05.2013
Help with crash
Код:
[18:16:29] [debug] Run time error 4: "Array index out of bounds"
[18:16:29] [debug] Accessing element at index 2 past array upper bound 1
[18:16:29] [debug] AMX backtrace:
[18:16:29] [debug] #0 000550b8 in ?? () from GF.amx
[18:16:29] [debug] #1 0004243c in public OnGameModeInit () from GF.amx
[18:16:29]
[18:16:29]
[18:16:29] : LS-LV
[18:16:29] _____________________
[18:16:29] By: A Team
[18:16:29]
[18:16:29] Number of vehicle models: 39
[18:17:24] Incoming connection: ip:1203
[18:17:24] [join] Taykiro has joined the server (0:ip)
[18:17:30] Taykiro has logged in.
[18:18:46] [debug] Server crashed while executing GF.amx
[18:18:46] [debug] AMX backtrace:
[18:18:46] [debug] #0 native fwrite () [00405710] from samp-server.exe
[18:18:46] [debug] #1 00112124 in ?? () from GF.amx
[18:18:46] [debug] #2 00074f28 in public OnPlayerCommandText () from GF.amx
[18:18:46] [debug] System backtrace:
[18:18:47] [debug] #0 0040534e in ?? () from D:\Godfather\samp-server.exe
Re: help - crashdetect -
radiobizza - 22.05.2013
Show me what you have in the callback OnGameModeInit()
Re: help - crashdetect -
Taykiro - 22.05.2013
who make callback for ongamemodeint use this
https://sampwiki.blast.hk/wiki/OnGameModeInit and i don't understand
Re: help - crashdetect -
mineralo - 22.05.2013
Quote:
Originally Posted by Taykiro
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he asking to show us your codes under OnGameModeInit
Re: help - crashdetect -
radiobizza - 22.05.2013
Yeah..
Re: help - crashdetect -
Taykiro - 22.05.2013
http://pastebin.com/xpKbad7H
Re: help - crashdetect -
Revo - 22.05.2013
Create pawn.cfg in "server path/pawno/"
Add
in the file, save and close.
Now re-compile your gamemode and let it run again; when it crashes - parse the new information to this thread.
Re: help - crashdetect -
Taykiro - 22.05.2013
Quote:
Originally Posted by Revo
Create pawn.cfg in "server path/pawno/"
Add in the file, save and close.
Now re-compile your gamemode and let it run again; when it crashes - parse the new information to this thread.
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no difference
Re: help - crashdetect -
OpticKiller - 22.05.2013
seems to be something wrong in public OnPlayerCommandText show us the code on it
EDIT: and public OnGameModeInit ()
Re: help - crashdetect -
Taykiro - 22.05.2013
is for ongamemodeinit
http://pastebin.com/xpKbad7H