Why crashdetect can't detect problem line in GM when I compile it with the "-d2" option? - Printable Version
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+--- Thread: Why crashdetect can't detect problem line in GM when I compile it with the "-d2" option? (
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Why crashdetect can't detect problem line in GM when I compile it with the "-d2" option? -
yxliang - 11.05.2013
Why crashdetect can't detect problem line in GM when I compile it with the "-d2" option?
Re: Why crashdetect can't detect problem line in GM when I compile it with the "-d2" option? -
Chenko - 11.05.2013
How many lines does your script have? If it's over 65 thousand then it won't show the lines the errors are at.
Re: Why crashdetect can't detect problem line in GM when I compile it with the "-d2" option? -
yxliang - 13.05.2013
Quote:
Originally Posted by Chenko
How many lines does your script have? If it's over 65 thousand then it won't show the lines the errors are at.
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Why? My GM over 80 thousand lines.
Re: Why crashdetect can't detect problem line in GM when I compile it with the "-d2" option? -
yxliang - 13.05.2013
Quote:
Originally Posted by ******
Because "-d" is the "debug" option so you've removed all the useful information!
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What is the best solution?
Re: Why crashdetect can't detect problem line in GM when I compile it with the "-d2" option? -
HashFr - 13.05.2013
You shall use -d3 and if the error persists, try spreading your script in between two parts, to find the error, and keep on doing that until you reach the plugin/include/line.
Re: Why crashdetect can't detect problem line in GM when I compile it with the "-d2" option? -
yxliang - 18.05.2013
Quote:
Originally Posted by ******
Use -d3.
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I used -d3 and also can't detect the problem line.