public OnFilterScriptExit() { KillTimer(maintimer); KillTimer(speedotimer); KillTimer(savetimer); //TextDrawDestroy(SpeedoBox); for(new i=0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { OnPlayerDisconnect(i, 1); } } for(new i=1; i < MAX_DVEHICLES; i++) { if(VehicleCreated[i]) { DestroyVehicle(VehicleID[i]); if(VehicleCreated[i] == VEHICLE_DEALERSHIP) { Delete3DTextLabel(VehicleLabel[i]); } } } for(new i=1; i < MAX_DEALERSHIPS; i++) { if(DealershipCreated[i]) { Delete3DTextLabel(DealershipLabel[i]); } } for(new i=1; i < MAX_FUEL_STATIONS; i++) { if(FuelStationCreated[i]) { Delete3DTextLabel(FuelStationLabel[i]); } } print("\n------------------------------------------------"); print(" Advanced Vehicle System 1.0 Unloaded"); print("------------------------------------------------\n"); return 1; }
alright tested it as a filterscript everything works great there is only one thing i cant get is this public filterscriptexit
so okay if i wanted to add this on my gamemode and not as a filterscript were should i add all this ino is public OnFilterScriptExit() would it be like ongamemodeexit ![]() Код:
public OnFilterScriptExit() { KillTimer(maintimer); KillTimer(speedotimer); KillTimer(savetimer); //TextDrawDestroy(SpeedoBox); for(new i=0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { OnPlayerDisconnect(i, 1); } } for(new i=1; i < MAX_DVEHICLES; i++) { if(VehicleCreated[i]) { DestroyVehicle(VehicleID[i]); if(VehicleCreated[i] == VEHICLE_DEALERSHIP) { Delete3DTextLabel(VehicleLabel[i]); } } } for(new i=1; i < MAX_DEALERSHIPS; i++) { if(DealershipCreated[i]) { Delete3DTextLabel(DealershipLabel[i]); } } for(new i=1; i < MAX_FUEL_STATIONS; i++) { if(FuelStationCreated[i]) { Delete3DTextLabel(FuelStationLabel[i]); } } print("\n------------------------------------------------"); print(" Advanced Vehicle System 1.0 Unloaded"); print("------------------------------------------------\n"); return 1; } |