new file[64], IP[16], string[128], password[256];
format(file, sizeof(file), "users/%s.ini", RPNU(playerid));
if(!dini_Exists(file))
{
GetPlayerIp(playerid, IP, sizeof(IP));
dini_Create(file);
dini_Set(file, "Password", password);
dini_Set(file, "IP", IP);
PlayerInfo[playerid][pLevel] = 1;
dini_IntSet(file, "Level", PlayerInfo[playerid][pLevel]);
format(string, sizeof(string), "SERVER: {FFFFFF}You have successfully registered on {FF6347}blablabla Roleplay{FFFFFF}.", inputtext);
SendClientMessage(playerid, COLOR_LIGHTRED, string);
new file[64], IP[16], password[256];
format(file, sizeof(file), "users/%s.ini", RPNU(playerid));
if(!dini_Exists(file))
{
GetPlayerIp(playerid, IP, sizeof(IP));
dini_Create(file);
dini_Set(file, "Password", password);
dini_Set(file, "IP", IP);
PlayerInfo[playerid][pLevel] = 1;
dini_IntSet(file, "Level", PlayerInfo[playerid][pLevel]);
new file[64], IP[16], string[128], password[256];
format(file, sizeof(file), "users/%s.ini", RPNU(playerid));
if(!dini_Exists(file))
{
GetPlayerIp(playerid, IP, sizeof(IP));
dini_Create(file);
dini_Set(file, "Password", password);
dini_Set(file, "IP", IP);
PlayerInfo[playerid][pLevel] = 1;
dini_IntSet(file, "Level", PlayerInfo[playerid][pLevel]);
format(string, sizeof(string), "SERVER: {FFFFFF}You have successfully registered on {FF6347}blablabla Roleplay{FFFFFF}.", inputtext);
SendClientMessage(playerid, COLOR_LIGHTRED, string);
new file[64], IP[16], string[128], password[256];
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print out the value of password before writing it to the file and you will understand what Vince is saying. ( printf("Password: %s", Password); )
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