CMD:cbase(playerid, params[])
{
if(pInfo[playerid][Admin] == 5)
{
new price, level, id, int, world, string[128], Float:Xi, Float:Yi, Float:Zi, inti;//All the new defines we will need.
if(sscanf(params, "dddfff", price, level, inti, Xi, Yi, Zi)) return SendClientMessage(playerid, COLOR_GREY, "YCMD: /createbiz [price] [type] [interior] [X] [Y] [Z]");//d stands for integer, f stands for float.
if(level < 0 || level > 4) return SendClientMessage(playerid, COLOR_GREY, "YCMD: Type cannot go below 0, or above 10.");//
if(price < 10000) return SendClientMessage(playerid, COLOR_GREY, "YCMD: Price cannot go below $10,000.");// Check if the price is below 1000, if it is it will return a message saying it.
for(new h = 1;h < sizeof(BaseInfo);h++)//Loops through all the businesses
{
if(BaseInfo[h][bPrice] == 0)//Checks if the price of a business is 0.
{
id = h;
break;//It stops looping if it is.
}
}
new Float:X,Float:Y,Float:Z,Float:A;//More new defines.
GetPlayerPos(playerid, X, Y, Z);//Gets your player position, and saves it into floats.
GetPlayerFacingAngle(playerid, A);//Gets your facing angle, and saves it into a float.
int = GetPlayerInterior(playerid);//Gets your interior, and saves it into a integer.
world = GetPlayerVirtualWorld(playerid);//Gets your Virtual World, and saves it into a integer
BaseInfo[id][bInsideInt] = inti;
BaseInfo[id][bExitX] = Xi;
BaseInfo[id][bExitY] = Yi;
BaseInfo[id][bExitZ] = Zi;
BaseInfo[id][bOwned] = 0;
BaseInfo[id][bPrice] = price;
BaseInfo[id][bType] = level;
BaseInfo[id][bEntranceX] = X;
BaseInfo[id][bEntranceY] = Y;
BaseInfo[id][bEntranceZ] = Z;
BaseInfo[id][bEntranceA] = A;
BaseInfo[id][bLocked] = 1;
BaseInfo[id][bInt] =int;
BaseInfo[id][bWorld] =world;
BaseInfo[id][bInsideWorld] =id;
format(string, sizeof(string), "None");
strmid(BaseInfo[id][bName], string, 0, strlen(string), 255);
if(BaseInfo[id][bOutsideIcon]) DestroyDynamicPickup(BaseInfo[id][bOutsideIcon]);
if(BaseInfo[id][bInsideIcon]) DestroyDynamicPickup(BaseInfo[id][bInsideIcon]);
BaseInfo[id][bOutsideIcon] = CreateDynamicPickup(1272, 19, BaseInfo[id][bEntranceX], BaseInfo[id][bEntranceY], BaseInfo[id][bEntranceZ], BaseInfo[id][bWorld]);//Creates a pickup at your location
BaseInfo[id][bInsideIcon] = CreateDynamicPickup(1272, 19, BaseInfo[id][bExitX], BaseInfo[id][bExitY], BaseInfo[id][bExitZ], BaseInfo[id][bInsideWorld]);//Creates a pickup at your location
new file4[40];
format(file4, sizeof(file4), BPATH, id);
new INI:File = INI_Open(file4);
INI_SetTag(File,"data");
INI_WriteInt(File,"bOwned", BaseInfo[id][bOwned]);
INI_WriteInt(File,"bPrice", BaseInfo[id][bPrice]);
INI_WriteString(File,"bOwner", BaseInfo[id][bOwner]);
INI_WriteInt(File,"bType", BaseInfo[id][bType]);
INI_WriteInt(File,"bLocked", BaseInfo[id][bLocked]);
INI_WriteInt(File,"bMoney", BaseInfo[id][bMoney]);
INI_WriteFloat(File,"bEntranceX", BaseInfo[id][bEntranceX]);
INI_WriteFloat(File,"bEntranceY", BaseInfo[id][bEntranceY]);
INI_WriteFloat(File,"bEntranceZ", BaseInfo[id][bEntranceZ]);
INI_WriteFloat(File,"bEntranceA", BaseInfo[id][bEntranceA]);
INI_WriteFloat(File,"bExitX", BaseInfo[id][bExitX]);
INI_WriteFloat(File,"bExitY", BaseInfo[id][bExitY]);
INI_WriteFloat(File,"bExitZ", BaseInfo[id][bExitZ]);
INI_WriteFloat(File,"bExitA", BaseInfo[id][bExitA]);
INI_WriteInt(File,"bInt", BaseInfo[id][bInt]);
INI_WriteInt(File,"bWorld", BaseInfo[id][bWorld]);
INI_WriteInt(File,"bInsideInt", BaseInfo[id][bInsideInt]);
INI_WriteInt(File,"bInsideWorld", BaseInfo[id][bInsideWorld]);
INI_WriteString(File,"bName", BaseInfo[id][bName]);
INI_Close(File);
}
return 1;
}
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Same problem. Is possible to create a checkpoint instead of a mapicon?
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So you placed 23 in the "type" parameter and when you run over the pickup it disappeares? Fallout in SU gm uses type 23 to create info pickups that never disappear. And it works fine. Weird
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So you placed 23 in the "type" parameter and when you run over the pickup it disappeares? Fallout in SU gm uses type 23 to create info pickups that never disappear. And it works fine. Weird
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