pawn Код:
/*
filterscript Criado por Matheus Mendes.
--------------------------------------------------------------------------------
Tech Samp™ - Tudo Sobre SA-MP Esta Aqui! © 2013
Visite: http://www.techsamp.blogspot.com.br
Filterscript totalmente criado por Matheus Mendes.
*/#include <a_samp>public OnFilterScriptInit
(){ print("\n--------------------------------------");
print(" Filterscript generated by MatheusMendes");
print("--------------------------------------\n");
//Convertido objetos e veнculos abaixo! CreateObject
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//object(a51_jetdoor) (2) CreateObject
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//object(a51_jetdoor) (3) CreateObject
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//object(a51_jetdoor) (4) CreateObject
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//object(a51_jetdoor) (5) CreateObject
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//object(a51_jetdoor) (6) CreateObject
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//object(a51_jetdoor) (7) CreateObject
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//object(a51_jetdoor) (8) CreateObject
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//object(a51_jetdoor) (9) CreateObject
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//object(a51_jetdoor) (10) CreateObject
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//object(a51_jetdoor) (11) CreateObject
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//object(a51_jetdoor) (12) CreateObject
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//object(a51_jetdoor) (13) CreateObject
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//object(a51_jetdoor) (14) CreateObject
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//object(a51_jetdoor) (15) CreateObject
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//object(a51_jetdoor) (16) CreateObject
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//object(a51_jetdoor) (17) CreateObject
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//object(a51_jetdoor) (18) CreateObject
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//object(a51_jetdoor) (19) CreateObject
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//object(a51_jetdoor) (20) CreateObject
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//object(a51_jetdoor) (21) CreateObject
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//object(a51_jetdoor) (22) CreateObject
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//object(a51_jetdoor) (23) CreateObject
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//object(a51_jetdoor) (24) CreateObject
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//object(a51_jetdoor) (25) CreateObject
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//object(a51_jetdoor) (26) CreateObject
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//object(a51_jetdoor) (27) CreateObject
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//object(a51_jetdoor) (28) CreateObject
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//object(a51_jetdoor) (29) CreateObject
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//object(a51_jetdoor) (30) CreateObject
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//object(a51_jetdoor) (31) CreateObject
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//object(a51_jetdoor) (32) CreateObject
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//object(a51_jetdoor) (33) CreateObject
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//object(a51_jetdoor) (34) CreateObject
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//object(a51_jetdoor) (35) CreateObject
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//object(a51_jetdoor) (36) CreateObject
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//object(sbvgseseafloor05) (1) CreateObject
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//object(sbvgseseafloor05) (2) CreateObject
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//object(sbvgseseafloor05) (3) CreateObject
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//object(sbvgseseafloor05) (4) CreateObject
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//object(a51_jetdoor) (37) CreateObject
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//object(a51_jetdoor) (38) CreateObject
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//object(a51_jetdoor) (39) CreateObject
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//object(a51_jetdoor) (40) CreateObject
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//object(a51_jetdoor) (41) CreateObject
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//object(a51_jetdoor) (42) CreateObject
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//object(a51_jetdoor) (43) CreateObject
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//object(a51_jetdoor) (44) CreateObject
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//object(a51_jetdoor) (45) CreateObject
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//object(a51_jetdoor) (46) CreateObject
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//object(a51_jetdoor) (47) CreateObject
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//object(a51_jetdoor) (48) CreateObject
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//object(a51_jetdoor) (49) CreateObject
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//object(a51_jetdoor) (50) CreateObject
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//object(a51_jetdoor) (51) CreateObject
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//object(a51_jetdoor) (52) CreateObject
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//object(a51_jetdoor) (53) CreateObject
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//object(a51_jetdoor) (54) CreateObject
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//object(a51_jetdoor) (55) CreateObject
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//object(a51_jetdoor) (56) CreateObject
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//object(a51_jetdoor) (57) CreateObject
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//object(a51_jetdoor) (58) CreateObject
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//object(a51_jetdoor) (59) CreateObject
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//object(a51_jetdoor) (60) CreateObject
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//object(a51_jetdoor) (61) CreateObject
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//object(a51_jetdoor) (62) CreateObject
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//object(a51_jetdoor) (63) CreateObject
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//object(a51_jetdoor) (64) CreateObject
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//object(a51_jetdoor) (65) CreateObject
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//object(a51_jetdoor) (66) CreateObject
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//object(pinetree05) (1) CreateObject
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//object(pinetree05) (2) CreateObject
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//object(pinetree05) (3) CreateObject
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//object(pinetree05) (4) CreateObject
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//object(pinetree05) (5) CreateObject
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//object(pinetree05) (6) CreateObject
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//object(pinetree05) (7) CreateObject
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//object(pinetree05) (8) CreateObject
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//object(pinetree05) (9) CreateObject
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//object(pinetree05) (10) CreateObject
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//object(pinetree05) (11) CreateObject
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//object(pinetree05) (12) CreateObject
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//object(pinetree05) (13) CreateObject
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//object(pinetree05) (14) CreateObject
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//object(pinetree05) (15) CreateObject
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//object(pinetree05) (16) CreateObject
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//object(pinetree05) (17) CreateObject
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//object(pinetree05) (18) CreateObject
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//object(pinetree05) (19) CreateObject
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//object(pinetree05) (20) CreateObject
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//object(pinetree05) (21) CreateObject
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//object(pinetree05) (22) CreateObject
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//object(firtree2) (1) CreateObject
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//object(firtree2) (2) CreateObject
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//object(firtree2) (3) CreateObject
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//object(firtree2) (4) CreateObject
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//object(firtree2) (5) CreateObject
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//object(firtree2) (6) CreateObject
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//object(firtree2) (7) CreateObject
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//object(firtree2) (8) CreateObject
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//object(firtree2) (9) CreateObject
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//object(firtree2) (10) CreateObject
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//object(sm_fir_copse1) (1) CreateObject
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//object(sm_fir_copse1) (2) CreateObject
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//object(sm_fir_copse1) (3) CreateObject
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//object(sm_fir_copse1) (4) CreateObject
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//object(sm_fir_copse1) (5) CreateObject
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//object(sm_fir_copse1) (6) CreateObject
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//object(sm_fir_scabtg) (1) CreateObject
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//object(sm_fir_scabtg) (2) CreateObject
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//object(sm_fir_scabtg) (3) CreateObject
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//object(sm_fir_scabtg) (4) CreateObject
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//object(sm_fir_scabtg) (5) CreateObject
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//object(sm_fir_scabtg) (6) CreateObject
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//object(des_westrn9_) (1) CreateObject
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//object(des_westrn9_) (2) CreateObject
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//object(ce_oldhut1) (1) CreateObject
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//object(trailer_large4_01) (1) CreateObject
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//object(conhoos3) (1) CreateObject
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//object(conhoos4) (1) CreateObject
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//object(des_ruin2_) (2) CreateObject
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//object(cj_urb_rub_3) (1) CreateObject
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//object(dead_tied_cop) (1) CreateObject
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//object(dyn_dumpster_1) (1) CreateObject
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//object(cj_flame_drum) (1) CreateObject
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//object(cj_wheelchair1) (1) CreateObject
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//object(blackbag1) (1) CreateObject
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//object(la_fuckcar1) (1) CreateObject
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//object(junk_tyre) (1) CreateObject
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//object(hillhouse04_la) (2) CreateObject
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//object(ganghous03_lax) (7) CreateObject
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//object(ganghous04_lax) (4) CreateObject
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//object(box_hse_05_sfxrf) (1) CreateObject
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//object(ganghous03_lax) (8) CreateObject
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//object(ganghous04_lax) (5) CreateObject
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//object(glenphouse03_lax) (1) CreateObject
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//object(trailer5_01) (1) CreateObject
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//object(des_westrn9_) (3) CreateObject
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//object(conhoos3) (2) CreateObject
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//object(las2xref01_lax) (1) CreateObject
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//object(barrel4) (1) CreateObject
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//object(tikitorch01_lvs) (1) CreateObject
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//object(dead_tied_cop) (2) CreateObject
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//object(cj_skip_rubbish) (1) CreateObject
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//object(kmb_deadleg) (1) CreateObject
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//object(kmb_deadarm) (1) CreateObject
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//object(kmb_deadtorso) (1) CreateObject
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//object(kmb_deadhead) (2) CreateObject
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//object(vegaslampost) (2) CreateObject
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//object(vegaslampost) (5) CreateObject
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//object(lamppost1) (1) CreateObject
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//object(lamppost1) (2) CreateObject
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//object(lamppost1) (3) CreateObject
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//object(des_westrn9_) (4) CreateObject
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//object(conhoos5) (1) CreateObject
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//object(ganghous03_lax) (9) CreateObject
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//object(ganghous04_lax) (6) CreateObject
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//object(las2xref01_lax) (2) CreateObject
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//object(trailer5_01) (2) CreateObject
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//object(cj_flame_drum) (2) CreateObject
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//object(tikitorch01_lvs) (2) CreateObject
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//object(ganghous03_lax) (10) CreateObject
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//object(ganghous03_lax) (11) CreateObject
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//object(imy_track_barrier) (2) CreateObject
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//object(ganghous03_lax) (12) CreateObject
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//object(box_hse_05_sfxrf) (3) CreateObject
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//object(ganghous03_lax) (13) CreateObject
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//object(las2xref01_lax) (1) CreateObject
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//object(las2xref01_lax) (1) CreateObject
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//object(ganghous03_lax) (11) CreateObject
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//object(ganghous03_lax) (11) CreateObject
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//object(ganghous03_lax) (11) CreateObject
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//object(las2xref01_lax) (1) CreateObject
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//object(ganghous03_lax) (11) CreateObject
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//object(ganghous03_lax) (11) CreateObject
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//object(ganghous03_lax) (11) CreateObject
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//object(ganghous03_lax) (18) CreateObject
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//object(ganghous03_lax) (19) CreateObject
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//object(ganghous03_lax) (20) CreateObject
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//object(ganghous03_lax) (21) CreateObject
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//object(ganghous03_lax) (22) CreateObject
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//object(ganghous03_lax) (23) CreateObject
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//object(ganghous03_lax) (24) CreateObject
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//object(ganghous03_lax) (25) CreateObject
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//object(ganghous03_lax) (26) CreateObject
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//object(ganghous03_lax) (27) CreateObject
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//object(ganghous03_lax) (28) CreateObject
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//object(ganghous03_lax) (29) CreateObject
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//object(ganghous03_lax) (30) CreateObject
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//object(ganghous03_lax) (31) CreateObject
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//object(ganghous03_lax) (32) CreateObject
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//object(ganghous03_lax) (33) CreateObject
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//object(ganghous03_lax) (34) CreateObject
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//object(ganghous03_lax) (35) CreateObject
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//object(ganghous03_lax) (36) CreateObject
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//object(ganghous03_lax) (37) CreateObject
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//object(ganghous03_lax) (38) CreateObject
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//object(ganghous03_lax) (39) CreateObject
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//object(ganghous03_lax) (40) CreateObject
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//object(ganghous03_lax) (41) CreateObject
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//object(ganghous03_lax) (42) CreateObject
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//object(ganghous03_lax) (43) CreateObject
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//object(ganghous03_lax) (44) CreateObject
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//object(ganghous03_lax) (45) CreateObject
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//object(ganghous03_lax) (46) CreateObject
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//object(ganghous03_lax) (47) CreateObject
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//object(ganghous03_lax) (48) CreateObject
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//object(ganghous03_lax) (49) CreateObject
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-1043.4000244,
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0.0000000,
0.0000000,
290.0000000);
//object(carter_statue) (2) CreateObject
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-1026.0999756,
25.6000004,
0.0000000,
0.0000000,
272.0000000);
//object(dyn_outhouse_2) (1) CreateObject
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-1030.3000488,
24.0000000,
0.0000000,
0.0000000,
12.0000000);
//object(dyn_cart) (1) CreateObject
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-1025.6999512,
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//object(vicjump_sfe) (1) CreateObject
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-1032.0999756,
24.6000004,
0.0000000,
0.0000000,
113.9999695);
//object(dead_tied_cop) (3) CreateObject
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-1033.6999512,
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0.0000000,
0.0000000,
0.0000000);
//object(dyn_box_pile_3) (1) CreateObject
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-1034.5999756,
25.0000000,
0.0000000,
0.0000000,
68.0000000);
//object(cj_skip_rubbish) (2) CreateObject
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-1035.0999756,
24.2999992,
0.0000000,
0.0000000,
262.0000000);
//object(dyn_crate_3) (2) CreateObject
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-1030.8000488,
26.2999992,
0.0000000,
0.0000000,
46.0000000);
//object(vegaslampost) (3) CreateObject
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-1035.4000244,
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0.0000000,
0.0000000,
0.0000000);
//object(gb_foodwrap01) (1) CreateObject
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-1039.0999756,
26.2999992,
0.0000000,
0.0000000,
346.0000000);
//object(carter_statue) (3) CreateObject
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-978.7999878,
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0.0000000,
0.0000000,
233.9950867);
//object(carter_statue) (4) CreateObject
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0.0000000,
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//object(tikitorch01_lvs) (1) CreateObject
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-975.7000122,
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0.0000000,
0.0000000,
0.0000000);
//object(tikitorch01_lvs) (1) CreateObject
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2421.2998047,
-968.7998047,
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0.0000000,
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0.0000000);
//object(tikitorch01_lvs) (1) CreateObject
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-972.4000244,
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0.0000000,
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276.0000000);
//object(imy_track_barrier) (2) CreateObject
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-1028.5996094,
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0.0000000,
0.0000000,
0.0000000);
//object(barrel4) (1) CreateObject
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-1002.1992188,
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357.9180908,
314.5715332);
//object(la_fuckcar1) (1) CreateObject
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-977.2998047,
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0.0000000,
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321.9982910);
//object(la_fuckcar1) (1) CreateObject
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-1035.0000000,
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0.0000000,
0.0000000,
15.9906006);
//object(carter_statue) (5) CreateObject
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-1024.0000000,
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0.0000000,
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//object(kmb_marijuana) (1) CreateObject
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-1023.2000122,
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0.0000000,
0.0000000,
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//object(kmb_marijuana) (2) CreateObject
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-1023.5000000,
24.7000008,
0.0000000,
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0.0000000);
//object(kmb_marijuana) (3) CreateObject
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-1020.7000122,
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0.0000000,
0.0000000,
172.0000000);
//object(bskballhub_lax01) (1) CreateObject
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-1031.0000000,
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0.0000000,
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//object(bskball_lax) (1) CreateObject
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-1034.6999512,
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0.0000000,
0.0000000);
//object(tikitorch01_lvs) (1) CreateObject
(3655,
2020.8994141,
-1003.8994141,
36.5000000,
341.9769287,
2.0764160,
132.6269531);
//object(ganghous03_lax) (50) CreateObject
(2600,
2152.1000977,
-1018.0000000,
68.8000031,
0.0000000,
0.0000000,
92.0000000);
//object(cj_view_tele) (1) CreateObject
(3461,
2173.5000000,
-1036.0000000,
60.5000000,
0.0000000,
0.0000000,
0.0000000);
//object(tikitorch01_lvs) (1) CreateObject
(3461,
2161.3000488,
-1044.0000000,
59.7000008,
0.0000000,
0.0000000,
0.0000000);
//object(tikitorch01_lvs) (1) CreateObject
(3091,
1985.4000244,
-1040.5000000,
24.1000004,
0.0000000,
0.0000000,
344.0000000);
//object(imy_track_barrier) (2) CreateObject
(3091,
2167.3994141,
-1040.3994141,
58.9000015,
0.0000000,
0.0000000,
29.9981689);
//object(imy_track_barrier) (2) /*
Baixado na Tech Samp - http://www.techsamp.blogspot.com.br
Baixado na Tech Samp - http://www.techsamp.blogspot.com.br
Baixado na Tech Samp - http://www.techsamp.blogspot.com.br
*/ return 1;
}public OnFilterScriptExit
(){ return 1;
}public OnPlayerConnect
(playerid
){ return 1;
}public OnPlayerDisconnect
(playerid, reason
){ return 1;
}public OnPlayerSpawn
(playerid
){ return 1;
}public OnPlayerDeath
(playerid, killerid, reason
){ return 1;
}public OnVehicleSpawn
(vehicleid
){ return 1;
}public OnVehicleDeath
(vehicleid, killerid
){ return 1;
}public OnPlayerText
(playerid, text
[]){ return 1;
}public OnPlayerCommandText
(playerid, cmdtext
[]){ if (strcmp("/CreditosFAVELINHA", cmdtext, true,
10) == 0) { // NADA PRA NADA return 1;
} return 0;
}public OnPlayerEnterVehicle
(playerid, vehicleid, ispassenger
){ return 1;
}public OnPlayerExitVehicle
(playerid, vehicleid
){ return 1;
}public OnPlayerStateChange
(playerid, newstate, oldstate
){ return 1;
}public OnPlayerEnterCheckpoint
(playerid
){ return 1;
}public OnPlayerLeaveCheckpoint
(playerid
){ return 1;
}public OnPlayerEnterRaceCheckpoint
(playerid
){ return 1;
}public OnPlayerLeaveRaceCheckpoint
(playerid
){ return 1;
}public OnRconCommand
(cmd
[]){ return 1;
}public OnPlayerRequestSpawn
(playerid
){ return 1;
}public OnObjectMoved
(objectid
){ return 1;
}public OnPlayerObjectMoved
(playerid, objectid
){ return 1;
}public OnPlayerPickUpPickup
(playerid, pickupid
){ return 1;
}public OnVehicleMod
(playerid, vehicleid, componentid
){ return 1;
}public OnVehiclePaintjob
(playerid, vehicleid, paintjobid
){ return 1;
}public OnVehicleRespray
(playerid, vehicleid, color1, color2
){ return 1;
}public OnPlayerSelectedMenuRow
(playerid, row
){ return 1;
}public OnPlayerExitedMenu
(playerid
){ return 1;
}public OnPlayerInteriorChange
(playerid, newinteriorid, oldinteriorid
){ return 1;
}public OnPlayerKeyStateChange
(playerid, newkeys, oldkeys
){ return 1;
}public OnRconLoginAttempt
(ip
[], password
[], success
){ return 1;
}public OnPlayerUpdate
(playerid
){ return 1;
}public OnPlayerStreamIn
(playerid, forplayerid
){ return 1;
}public OnPlayerStreamOut
(playerid, forplayerid
){ return 1;
}public OnVehicleStreamIn
(vehicleid, forplayerid
){ return 1;
}public OnVehicleStreamOut
(vehicleid, forplayerid
){ return 1;
}public OnDialogResponse
(playerid, dialogid, response, listitem, inputtext
[]){ return 1;
}public OnPlayerClickPlayer
(playerid, clickedplayerid, source
){ return 1;
}
A parte das casas da favela que vocк removeu nгo gostei.
Prefiro aquela parte das casas como й, subidas, esconderijos, lugares estratйgicos para aзхes da policia =)
O resto ficou manero, cada um tem seu gosto.
.
Ficou massa mas poste na areб de "Lanзamentos/Releases" - Lб й o local ideal pra postar mapas entre outras coisas que vocк fez...
@Mapa: Ficou bom cara.. daria nota