command(cuff, playerid, params[])
{
new ID, string[64];
if(Factions[Player[playerid][Faction]][fType] == 1)
{
if(FactionDuty[playerid] == 0)return SendClientMessage(playerid, GREY, "You must be on Duty to perform this command.");
if(sscanf(params, "u", ID)) return SendClientMessage(playerid, GREY, "Usage: /cuff [player id or name]");
if(IsPlayerConnected(ID))
{
if(ID != playerid)
{
if(GetDistanceBetweenPlayers(playerid, ID) < 4)
{
if(pCuffed[ID] == 0)
{
pCuffed[ID] = 1;
format(string, sizeof(string), "* %s has been hand-cuffed by %s. *", MaskName(ID), MaskName(playerid));
CloseMessage(playerid, ACTION, string);
SetPlayerSpecialAction(ID, SPECIAL_ACTION_CUFFED);
SetPlayerAttachedObject(ID, 0, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977, -81.700035, 0.891999, 1.000000, 1.168000);
ClearAnimations(ID);
pTazed[ID] = 0;
}
else return SendClientMessage(playerid, WHITE, "That player is already cuffed.");
}
else return SendClientMessage(playerid, GREY, "You must be close to the player.");
}
else return SendClientMessage(playerid, WHITE, "You can't cuff your self.");
}
else return SendClientMessage(playerid, GREY, NotConnected);
}
else return SendClientMessage(playerid, WHITE, FactionOnly);
return 1;
}
command(uncuff, playerid, params[])
{
new string[128], ID;
if(Factions[Player[playerid][Faction]][fType] == 1)
{
if(FactionDuty[playerid] == 0)return SendClientMessage(playerid, GREY, "You must be on Duty to perform this command.");
if(sscanf(params, "u", ID)) return SendClientMessage(playerid, GREY, "Usage: /uncuff [player id or name]");
if(IsPlayerConnected(ID))
{
if(ID != playerid)
{
if(GetDistanceBetweenPlayers(playerid, ID) < 4)
{
if(pCuffed[ID] == 1)
{
pCuffed[ID] = 0;
format(string, sizeof(string), "* %s has been uncuffed by %s. *", MaskName(ID), MaskName(playerid));
CloseMessage(playerid, ACTION, string);
TogglePlayerControllable(ID, true);
for(new i=0; i<MAX_PLAYER_ATTACHED_OBJECTS; i++)if(IsPlayerAttachedObjectSlotUsed(playerid, ID)) RemovePlayerAttachedObject(ID, i);
SetPlayerSpecialAction(ID, SPECIAL_ACTION_NONE);
RemovePlayerAttachedObject(playerid,);
}
else return SendClientMessage(playerid, WHITE, "That player isn't cuffed.");
}
else return SendClientMessage(playerid, GREY, "You must be close to the player.");
}
else return SendClientMessage(playerid, WHITE, "You can't uncuff yourself.");
}
else return SendClientMessage(playerid, GREY, NotConnected);
}
else return SendClientMessage(playerid, WHITE, FactionOnly);
return 1;
}
CMD:uncuff(playerid, params[]) { if(IsACop(playerid) || PlayerInfo[playerid][pMember] == 4 && PlayerInfo[playerid][pDivision] == 2 || PlayerInfo[playerid][pMember] == 4 && PlayerInfo[playerid][pRank] >= 5 || (PlayerInfo[playerid][pMember] == 12 && PlayerInfo[playerid][pDivision] == 2)) { new string[128], giveplayerid; if(sscanf(params, "u", giveplayerid)) return SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /uncuff [playerid]"); if(IsPlayerConnected(giveplayerid)) { if (ProxDetectorS(8.0, playerid, giveplayerid)) { if(PlayerInfo[giveplayerid][pJailed] >= 1) { SendClientMessageEx(playerid, COLOR_WHITE, "You can't uncuff a jailed player."); return 1; } if(giveplayerid == playerid) { SendClientMessageEx(playerid, COLOR_GREY, "You can't uncuff yourself."); return 1; } if(PlayerCuffed[giveplayerid]>1) { DeletePVar(giveplayerid, "IsFrozen"); format(string, sizeof(string), "* You have been uncuffed by %s.", GetPlayerNameEx(playerid)); SendClientMessageEx(giveplayerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* You uncuffed %s.", GetPlayerNameEx(giveplayerid)); SendClientMessageEx(playerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "* %s has uncuffed %s.", GetPlayerNameEx(playerid), GetPlayerNameEx(giveplayerid)); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE); GameTextForPlayer(giveplayerid, "~g~Uncuffed", 2500, 3); TogglePlayerControllable(giveplayerid, 1); ClearAnimations(giveplayerid); PlayerCuffed[giveplayerid] = 0; PlayerCuffedTime[playerid] = 0; DeletePVar(giveplayerid, "PlayerCuffed"); } else { SendClientMessageEx(playerid, COLOR_GREY, "That player isn't cuffed."); return 1; } } else { SendClientMessageEx(playerid, COLOR_GREY, "That player isn't near you."); return 1; } } else { SendClientMessageEx(playerid, COLOR_GREY, "Invalid player specified."); return 1; } } else { SendClientMessageEx(playerid, COLOR_GREY, "You're not a law enforcement officer."); } return 1; } |