format(format1,256,"%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n",Wallet,LapTop);
ShowPlayerDialog(playerid, DIALOG_P, DIALOG_STYLE_LIST,"Inventory:",format1,"Use","Close");
if(listitem == 0)
{
return 1;
}
if(listitem == 1)
{
if(LGWork[playerid] == 0)
{
ShowORHideMonitor(playerid,1);
SelectTextDraw(playerid, 0x9999BBBB);
LGWork[playerid] = 1;
}
else
{
ShowORHideMonitor(playerid,2);
CancelSelectTextDraw(playerid);
StopAudioStreamForPlayer(playerid);
LGWork[playerid] = 0;
}
return 1;
}
if(listitem == 0) |
if(dialogid == DIALOG_P)
0 here is the dialogid or dialog define you are using.
You are using : DIALOG_P So it should be :- pawn Код:
|
if (!strcmp(inputtext, "laptop", true))
{
// Code
}
else if (!strcmp(inputtext, "wallet", true))
{
// Code
}
format(LapTop,24,"Laptop (x%i)",PlayerInfo[playerid][pLaptop]);
if (!strcmp(inputtext, "Laptop (x%i)", true))
if (!strcmp(inputtext, LapTop, true))
new Wallet[MAX_PLAYERS][24];
new format1[256];
format(Wallet[playerid],24,"Wallet ($%i)",PlayerInfo[playerid][pCash]);
format(format1,256,"%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n",Wallet[playerid],UbranieG[playerid]);
ShowPlayerDialog(playerid, DIALOG_P, DIALOG_STYLE_LIST,"Inventory:",format1,"Use","Close");
case DIALOG_P:
{
if(response)
{
if(!strcmp(inputtext, Wallet[playerid], true) )
{
//my func here
return 1;
}
if(!strcmp(inputtext, Wallet[playerid], true))
{
SendClientMessage(playerid,COLOR_WHITE,"1");
}
if(!strcmp(inputtext, Wallet2[playerid], true))
{
SendClientMessage(playerid,COLOR_WHITE,"2");
}
if(!strcmp(inputtext, Wallet3[playerid], true))
{
SendClientMessage(playerid,COLOR_WHITE,"3");
}