LuxAdmin.pwn(4727) : warning 225: unreachable code
dcmd_goto(playerid,params[])
{
if(AccInfo[playerid][Level] >= 2 || IsPlayerAdmin(playerid))
{
if(!strlen(params)) return
SendClientMessage(playerid, LIGHTBLUE2, "Usage: /goto [PlayerID]") &&
SendClientMessage(playerid, orange, "Function: Will Go to specified player");
new player1;
new string[128];
if(!IsNumeric(params))
player1 = ReturnPlayerID(params);
else player1 = strval(params);
if(IsPlayerConnected(player1) && player1 != INVALID_PLAYER_ID && player1 != playerid)
if(NotAllowedGoto[player1] == 1) return SendClientMessage(playerid, red, "ERROR: This player is not allowing players to teleport to them");
{
SendCommandToAdmins(playerid,"Goto");
new Float:x, Float:y, Float:z; GetPlayerPos(player1,x,y,z);
SetPlayerInterior(playerid,GetPlayerInterior(player1));
SetPlayerVirtualWorld(playerid,GetPlayerVirtualWorld(player1));
if(GetPlayerState(playerid) == 2)
{
SetVehiclePos(GetPlayerVehicleID(playerid),x+3,y,z);
LinkVehicleToInterior(GetPlayerVehicleID(playerid),GetPlayerInterior(player1));
SetVehicleVirtualWorld(GetPlayerVehicleID(playerid),GetPlayerVirtualWorld(player1));
}
else SetPlayerPos(playerid,x+2,y,z);
format(string,sizeof(string),"|- You have Teleported to \"%s\" -|", pName(player1));
return SendClientMessage(playerid,BlueMsg,string);
}
return ErrorMessages(playerid, 4);//line 4727
}
else return ErrorMessages(playerid, 1);
}
dcmd_goto(playerid,params[]) { if(AccInfo[playerid][Level] >= 2 || IsPlayerAdmin(playerid)) { if(!strlen(params)) return SendClientMessage(playerid, LIGHTBLUE2, "Usage: /goto [PlayerID]") && SendClientMessage(playerid, orange, "Function: Will Go to specified player"); new player1; new string[128]; if(!IsNumeric(params)) player1 = ReturnPlayerID(params); else player1 = strval(params); if(IsPlayerConnected(player1) && player1 != INVALID_PLAYER_ID && player1 != playerid) if(NotAllowedGoto[player1] == 1) return SendClientMessage(playerid, red, "ERROR: This player is not allowing players to teleport to them"); { SendCommandToAdmins(playerid,"Goto"); new Float:x, Float:y, Float:z; GetPlayerPos(player1,x,y,z); SetPlayerInterior(playerid,GetPlayerInterior(player1)); SetPlayerVirtualWorld(playerid,GetPlayerVirtualWorld(player1)); if(GetPlayerState(playerid) == 2) { SetVehiclePos(GetPlayerVehicleID(playerid),x+3,y,z); LinkVehicleToInterior(GetPlayerVehicleID(playerid),GetPlayerInterior(player1)); SetVehicleVirtualWorld(GetPlayerVehicleID(playerid),GetPlayerVirtualWorld(player1)); } else SetPlayerPos(playerid,x+2,y,z); format(string,sizeof(string),"|- You have Teleported to \"%s\" -|", pName(player1)); return SendClientMessage(playerid,BlueMsg,string); } return ErrorMessages(playerid, 4);//line 4727 } else return ErrorMessages(playerid, 1); }
Try it Might work not sure tho
Код:
dcmd_goto(playerid,params[]) { if(AccInfo[playerid][Level] >= 2 || IsPlayerAdmin(playerid)) { if(!strlen(params)) return SendClientMessage(playerid, LIGHTBLUE2, "Usage: /goto [PlayerID]") && SendClientMessage(playerid, orange, "Function: Will Go to specified player"); new player1; new string[128]; if(!IsNumeric(params)) player1 = ReturnPlayerID(params); else player1 = strval(params); if(IsPlayerConnected(player1) && player1 != INVALID_PLAYER_ID && player1 != playerid) if(NotAllowedGoto[player1] == 1) return SendClientMessage(playerid, red, "ERROR: This player is not allowing players to teleport to them"); { SendCommandToAdmins(playerid,"Goto"); new Float:x, Float:y, Float:z; GetPlayerPos(player1,x,y,z); SetPlayerInterior(playerid,GetPlayerInterior(player1)); SetPlayerVirtualWorld(playerid,GetPlayerVirtualWorld(player1)); if(GetPlayerState(playerid) == 2) { SetVehiclePos(GetPlayerVehicleID(playerid),x+3,y,z); LinkVehicleToInterior(GetPlayerVehicleID(playerid),GetPlayerInterior(player1)); SetVehicleVirtualWorld(GetPlayerVehicleID(playerid),GetPlayerVirtualWorld(player1)); } else SetPlayerPos(playerid,x+2,y,z); format(string,sizeof(string),"|- You have Teleported to \"%s\" -|", pName(player1)); return SendClientMessage(playerid,BlueMsg,string); } return ErrorMessages(playerid, 4);//line 4727 } else return ErrorMessages(playerid, 1); } |
dcmd_goto(playerid,params[])
{
if(AccInfo[playerid][Level] >= 2 || IsPlayerAdmin(playerid))
{
if(!strlen(params))
return;
SendClientMessage(playerid, LIGHTBLUE2, "Usage: /goto [PlayerID]") &&
SendClientMessage(playerid, orange, "Function: Will Go to specified player");
new player1;
new string[128];
if(!IsNumeric(params))
player1 = ReturnPlayerID(params);
else
player1 = strval(params);
if(IsPlayerConnected(player1) && player1 != INVALID_PLAYER_ID && player1 != playerid)
if(NotAllowedGoto[player1] == 1)
return SendClientMessage(playerid, red, "ERROR: This player is not allowing players to teleport to them");
{//you are creating an additional scope, this will always be entered
SendCommandToAdmins(playerid,"Goto");
new Float:x, Float:y, Float:z; GetPlayerPos(player1,x,y,z);
SetPlayerInterior(playerid,GetPlayerInterior(player1));
SetPlayerVirtualWorld(playerid,GetPlayerVirtualWorld(player1));
if(GetPlayerState(playerid) == 2)
{
SetVehiclePos(GetPlayerVehicleID(playerid),x+3,y,z);
LinkVehicleToInterior(GetPlayerVehicleID(playerid),GetPlayerInterior(player1));
SetVehicleVirtualWorld(GetPlayerVehicleID(playerid),GetPlayerVirtualWorld(player1));
}
else
SetPlayerPos(playerid,x+2,y,z);
format(string,sizeof(string),"|- You have Teleported to \"%s\" -|", pName(player1));
//this will always be run:
return SendClientMessage(playerid,BlueMsg,string);
}
//so this will never get executed:
return ErrorMessages(playerid, 4);//line 4727
}
//but this will:
else
return ErrorMessages(playerid, 1);
}
dcmd_goto(playerid,params[])
{
if(AccInfo[playerid][Level] >= 2 || IsPlayerAdmin(playerid))
{
if(!strlen(params))
{
return;
}
SendClientMessage(playerid, LIGHTBLUE2, "Usage: /goto [PlayerID]") &&
SendClientMessage(playerid, orange, "Function: Will Go to specified player");
new player1;
new string[128];
if(!IsNumeric(params))
{
player1 = ReturnPlayerID(params);
}
else
{
player1 = strval(params);
}
if(IsPlayerConnected(player1) && player1 != INVALID_PLAYER_ID && player1 != playerid)
{
if(NotAllowedGoto[player1] == 1)
{
return SendClientMessage(playerid, red, "ERROR: This player is not allowing players to teleport to them");
}
}
SendCommandToAdmins(playerid,"Goto");
new Float:x, Float:y, Float:z; GetPlayerPos(player1,x,y,z);
SetPlayerInterior(playerid,GetPlayerInterior(player1));
SetPlayerVirtualWorld(playerid,GetPlayerVirtualWorld(player1));
if(GetPlayerState(playerid) == 2)
{
SetVehiclePos(GetPlayerVehicleID(playerid),x+3,y,z);
LinkVehicleToInterior(GetPlayerVehicleID(playerid),GetPlayerInterior(player1));
SetVehicleVirtualWorld(GetPlayerVehicleID(playerid),GetPlayerVirtualWorld(player1));
}
else
{
SetPlayerPos(playerid,x+2,y,z);
}
format(string,sizeof(string),"|- You have Teleported to \"%s\" -|", pName(player1));
//see? two returns:
return SendClientMessage(playerid,BlueMsg,string);
return ErrorMessages(playerid, 4);
}
else
{
return ErrorMessages(playerid, 1);
}
}
dcmd_goto(playerid,params[])
{
if(AccInfo[playerid][Level] >= 2 || IsPlayerAdmin(playerid))
{
if(!strlen(params))
return;
SendClientMessage(playerid, LIGHTBLUE2, "Usage: /goto [PlayerID]") &&
SendClientMessage(playerid, orange, "Function: Will Go to specified player");
new player1;
new string[128];
if(!IsNumeric(params))
player1 = ReturnPlayerID(params);
else
player1 = strval(params);
if(IsPlayerConnected(player1) && player1 != INVALID_PLAYER_ID && player1 != playerid)
{
if(NotAllowedGoto[player1] == 1)
return SendClientMessage(playerid, red, "ERROR: This player is not allowing players to teleport to them");
SendCommandToAdmins(playerid,"Goto");
new Float:x, Float:y, Float:z; GetPlayerPos(player1,x,y,z);
SetPlayerInterior(playerid,GetPlayerInterior(player1));
SetPlayerVirtualWorld(playerid,GetPlayerVirtualWorld(player1));
if(GetPlayerState(playerid) == 2)
{
SetVehiclePos(GetPlayerVehicleID(playerid),x+3,y,z);
LinkVehicleToInterior(GetPlayerVehicleID(playerid),GetPlayerInterior(player1));
SetVehicleVirtualWorld(GetPlayerVehicleID(playerid),GetPlayerVirtualWorld(player1));
}
else
{
SetPlayerPos(playerid,x+2,y,z);
}
format(string,sizeof(string),"|- You have Teleported to \"%s\" -|", pName(player1));
return SendClientMessage(playerid,BlueMsg,string);
}
return ErrorMessages(playerid, 4);
}
return ErrorMessages(playerid, 1);
}
dcmd_goto(playerid,params[])
{
if(AccInfo[playerid][Level] < 2 && !IsPlayerAdmin(playerid))
return ErrorMessages(playerid, 1);
if(!strlen(params))
return;
SendClientMessage(playerid, LIGHTBLUE2, "Usage: /goto [PlayerID]") &&
SendClientMessage(playerid, orange, "Function: Will Go to specified player");
new player1;
new string[128];
if(!IsNumeric(params))
player1 = ReturnPlayerID(params);
else
player1 = strval(params);
if(!IsPlayerConnected(player1) || player1 != INVALID_PLAYER_ID || player1 != playerid)
return ErrorMessages(playerid, 4);
if(NotAllowedGoto[player1] == 1)
return SendClientMessage(playerid, red, "ERROR: This player is not allowing players to teleport to them");
SendCommandToAdmins(playerid,"Goto");
new Float:x, Float:y, Float:z; GetPlayerPos(player1,x,y,z);
SetPlayerInterior(playerid,GetPlayerInterior(player1));
SetPlayerVirtualWorld(playerid,GetPlayerVirtualWorld(player1));
if(GetPlayerState(playerid) == 2)
{
SetVehiclePos(GetPlayerVehicleID(playerid),x+3,y,z);
LinkVehicleToInterior(GetPlayerVehicleID(playerid),GetPlayerInterior(player1));
SetVehicleVirtualWorld(GetPlayerVehicleID(playerid),GetPlayerVirtualWorld(player1));
}
else
{
SetPlayerPos(playerid,x+2,y,z);
}
format(string,sizeof(string),"|- You have Teleported to \"%s\" -|", pName(player1));
return SendClientMessage(playerid,BlueMsg,string);
}
dcmd_goto(playerid,params[])
{
if(AccInfo[playerid][Level] >= 2 || IsPlayerAdmin(playerid))
{
if(!strlen(params)) return
SendClientMessage(playerid, LIGHTBLUE2, "Usage: /goto [PlayerID]") &&
SendClientMessage(playerid, orange, "Function: Will Go to specified player");
new player1;
new string[128];
if(!IsNumeric(params))
player1 = ReturnPlayerID(params);
else player1 = strval(params);
if(IsPlayerConnected(player1) && player1 != INVALID_PLAYER_ID && player1 != playerid)
if(NotAllowedGoto[player1] == 1) return SendClientMessage(playerid, red, "ERROR: This player is not allowing players to teleport to them");
//{ //Invalid brace
SendCommandToAdmins(playerid,"Goto");
new Float:x, Float:y, Float:z; GetPlayerPos(player1,x,y,z);
SetPlayerInterior(playerid,GetPlayerInterior(player1));
SetPlayerVirtualWorld(playerid,GetPlayerVirtualWorld(player1));
if(GetPlayerState(playerid) == 2)
{
SetVehiclePos(GetPlayerVehicleID(playerid),x+3,y,z);
LinkVehicleToInterior(GetPlayerVehicleID(playerid),GetPlayerInterior(player1));
SetVehicleVirtualWorld(GetPlayerVehicleID(playerid),GetPlayerVirtualWorld(player1));
}
else SetPlayerPos(playerid,x+2,y,z);
format(string,sizeof(string),"|- You have Teleported to \"%s\" -|", pName(player1));
return SendClientMessage(playerid,BlueMsg,string); //This is end
//} //Invalid brace
return ErrorMessages(playerid, 4);//line 4727 //After the end
}
else return ErrorMessages(playerid, 1);
}
pawn Код:
EDIT: Gamer_Z beat me to it. |
dcmd_x(playerid,params[])
{
new a = 0;
{
new b = 1;
printf("%d%d",a,b);
//b gets destroyed
}
{
new b = 2;//no error, totally valid
printf("%d%d",a,b);
}
//prints:
//01
//02
printf("%d%d",a,b); //error, undefined symbol "b"
return 0
}