??public OnFilterScriptExit()
{
KillTimer(maintimer);
KillTimer(speedotimer);
KillTimer(savetimer);
//TextDrawDestroy(SpeedoBox);
for(new i=0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
OnPlayerDisconnect(i, 1);
}
}
for(new i=1; i < MAX_DVEHICLES; i++)
{
if(VehicleCreated[i])
{
DestroyVehicle(VehicleID[i]);
if(VehicleCreated[i] == VEHICLE_DEALERSHIP)
{
Delete3DTextLabel(VehicleLabel[i]);
}
}
}
for(new i=1; i < MAX_DEALERSHIPS; i++)
{
if(DealershipCreated[i])
{
Delete3DTextLabel(DealershipLabel[i]);
}
}
for(new i=1; i < MAX_FUEL_STATIONS; i++)
{
if(FuelStationCreated[i])
{
Delete3DTextLabel(FuelStationLabel[i]);
}
}
print("\n------------------------------------------------");
print(" Advanced Vehicle System 1.0 Unloaded");
print("------------------------------------------------\n");
return 1;
}
|
alright tested it as a filterscript everything works great there is only one thing i cant get is this public filterscriptexit
so okay if i wanted to add this on my gamemode and not as a filterscript were should i add all this ino is public OnFilterScriptExit() would it be like ongamemodeexit ??Код:
public OnFilterScriptExit()
{
KillTimer(maintimer);
KillTimer(speedotimer);
KillTimer(savetimer);
//TextDrawDestroy(SpeedoBox);
for(new i=0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
OnPlayerDisconnect(i, 1);
}
}
for(new i=1; i < MAX_DVEHICLES; i++)
{
if(VehicleCreated[i])
{
DestroyVehicle(VehicleID[i]);
if(VehicleCreated[i] == VEHICLE_DEALERSHIP)
{
Delete3DTextLabel(VehicleLabel[i]);
}
}
}
for(new i=1; i < MAX_DEALERSHIPS; i++)
{
if(DealershipCreated[i])
{
Delete3DTextLabel(DealershipLabel[i]);
}
}
for(new i=1; i < MAX_FUEL_STATIONS; i++)
{
if(FuelStationCreated[i])
{
Delete3DTextLabel(FuelStationLabel[i]);
}
}
print("\n------------------------------------------------");
print(" Advanced Vehicle System 1.0 Unloaded");
print("------------------------------------------------\n");
return 1;
}
|
I am here to help