So have you noticed some skins missing? -
Vrag - 18.05.2013
So have you?They aren't in skin ids.I've made this video just to show you some missing skins.I think they should get added in SA-MP in next version. [ame]http://www.youtube.com/watch?v=NxykQqTAFnY[/ame]
Re: So have you noticed some skins missing? -
SchurmanCQC - 18.05.2013
You only showed 3 skins...
Also, you must understand that some of these skins are only used in cut scenes and therefor do not have a proper collision.
Please, post your
extremely horrible videos
here.
You are spamming this section with your
extremely horrible videos.
Re: So have you noticed some skins missing? -
Haydn - 18.05.2013
His
extremely shitty videos don't have any sound. videos are awesome.
Re: So have you noticed some skins missing? -
[L]azy[H]aze - 18.05.2013
This video
is shit. The best
Re: So have you noticed some skins missing? -
-CaRRoT - 18.05.2013
There is another skin too - The one that appears at the dancing-car mission when you first meet up with Cesar - The azticas guy.
Re: So have you noticed some skins missing? -
Danny - 18.05.2013
Well can't those collisions be made?
Afaik (object) models + collisions have been added to SA-MP in the previous versions, so why it couldn't be done with skins?
Re: So have you noticed some skins missing? -
iPLEOMAX - 19.05.2013
Quote:
Originally Posted by SchurmanCQC
Also, you must understand that some of these skins are only used in cut scenes and therefor do not have a proper collision.
|
You mean proper "Bone skinning"?
Isn't just a single collision common for all skins?
Re: So have you noticed some skins missing? -
toXioneer - 19.05.2013
That little guy is actually downloadable with fixed collisions. But as always
Re: So have you noticed some skins missing? -
RayW - 19.05.2013
Quote:
Originally Posted by Danny.
Well can't those collisions be made?
Afaik (object) models + collisions have been added to SA-MP in the previous versions, so why it couldn't be done with skins?
|
There's a maximum skin limit in the SA engine, we're hitting that limit.