G:\C\samp03x_svr_R1-2_win32\gamemodes\cnr.pwn(482) : warning 202: number of arguments does not match definition
G:\C\samp03x_svr_R1-2_win32\gamemodes\cnr.pwn(488) : warning 202: number of arguments does not match definition
G:\C\samp03x_svr_R1-2_win32\gamemodes\cnr.pwn(494) : warning 202: number of arguments does not match definition
G:\C\samp03x_svr_R1-2_win32\gamemodes\cnr.pwn(500) : warning 202: number of arguments does not match definition
G:\C\samp03x_svr_R1-2_win32\gamemodes\cnr.pwn(506) : warning 202: number of arguments does not match definition
public SetupPlayerSpawn(playerid)
{
new rand;
if(PlayerInfo[playerid][pCity]==1&& PlayerInfo[playerid][pTeam]==0)
{
rand=random(sizeof(gRandomSpawns_LosSantos));
SetPlayerPos(playerid,gRandomSpawns_LosSantos[rand][0],gRandomSpawns_LosSantos[rand][1],gRandomSpawns_LosSantos[rand][1],gRandomSpawns_LosSantos[rand][2]);
SetPlayerFacingAngle(playerid,gRandomSpawns_LosSantos[rand][3]);
}
else if(PlayerInfo[playerid][pCity]==2 && PlayerInfo[playerid][pTeam]==0)
{
rand=random(sizeof(gRandomSpawns_AngelPine));
SetPlayerPos(playerid,gRandomSpawns_AngelPine[rand][0],gRandomSpawns_AngelPine[rand][1],gRandomSpawns_AngelPine[rand][1],gRandomSpawns_AngelPine[rand][2]);
SetPlayerFacingAngle(playerid,gRandomSpawns_AngelPine[rand][3]);
}
else if(PlayerInfo[playerid][pCity]==3&& PlayerInfo[playerid][pTeam]==0)
{
rand=random(sizeof(gRandomSpawns_SanFierro));
SetPlayerPos(playerid,gRandomSpawns_SanFierro[rand][0],gRandomSpawns_SanFierro[rand][1],gRandomSpawns_SanFierro[rand][1],gRandomSpawns_SanFierro[rand][2]);
SetPlayerFacingAngle(playerid,gRandomSpawns_SanFierro[rand][3]);
}
else if(PlayerInfo[playerid][pCity]==4&& PlayerInfo[playerid][pTeam]==0)
{
rand=random(sizeof(gRandomSpawns_RedSands));
SetPlayerPos(playerid,gRandomSpawns_RedSands[rand][0],gRandomSpawns_RedSands[rand][1],gRandomSpawns_RedSands[rand][1],gRandomSpawns_RedSands[rand][2]);
SetPlayerFacingAngle(playerid,gRandomSpawns_RedSands[rand][3]);
}
else if(PlayerInfo[playerid][pCity]==5&& PlayerInfo[playerid][pTeam]==0)
{
rand=random(sizeof(gRandomSpawns_LasVenturas));
SetPlayerPos(playerid,gRandomSpawns_LasVenturas[rand][0],gRandomSpawns_LasVenturas[rand][1],gRandomSpawns_LasVenturas[rand][1],gRandomSpawns_LasVenturas[rand][2]);
SetPlayerFacingAngle(playerid,gRandomSpawns_LasVenturas[rand][3]);
}
return 1;
}
|
all the set player poses.... |
i dont think i missed any arguments
enum SPAWNDATA {
Float:SpawnX,
Float:SpawnY,
Float:SpawnZ,
Float:SpawnFA
}
stock const gRandomSpawns_LosSantos[][SPAWNDATA] = {
{ 100.0, 200.0, 300.0, 90.0 },
{ 100.0, 200.0, 300.0, 90.0 },
{ 100.0, 200.0, 300.0, 90.0 }
};
....
SetPlayerPos(playerid,gRandomSpawns_LosSantos[rand][SpawnX],gRandomSpawns_LosSantos[rand][SpawnY],gRandomSpawns_LosSantos[rand][SpawnZ]);

|
awwww
![]() i wasnt able to read the diffrence in first 2 minutes :O silly mistakes..... |
public SetupPlayerSpawn(playerid)
{
new rand;
if(PlayerInfo[playerid][pCity]==1&& PlayerInfo[playerid][pTeam]==0)
{
rand=random(sizeof(gRandomSpawns_LosSantos));
SetPlayerPos(playerid,gRandomSpawns_LosSantos[rand][0],gRandomSpawns_LosSantos[rand][1],gRandomSpawns_LosSantos[rand][1],gRandomSpawns_LosSantos[rand][2]);
SetPlayerFacingAngle(playerid,gRandomSpawns_LosSantos[rand][3]);
}
else if(PlayerInfo[playerid][pCity]==2 && PlayerInfo[playerid][pTeam]==0)
{
rand=random(sizeof(gRandomSpawns_AngelPine));
SetPlayerPos(playerid,gRandomSpawns_AngelPine[rand][0],gRandomSpawns_AngelPine[rand][1],gRandomSpawns_AngelPine[rand][1],gRandomSpawns_AngelPine[rand][2]);
SetPlayerFacingAngle(playerid,gRandomSpawns_AngelPine[rand][3]);
}
else if(PlayerInfo[playerid][pCity]==3&& PlayerInfo[playerid][pTeam]==0)
{
rand=random(sizeof(gRandomSpawns_SanFierro));
SetPlayerPos(playerid,gRandomSpawns_SanFierro[rand][0],gRandomSpawns_SanFierro[rand][1],gRandomSpawns_SanFierro[rand][1],gRandomSpawns_SanFierro[rand][2]);
SetPlayerFacingAngle(playerid,gRandomSpawns_SanFierro[rand][3]);
}
else if(PlayerInfo[playerid][pCity]==4&& PlayerInfo[playerid][pTeam]==0)
{
rand=random(sizeof(gRandomSpawns_RedSands));
SetPlayerPos(playerid,gRandomSpawns_RedSands[rand][0],gRandomSpawns_RedSands[rand][1],gRandomSpawns_RedSands[rand][1],gRandomSpawns_RedSands[rand][2]);
SetPlayerFacingAngle(playerid,gRandomSpawns_RedSands[rand][3]);
}
else if(PlayerInfo[playerid][pCity]==5&& PlayerInfo[playerid][pTeam]==0)
{
rand=random(sizeof(gRandomSpawns_LasVenturas));
SetPlayerPos(playerid,gRandomSpawns_LasVenturas[rand][0],gRandomSpawns_LasVenturas[rand][1],gRandomSpawns_LasVenturas[rand][1],gRandomSpawns_LasVenturas[rand][2]);
SetPlayerFacingAngle(playerid,gRandomSpawns_LasVenturas[rand][3]);
}
return 1;
}