SA-MP Dedicated Server ---------------------- v0.3x, ©2005-2013 SA-MP Team [10:45:33] filterscripts = "" (string) [10:45:33] [10:45:33] Server Plugins [10:45:33] -------------- [10:45:33] Loading plugin: mysql [10:45:33] > MySQL plugin R7 successfully loaded. [10:45:33] Loaded. [10:45:33] Loading plugin: Whirlpool [10:45:33] [10:45:33] ================== [10:45:33] [10:45:33] Whirlpool loaded [10:45:33] [10:45:33] ================== [10:45:33] [10:45:33] Loaded. [10:45:33] Loading plugin: streamer [10:45:33] *** Streamer Plugin v2.6.1 by Incognito loaded *** [10:45:33] Loaded. [10:45:33] Loaded 3 plugins. [10:45:34] [10:45:34] Filterscripts [10:45:34] --------------- [10:45:34] Loaded 0 filterscripts. [10:45:34] [10:45:34] [10:45:34] [10:45:34] ======================================= [10:45:34] | | [10:45:34] | YSI version 1.06.0002 | [10:45:34] | By Alex "******" Cole | [10:45:34] | | [10:45:34] ======================================= [10:45:34] [10:45:34] [10:45:34] [10:45:34] * Connecting to MySQL: Success [10:45:35] [10:45:35] [10:45:35] -----------------------GAMEMODE LOADING----------------------- [10:45:35] ------------- Gamemode created by: Stefantjuh97 -------------- [10:45:35] --------------- Email: Stefantjuh97@gmail.com ---------------- [10:45:35] -----------------------GAMEMODE LOADED----------------------- [10:45:35] [10:45:35] [10:45:35] Number of vehicle models: 0 [10:45:35] [System] Faction 1 with faction name: Los Santos Police Department spawned. [10:45:35] [System] Faction 2 with faction name: Los Santos Emergency Services spawned. [10:45:35] [System] Faction 3 with faction name: Federal Bureau of Investigations spawned. [10:45:35] [System] Faction 4 with faction name: Cable News Network spawned. [10:45:35] [System] Faction 5 with faction name: Taxi Company spawned. [10:45:37] Incoming connection: 25.137.80.58:53059 [10:45:37] [join] Danny_Williams has joined the server (0:25.137.80.58)
stock InitFactions()
{
new query[400];
for(new id; id < MAX_FACTIONS; id++) // Goes through all the slots, looking for the data
{
format(query, sizeof(query), "SELECT * FROM `Factions` WHERE `FactionID` = %d", id); // Selects all the information from the table
mysql_function_query(connectionHandle, query, true, "LoadFactionsCallback", "d", id);
}
return 1;
}
stock InitVehicles()
{
new query[400];
for(new id; id < MAX_VEHICLES; id++) // Goes through all the slots, looking for the data
{
format(query, sizeof(query), "SELECT * FROM `Vehicles` WHERE `CarFileID` = %d", id); // Selects all the information from the table
mysql_function_query(connectionHandle, query, true, "LoadVehiclesCallback", "d", id);
}
return 1;
}
stock InitHouses()
{
new query[400];
for(new id; id < MAX_HOUSES; id++) // Goes through all the slots, looking for the data
{
format(query, sizeof(query), "SELECT * FROM `Houses` WHERE `HouseID` = %d", id); // Selects all the information from the table
mysql_function_query(connectionHandle, query, true, "LoadHousesCallback", "d", id);
}
return 1;
}
[10:51:42] Passing query SELECT * FROM `Vehicles` WHERE `CarFileID` = 0 | d [10:51:42] ProcessQueryThread(LoadVehiclesCallback) - Query was successful. (SELECT * FROM `Vehicles` WHERE `CarFileID` = 0) [10:51:42] ProcessQueryThread(LoadVehiclesCallback) - Data caching enabled. [10:51:42] CMySQLHandler::StoreResult() - Result was stored. [10:51:42] CMySQLHandler::FreeResult() - Result was successfully free'd. [10:51:42] CMySQLHandler::ProcessQueryThread() - Data is getting passed to ->ProcessTick() [10:51:42] LoadVehiclesCallback(d) - Threaded function called. [10:51:42] >> cache_get_data( Connection handle: 1 ) [10:51:42] ProcessTick() - The cache has been cleared. [10:51:42] Passing query SELECT * FROM `Vehicles` WHERE `CarFileID` = 1 | d [10:51:42] ProcessQueryThread(LoadVehiclesCallback) - Query was successful. (SELECT * FROM `Vehicles` WHERE `CarFileID` = 1) [10:51:42] ProcessQueryThread(LoadVehiclesCallback) - Data caching enabled. [10:51:42] CMySQLHandler::StoreResult() - Result was stored. [10:51:42] CMySQLHandler::FreeResult() - Result was successfully free'd. [10:51:42] CMySQLHandler::ProcessQueryThread() - Data is getting passed to ->ProcessTick() [10:51:42] LoadVehiclesCallback(d) - Threaded function called. [10:51:42] >> cache_get_data( Connection handle: 1 ) [10:51:42] ProcessTick() - The cache has been cleared. [10:51:42] Passing query SELECT * FROM `Vehicles` WHERE `CarFileID` = 2 | d [10:51:42] ProcessQueryThread(LoadVehiclesCallback) - Query was successful. (SELECT * FROM `Vehicles` WHERE `CarFileID` = 2) [10:51:42] ProcessQueryThread(LoadVehiclesCallback) - Data caching enabled. [10:51:42] CMySQLHandler::StoreResult() - Result was stored. [10:51:42] CMySQLHandler::FreeResult() - Result was successfully free'd. [10:51:42] CMySQLHandler::ProcessQueryThread() - Data is getting passed to ->ProcessTick() [10:51:42] LoadVehiclesCallback(d) - Threaded function called. [10:51:42] >> cache_get_data( Connection handle: 1 ) [10:51:42] ProcessTick() - The cache has been cleared. [10:51:42] Passing query SELECT * FROM `Vehicles` WHERE `CarFileID` = 3 | d [10:51:42] ProcessQueryThread(LoadVehiclesCallback) - Query was successful. (SELECT * FROM `Vehicles` WHERE `CarFileID` = 3) [10:51:42] ProcessQueryThread(LoadVehiclesCallback) - Data caching enabled. [10:51:42] CMySQLHandler::StoreResult() - Result was stored. [10:51:42] CMySQLHandler::FreeResult() - Result was successfully free'd. [10:51:42] CMySQLHandler::ProcessQueryThread() - Data is getting passed to ->ProcessTick() [10:51:42] LoadVehiclesCallback(d) - Threaded function called. [10:51:42] >> cache_get_data( Connection handle: 1 ) [10:51:42] ProcessTick() - The cache has been cleared. [10:51:42] Passing query SELECT * FROM `Vehicles` WHERE `CarFileID` = 4 | d [10:51:42] ProcessQueryThread(LoadVehiclesCallback) - Query was successful. (SELECT * FROM `Vehicles` WHERE `CarFileID` = 4) [10:51:42] ProcessQueryThread(LoadVehiclesCallback) - Data caching enabled. [10:51:42] CMySQLHandler::StoreResult() - Result was stored. [10:51:42] CMySQLHandler::FreeResult() - Result was successfully free'd. [10:51:42] CMySQLHandler::ProcessQueryThread() - Data is getting passed to ->ProcessTick() [10:51:42] LoadVehiclesCallback(d) - Threaded function called. [10:51:42] >> cache_get_data( Connection handle: 1 ) [10:51:42] ProcessTick() - The cache has been cleared. [10:51:42] Passing query SELECT * FROM `Vehicles` WHERE `CarFileID` = 5 | d [10:51:42] ProcessQueryThread(LoadVehiclesCallback) - Query was successful. (SELECT * FROM `Vehicles` WHERE `CarFileID` = 5) [10:51:42] ProcessQueryThread(LoadVehiclesCallback) - Data caching enabled. [10:51:42] CMySQLHandler::StoreResult() - Result was stored. [10:51:42] CMySQLHandler::FreeResult() - Result was successfully free'd. [10:51:42] CMySQLHandler::ProcessQueryThread() - Data is getting passed to ->ProcessTick() [10:51:42] LoadVehiclesCallback(d) - Threaded function called. [10:51:42] >> cache_get_data( Connection handle: 1 ) [10:51:42] ProcessTick() - The cache has been cleared. [10:51:42] Passing query SELECT * FROM `Vehicles` WHERE `CarFileID` = 6 | d [10:51:42] ProcessQueryThread(LoadVehiclesCallback) - Query was successful. (SELECT * FROM `Vehicles` WHERE `CarFileID` = 6) [10:51:42] ProcessQueryThread(LoadVehiclesCallback) - Data caching enabled. [10:51:42] CMySQLHandler::StoreResult() - Result was stored. [10:51:42] CMySQLHandler::FreeResult() - Result was successfully free'd. [10:51:42] CMySQLHandler::ProcessQueryThread() - Data is getting passed to ->ProcessTick() [10:51:42] LoadVehiclesCallback(d) - Threaded function called. [10:51:42] >> cache_get_data( Connection handle: 1 ) [10:51:42] ProcessTick() - The cache has been cleared. [10:51:42] Passing query SELECT * FROM `Vehicles` WHERE `CarFileID` = 7 | d [10:51:42] ProcessQueryThread(LoadVehiclesCallback) - Query was successful. (SELECT * FROM `Vehicles` WHERE `CarFileID` = 7) [10:51:42] ProcessQueryThread(LoadVehiclesCallback) - Data caching enabled. [10:51:42] CMySQLHandler::StoreResult() - Result was stored. [10:51:42] CMySQLHandler::FreeResult() - Result was successfully free'd. [10:51:42] CMySQLHandler::ProcessQueryThread() - Data is getting passed to ->ProcessTick() [10:51:42] LoadVehiclesCallback(d) - Threaded function called. [10:51:42] >> cache_get_data( Connection handle: 1 ) [10:51:42] ProcessTick() - The cache has been cleared.
[10:52:04] ProcessTick() - The cache has been cleared. [10:52:04] Passing query SELECT * FROM `Houses` WHERE `HouseID` = 1 | d [10:52:04] ProcessQueryThread(LoadHousesCallback) - Query was successful. (SELECT * FROM `Houses` WHERE `HouseID` = 1) [10:52:04] ProcessQueryThread(LoadHousesCallback) - Data caching enabled. [10:52:04] CMySQLHandler::StoreResult() - Result was stored. [10:52:04] CMySQLHandler::FreeResult() - Result was successfully free'd. [10:52:04] CMySQLHandler::ProcessQueryThread() - Data is getting passed to ->ProcessTick() [10:52:04] LoadHousesCallback(d) - Threaded function called. [10:52:04] >> cache_get_data( Connection handle: 1 ) [10:52:04] ProcessTick() - The cache has been cleared. [10:52:04] Passing query SELECT * FROM `Houses` WHERE `HouseID` = 2 | d [10:52:04] ProcessQueryThread(LoadHousesCallback) - Query was successful. (SELECT * FROM `Houses` WHERE `HouseID` = 2) [10:52:04] ProcessQueryThread(LoadHousesCallback) - Data caching enabled. [10:52:04] CMySQLHandler::StoreResult() - Result was stored. [10:52:04] CMySQLHandler::FreeResult() - Result was successfully free'd. [10:52:04] CMySQLHandler::ProcessQueryThread() - Data is getting passed to ->ProcessTick() [10:52:04] LoadHousesCallback(d) - Threaded function called. [10:52:04] >> cache_get_data( Connection handle: 1 ) [10:52:04] ProcessTick() - The cache has been cleared. [10:52:04] Passing query SELECT * FROM `Houses` WHERE `HouseID` = 3 | d [10:52:04] ProcessQueryThread(LoadHousesCallback) - Query was successful. (SELECT * FROM `Houses` WHERE `HouseID` = 3) [10:52:04] ProcessQueryThread(LoadHousesCallback) - Data caching enabled. [10:52:04] CMySQLHandler::StoreResult() - Result was stored. [10:52:04] CMySQLHandler::FreeResult() - Result was successfully free'd. [10:52:04] CMySQLHandler::ProcessQueryThread() - Data is getting passed to ->ProcessTick() [10:52:04] LoadHousesCallback(d) - Threaded function called. [10:52:04] >> cache_get_data( Connection handle: 1 ) [10:52:04] ProcessTick() - The cache has been cleared. [10:52:04] Passing query SELECT * FROM `Houses` WHERE `HouseID` = 4 | d [10:52:04] ProcessQueryThread(LoadHousesCallback) - Query was successful. (SELECT * FROM `Houses` WHERE `HouseID` = 4) [10:52:04] ProcessQueryThread(LoadHousesCallback) - Data caching enabled. [10:52:04] CMySQLHandler::StoreResult() - Result was stored. [10:52:04] CMySQLHandler::FreeResult() - Result was successfully free'd. [10:52:04] CMySQLHandler::ProcessQueryThread() - Data is getting passed to ->ProcessTick() [10:52:04] LoadHousesCallback(d) - Threaded function called. [10:52:04] >> cache_get_data( Connection handle: 1 ) [10:52:04] ProcessTick() - The cache has been cleared. [10:52:04] Passing query SELECT * FROM `Houses` WHERE `HouseID` = 5 | d [10:52:04] ProcessQueryThread(LoadHousesCallback) - Query was successful. (SELECT * FROM `Houses` WHERE `HouseID` = 5) [10:52:04] ProcessQueryThread(LoadHousesCallback) - Data caching enabled. [10:52:04] CMySQLHandler::StoreResult() - Result was stored. [10:52:04] CMySQLHandler::FreeResult() - Result was successfully free'd. [10:52:04] CMySQLHandler::ProcessQueryThread() - Data is getting passed to ->ProcessTick() [10:52:04] LoadHousesCallback(d) - Threaded function called. [10:52:04] >> cache_get_data( Connection handle: 1 ) [10:52:04] ProcessTick() - The cache has been cleared. [10:52:04] Passing query SELECT * FROM `Houses` WHERE `HouseID` = 6 | d [10:52:04] ProcessQueryThread(LoadHousesCallback) - Query was successful. (SELECT * FROM `Houses` WHERE `HouseID` = 6) [10:52:04] ProcessQueryThread(LoadHousesCallback) - Data caching enabled. [10:52:04] CMySQLHandler::StoreResult() - Result was stored. [10:52:04] CMySQLHandler::FreeResult() - Result was successfully free'd. [10:52:04] CMySQLHandler::ProcessQueryThread() - Data is getting passed to ->ProcessTick() [10:52:04] LoadHousesCallback(d) - Threaded function called. [10:52:04] >> cache_get_data( Conne
[10:51:41] >> mysql_query_callback( Connection handle: 1 )
public OnPlayerConnect(playerid)
{
FadePlayerConnect(playerid);
pTeleporting[playerid]= 0;
//=================SPEEDO================
speed[playerid] = TextDrawCreate(460.000000, 370.000000, "_");
TextDrawBackgroundColor(speed[playerid], 255);
TextDrawFont(speed[playerid], 1);
TextDrawLetterSize(speed[playerid], 0.469999, 1.500000);
TextDrawColor(speed[playerid], -1);
TextDrawSetOutline(speed[playerid], 1);
TextDrawSetProportional(speed[playerid], 1);
td_fuel[playerid] = TextDrawCreate(459.000000, 385.000000, "_");
TextDrawBackgroundColor(td_fuel[playerid], 255);
TextDrawFont(td_fuel[playerid], 1);
TextDrawLetterSize(td_fuel[playerid], 0.469900, 1.500000);
TextDrawColor(td_fuel[playerid], -1);
TextDrawSetOutline(td_fuel[playerid], 1);
TextDrawSetProportional(td_fuel[playerid], 1);
td_vhealth[playerid] = TextDrawCreate(460.000000, 400.000000, "_");
TextDrawBackgroundColor(td_vhealth[playerid], 255);
TextDrawFont(td_vhealth[playerid], 1);
TextDrawLetterSize(td_vhealth[playerid], 0.469900, 1.500000);
TextDrawColor(td_vhealth[playerid], -1);
TextDrawSetOutline(td_vhealth[playerid], 1);
TextDrawSetProportional(td_vhealth[playerid], 1);
//=================SCORE================
TName[playerid] = TextDrawCreate(190.000000, 129.000000, "");
TextDrawBackgroundColor(TName[playerid], 255);
TextDrawFont(TName[playerid], 1);
TextDrawLetterSize(TName[playerid], 0.529999, 2.200000);
TextDrawColor(TName[playerid], 65535);
TextDrawSetOutline(TName[playerid], 1);
TextDrawSetProportional(TName[playerid], 1);
Good[playerid] = TextDrawCreate(190.000000, 175.000000, "");
TextDrawBackgroundColor(Good[playerid], 255);
TextDrawFont(Good[playerid], 1);
TextDrawLetterSize(Good[playerid], 0.529900, 2.200000);
TextDrawColor(Good[playerid], 16711935);
TextDrawSetOutline(Good[playerid], 1);
TextDrawSetProportional(Good[playerid], 1);
Wrong[playerid] = TextDrawCreate(190.000000, 206.000000, "");
TextDrawBackgroundColor(Wrong[playerid], 255);
TextDrawFont(Wrong[playerid], 1);
TextDrawLetterSize(Wrong[playerid], 0.529900, 2.200000);
TextDrawColor(Wrong[playerid], -16776961);
TextDrawSetOutline(Wrong[playerid], 1);
TextDrawSetProportional(Wrong[playerid], 1);
TextDrawShowForPlayer(playerid, Text:BGBox);
TextDrawShowForPlayer(playerid, Text:Titleline);
TextDrawShowForPlayer(playerid, Text:Servertitle);
TextDrawShowForPlayer(playerid, Text:LLine);
TextDrawShowForPlayer(playerid, Text:LLine1);
TextDrawShowForPlayer(playerid, Text:LLine2);
TextDrawShowForPlayer(playerid, Text:Copyright);
TextDrawShowForPlayer(playerid, Text:TDVersion);
TextDrawShowForPlayer(playerid, Text:Loading);
SetPlayerColor(playerid, GREY);
SetPlayerCamera(playerid, 1415.0320, -1749.1689, 29.9612, 1415.7621, -1748.4803, 29.7203, false);
TogglePlayerSpectating(playerid, true);
GetPlayerIp(playerid, PlayerIP[playerid], 16);
new query[2000];
format(query, sizeof(query), "SELECT * FROM `Bans` WHERE `Username` = '%s' OR `Ipaddress` = '%s'", GetName(playerid), PlayerIP[playerid]);
mysql_function_query(connectionHandle, query, true, "BansCallback", "d", playerid);
//TextDrawShowForPlayer(playerid, Text:Loading);
PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0);
//ASGH carpark
RemoveBuildingForPlayer(playerid, 780, -209.1641, 1005.5625, 18.1797, 0.25);
RemoveBuildingForPlayer(playerid, 5929, 1230.8906, -1337.9844, 12.5391, 0.25);
RemoveBuildingForPlayer(playerid, 739, 1231.1406, -1341.8516, 12.7344, 0.25);
RemoveBuildingForPlayer(playerid, 739, 1231.1406, -1328.0938, 12.7344, 0.25);
RemoveBuildingForPlayer(playerid, 739, 1231.1406, -1356.2109, 12.7344, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1222.6641, -1374.6094, 12.2969, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1222.6641, -1356.5547, 12.2969, 0.25);
RemoveBuildingForPlayer(playerid, 1297, 1231.6406, -1389.8672, 15.6719, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1240.9219, -1374.6094, 12.2969, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1240.9219, -1356.5547, 12.2969, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1222.6641, -1335.0547, 12.2969, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1222.6641, -1317.7422, 12.2969, 0.25);
RemoveBuildingForPlayer(playerid, 5812, 1230.8906, -1337.9844, 12.5391, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1240.9219, -1335.0547, 12.2969, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1240.9219, -1317.7422, 12.2969, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1222.6641, -1300.9219, 12.2969, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1240.9219, -1300.9219, 12.2969, 0.25);
//PD
RemoveBuildingForPlayer(playerid, 1266, 1538.5234, -1609.8047, 19.8438, 0.25);
RemoveBuildingForPlayer(playerid, 4229, 1597.9063, -1699.7500, 30.2109, 0.25);
RemoveBuildingForPlayer(playerid, 4230, 1597.9063, -1699.7500, 30.2109, 0.25);
RemoveBuildingForPlayer(playerid, 1260, 1538.5234, -1609.8047, 19.8438, 0.25);
Reset(playerid);
return 1;
}
new query[128];
format(query, sizeof(query), "SELECT * FROM `Bans` WHERE `Username` = '%s' OR `Ipaddress` = '%s'", GetName(playerid), PlayerIP[playerid]);
mysql_function_query(connectionHandle, query, true, "BansCallback", "d", playerid);
stock InitFactions()
{
mysql_function_query(connectionHandle, "SELECT * FROM `Factions`", true, "LoadFactionsCallback", "d", id); // Select all data in Factions table
}
forward LoadFactionsCallback(); public LoadFactionsCallback()
{
new
rows,
fields;
cache_get_data(rows, fields); // Get mysql data rows
if(rows == 0) return print("Error -> empty database!");
if(rows > MAX_FACTIONS) return print("Error -> too many data row!");
for(new id; id < MAX_FACTIONS; id++)
{
blabla[id][FactionID] = cache_get_row_int(id, 0);
blabla[id][bla2] = cache_get_row_int(id, 1);
blabla[id][bla3] = cache_get_row_float(id, 2);
blabla[id][bla4] = cache_get_row_float(id, 3);
}
return 0;
}
Factions are obviously loaded. Server crashed on player connect.
|
public OnPlayerConnect(playerid)
{
FadePlayerConnect(playerid);
print("Faded Player");
pTeleporting[playerid]= 0;
//=================SPEEDO================
speed[playerid] = TextDrawCreate(460.000000, 370.000000, "_");
TextDrawBackgroundColor(speed[playerid], 255);
TextDrawFont(speed[playerid], 1);
TextDrawLetterSize(speed[playerid], 0.469999, 1.500000);
TextDrawColor(speed[playerid], -1);
TextDrawSetOutline(speed[playerid], 1);
TextDrawSetProportional(speed[playerid], 1);
td_fuel[playerid] = TextDrawCreate(459.000000, 385.000000, "_");
TextDrawBackgroundColor(td_fuel[playerid], 255);
TextDrawFont(td_fuel[playerid], 1);
TextDrawLetterSize(td_fuel[playerid], 0.469900, 1.500000);
TextDrawColor(td_fuel[playerid], -1);
TextDrawSetOutline(td_fuel[playerid], 1);
TextDrawSetProportional(td_fuel[playerid], 1);
td_vhealth[playerid] = TextDrawCreate(460.000000, 400.000000, "_");
TextDrawBackgroundColor(td_vhealth[playerid], 255);
TextDrawFont(td_vhealth[playerid], 1);
TextDrawLetterSize(td_vhealth[playerid], 0.469900, 1.500000);
TextDrawColor(td_vhealth[playerid], -1);
TextDrawSetOutline(td_vhealth[playerid], 1);
TextDrawSetProportional(td_vhealth[playerid], 1);
//=================SCORE================
TName[playerid] = TextDrawCreate(190.000000, 129.000000, "");
TextDrawBackgroundColor(TName[playerid], 255);
TextDrawFont(TName[playerid], 1);
TextDrawLetterSize(TName[playerid], 0.529999, 2.200000);
TextDrawColor(TName[playerid], 65535);
TextDrawSetOutline(TName[playerid], 1);
TextDrawSetProportional(TName[playerid], 1);
Good[playerid] = TextDrawCreate(190.000000, 175.000000, "");
TextDrawBackgroundColor(Good[playerid], 255);
TextDrawFont(Good[playerid], 1);
TextDrawLetterSize(Good[playerid], 0.529900, 2.200000);
TextDrawColor(Good[playerid], 16711935);
TextDrawSetOutline(Good[playerid], 1);
TextDrawSetProportional(Good[playerid], 1);
Wrong[playerid] = TextDrawCreate(190.000000, 206.000000, "");
TextDrawBackgroundColor(Wrong[playerid], 255);
TextDrawFont(Wrong[playerid], 1);
TextDrawLetterSize(Wrong[playerid], 0.529900, 2.200000);
TextDrawColor(Wrong[playerid], -16776961);
TextDrawSetOutline(Wrong[playerid], 1);
TextDrawSetProportional(Wrong[playerid], 1);
print("Created textdraws successfully. Now showing them");
TextDrawShowForPlayer(playerid, Text:BGBox);
TextDrawShowForPlayer(playerid, Text:Titleline);
TextDrawShowForPlayer(playerid, Text:Servertitle);
TextDrawShowForPlayer(playerid, Text:LLine);
TextDrawShowForPlayer(playerid, Text:LLine1);
TextDrawShowForPlayer(playerid, Text:LLine2);
TextDrawShowForPlayer(playerid, Text:Copyright);
TextDrawShowForPlayer(playerid, Text:TDVersion);
TextDrawShowForPlayer(playerid, Text:Loading);
print("Showed textdraws successfully");
SetPlayerColor(playerid, GREY);
SetPlayerCamera(playerid, 1415.0320, -1749.1689, 29.9612, 1415.7621, -1748.4803, 29.7203, false);
TogglePlayerSpectating(playerid, true);
print("Set player colour and camera, and toggled spectating");
GetPlayerIp(playerid, PlayerIP[playerid], 16);
print("Stored player IP in PlayerIP variable. Now preparing a query");
new query[128];
format(query, sizeof(query), "SELECT * FROM `Bans` WHERE `Username` = '%s' OR `Ipaddress` = '%s'", GetName(playerid), PlayerIP[playerid]);
print("Formatted query successfully");
mysql_function_query(connectionHandle, query, true, "BansCallback", "d", playerid);
print("mysql_function_query has been done");
//TextDrawShowForPlayer(playerid, Text:Loading);
PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0);
//ASGH carpark
RemoveBuildingForPlayer(playerid, 780, -209.1641, 1005.5625, 18.1797, 0.25);
RemoveBuildingForPlayer(playerid, 5929, 1230.8906, -1337.9844, 12.5391, 0.25);
RemoveBuildingForPlayer(playerid, 739, 1231.1406, -1341.8516, 12.7344, 0.25);
RemoveBuildingForPlayer(playerid, 739, 1231.1406, -1328.0938, 12.7344, 0.25);
RemoveBuildingForPlayer(playerid, 739, 1231.1406, -1356.2109, 12.7344, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1222.6641, -1374.6094, 12.2969, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1222.6641, -1356.5547, 12.2969, 0.25);
RemoveBuildingForPlayer(playerid, 1297, 1231.6406, -1389.8672, 15.6719, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1240.9219, -1374.6094, 12.2969, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1240.9219, -1356.5547, 12.2969, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1222.6641, -1335.0547, 12.2969, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1222.6641, -1317.7422, 12.2969, 0.25);
RemoveBuildingForPlayer(playerid, 5812, 1230.8906, -1337.9844, 12.5391, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1240.9219, -1335.0547, 12.2969, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1240.9219, -1317.7422, 12.2969, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1222.6641, -1300.9219, 12.2969, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1240.9219, -1300.9219, 12.2969, 0.25);
//PD
RemoveBuildingForPlayer(playerid, 1266, 1538.5234, -1609.8047, 19.8438, 0.25);
RemoveBuildingForPlayer(playerid, 4229, 1597.9063, -1699.7500, 30.2109, 0.25);
RemoveBuildingForPlayer(playerid, 4230, 1597.9063, -1699.7500, 30.2109, 0.25);
RemoveBuildingForPlayer(playerid, 1260, 1538.5234, -1609.8047, 19.8438, 0.25);
print("Removed some buildings for player");
Reset(playerid);
printf("End of OnPlayerConnect(%d)", playerid);
return 1;
}
Do not call for loop mysql_function_query!
Try: pawn Код:
|
I don't think factions are problem.
![]() Factions are obviously loaded. Server crashed on player connect. |
public LoadCallback(playerid)
{
//TextDrawHideForPlayer(playerid, Text:BGBox);
//TextDrawHideForPlayer(playerid, Text:Loading);
new
rows,
fields;
cache_get_data(rows, fields);
if(rows == 1)
{
new temp[100];
cache_get_row(0, 0, temp); // #0 = #1 in the DB
Player[playerid][UserID] = strval(temp);
cache_get_row(0, 2, Player[playerid][Password]);
cache_get_row(0, 3, Player[playerid][LastIP]);
cache_get_row(0, 4, temp);
Player[playerid][Adminlevel] = strval(temp);
cache_get_row(0, 5, temp);
Player[playerid][Money] = strval(temp);
cache_get_row(0, 6, temp);
Player[playerid][RegTime] = strval(temp);
cache_get_row(0, 7, temp);
Player[playerid][LastOn] = strval(temp);
cache_get_row(0, 8, temp);
Player[playerid][Level] = strval(temp);
cache_get_row(0, 9, temp);
Player[playerid][Gender] = strval(temp);
cache_get_row(0, 10, temp);
Player[playerid][Age] = strval(temp);
cache_get_row(0, 11, temp);
Player[playerid][Health] = floatstr(temp);
cache_get_row(0, 12, temp);
Player[playerid][Armour] = floatstr(temp);
cache_get_row(0, 13, temp);
Player[playerid][Skin] = strval(temp);
cache_get_row(0, 14, Player[playerid][Country]);
cache_get_row(0, 15, temp);
Player[playerid][Test] = strval(temp);
cache_get_row(0, 16, temp);
Player[playerid][Faction] = strval(temp);
cache_get_row(0, 17, temp);
Player[playerid][FactionRank] = strval(temp);
cache_get_row(0, 18, Player[playerid][FactionRankName]);
cache_get_row(0, 19, temp);
Player[playerid][PrisonSelect] = strval(temp);
cache_get_row(0, 20, temp);
Player[playerid][PrisonTime] = strval(temp);
cache_get_row(0, 21, temp);
Player[playerid][AdminPrisonCount] = strval(temp);
cache_get_row(0, 22, temp);
Player[playerid][SecondsLoggedIn] = strval(temp);
cache_get_row(0, 23, temp);
Player[playerid][PlayingHours] = strval(temp);
cache_get_row(0, 24, temp);
Player[playerid][AdminCode] = strval(temp);
cache_get_row(0, 25, temp);
Player[playerid][PhoneN] = strval(temp);
cache_get_row(0, 26, temp);
Player[playerid][PhoneCredit] = strval(temp);
cache_get_row(0, 27, temp);
Player[playerid][PhoneBook] = strval(temp);
cache_get_row(0, 28, temp);
Player[playerid][House] = strval(temp);
clearPlayerChat(playerid);
SPD(playerid, DIALOG_AUTHENTICATION);
TextDrawHideForPlayer(playerid, Text:BGBox);
TextDrawHideForPlayer(playerid, Text:Loading);
}
else if(rows == 0)
{
clearPlayerChat(playerid);
new playernamesplit[3][MAX_PLAYER_NAME], Name[MAX_PLAYER_NAME];
GetPlayerName(playerid, Name, sizeof(Name));
split(Name, playernamesplit, '_');
if (!strlen(playernamesplit[0]) || !strlen(playernamesplit[1]))
{
KickWithMessage(playerid, COLOR_WHITE, "Unfortunately, your name is not in the proper format! Please use the format of "#COL_EMB_LIGHTBLUE"\"Firstname_Lastname\""#COL_EMB_WHITE".");
}
else
{
SPD(playerid, DIALOG_REGISTER);
}
}
else
{
clearPlayerChat(playerid);
KickWithMessage(playerid, COLOR_WHITE, "There was a "#COL_EMB_RED"fatal error "#COL_EMB_WHITE"during registration! Please contact a developer.");
}
return 1;
}
stock InitFactions()
{
mysql_function_query(connectionHandle, "SELECT * FROM `Factions`", true, "LoadFactionsCallback", "d", id); // Select all data in Factions table
}
forward LoadFactionsCallback(); public LoadFactionsCallback()
{
new
rows,
fields;
cache_get_data(rows, fields); // Get mysql data rows
if(rows == 0) return print("Error -> empty database!");
if(rows > MAX_FACTIONS) return print("Error -> too many data row!");
for(new id; id < MAX_FACTIONS && id < rows; id++)
{
blabla[id][FactionID] = cache_get_row_int(id, 0);
blabla[id][bla2] = cache_get_row_int(id, 1);
blabla[id][bla3] = cache_get_row_float(id, 2);
blabla[id][bla4] = cache_get_row_float(id, 3);
}
return 0;
}