return SendClientMessage(playerid, 0xFF0000AA, "(ERRO) Comando invбlido!");
}
public OnPlayerCommandPerformed(playerid, cmdtext[], success)
{
if(!success)
{
new C_S[128];
format(C_S, 83, "O comando digitado %s nгo existe no servidor use /comandos", cmdtext);
SendClientMessage(playerid, COLOR_YELLOW, C_S);
return true;
}
return true;
}
public OnPlayerCommandPerformed(playerid, cmdtext[], success) { return GameTextForPlayer(playerid,"~r~COMANDO ~y~INVALIDO",3000,3);; }
public OnPlayerCommandPerformed(playerid, cmdtext[], success) { // // GameTextForPlayer(playerid,"~r~COMANDO ~y~INVALIDO",3000,3); SendClientMessage(playerid, COLOUR_CINZA,"{C1C1C1}{FFFF00}•ERRo]•{00FFFF}: Comando inexistente. Digite {00FF00}/comandos {C1C1C1}para obter a lista de comandos."); return 1; }
Код:
public OnPlayerCommandPerformed(playerid, cmdtext[], success) { return GameTextForPlayer(playerid,"~r~COMANDO ~y~INVALIDO",3000,3);; } Код:
public OnPlayerCommandPerformed(playerid, cmdtext[], success) { // // GameTextForPlayer(playerid,"~r~COMANDO ~y~INVALIDO",3000,3); SendClientMessage(playerid, COLOUR_CINZA,"{C1C1C1}{FFFF00}•ERRo]•{00FFFF}: Comando inexistente. Digite {00FF00}/comandos {C1C1C1}para obter a lista de comandos."); return 1; } |
return 1; }
return SendClientMessage(playerid, 0xFFFFFFAA,"Comando Invбlido."); }
public OnPlayerCommandText(playerid, cmdtext[])
{
return SendClientMessage(playerid, -1, "Este comando nгo existe no servidor use /comandos!");
}