OnPlayerText problem -
Zex Tan - 11.05.2013
I've add a Command called Mute ( Everyone knows it :P ), and it didn't go smoothly. The image below shows it all,
It shows 2 text, weird.
pawn Код:
public OnPlayerText(playerid, text[])
{
new
message[128];
if(PlayerInfo[playerid][Mute] == 1) return SendClientMessage(playerid, COL_RED, "[ERROR]: You are muted, you can't talk");
{
format(message, sizeof(message), "%s says: %s", GetName(playerid), text);
ProxDetector(30.0, playerid, message, -1);
}
return 1;
}
Help please...
Re: OnPlayerText problem -
ReVo_ - 11.05.2013
return 0;
Re: OnPlayerText problem -
Zex Tan - 11.05.2013
Quote:
Originally Posted by ReVo_
return 0;
|
Uhhh.. It works
But when I muted myself, I can still type in the text in the main chat :/
How then ?
Re: OnPlayerText problem -
ReVo_ - 11.05.2013
if(PlayerInfo[playerid][Mute] == 1) return SendClientMessage(playerid, COL_RED, "[ERROR]: You are muted, you can't talk"), 0;
Re: OnPlayerText problem -
zDevon - 11.05.2013
You are missing the else statement. Right now you are basically sending the message
s (error and their chat) if they ARE muted, while you should only be doing one of the two.
pawn Код:
public OnPlayerText(playerid, text[])
{
new
message[128];
if(PlayerInfo[playerid][Mute] == 1) return SendClientMessage(playerid, COL_RED, "[ERROR]: You are muted, you can't talk");
else
{
format(message, sizeof(message), "%s says: %s", GetName(playerid), text);
ProxDetector(30.0, playerid, message, -1);
}
return 1;
}
Re: OnPlayerText problem -
Vince - 11.05.2013
Nope, return immediately ends the function.
Re: OnPlayerText problem -
Zex Tan - 11.05.2013
Quote:
Originally Posted by zDevon
You are missing the else statement. Right now you are basically sending the message s (error and their chat) if they ARE muted, while you should only be doing one of the two.
pawn Код:
public OnPlayerText(playerid, text[]) { new message[128]; if(PlayerInfo[playerid][Mute] == 1) return SendClientMessage(playerid, COL_RED, "[ERROR]: You are muted, you can't talk"); else { format(message, sizeof(message), "%s says: %s", GetName(playerid), text); ProxDetector(30.0, playerid, message, -1); } return 1; }
|
Still not working, even return 0 or 1;
Re: OnPlayerText problem -
doreto - 11.05.2013
try now
pawn Код:
public OnPlayerText(playerid, text[])
{
new
message[128];
if(PlayerInfo[playerid][Mute] == 1)
{
SendClientMessage(playerid, COL_RED, "[ERROR]: You are muted, you can't talk");
return 0;
}
else
{
format(message, sizeof(message), "%s says: %s", GetName(playerid), text);
ProxDetector(30.0, playerid, message, -1);
}
return 1;
}
Re: OnPlayerText problem -
Chenko - 11.05.2013
Try this:
PHP код:
public OnPlayerText(playerid, text[])
{
new
message[128];
if(PlayerInfo[playerid][Mute] == 1)
{
SendClientMessage(playerid, COL_RED, "[ERROR]: You are muted, you can't talk");
return 0;
}
else
{
format(message, sizeof(message), "%s says: %s", GetName(playerid), text);
ProxDetector(30.0, playerid, message, -1);
}
return 0;
}
Re: OnPlayerText problem -
Zex Tan - 11.05.2013
Quote:
Originally Posted by doreto
try now
pawn Код:
public OnPlayerText(playerid, text[]) { new message[128]; if(PlayerInfo[playerid][Mute] == 1) { SendClientMessage(playerid, COL_RED, "[ERROR]: You are muted, you can't talk"); return 0; } else { format(message, sizeof(message), "%s says: %s", GetName(playerid), text); ProxDetector(30.0, playerid, message, -1); } return 1; }
|
OMG thank you !!!
well, your code at
pawn Код:
if(PlayerInfo[playerid][Mute] == 1) return SendClientMessage(playerid, COL_RED, "[ERROR]: You are muted, you can't talk") return 0;
give me errors. But nevermind, I've fixed it by changing return 0 to && 0.
Anyways, Thanks !!!