// This is the timer that runs for every player who's in jail public UnjailPlayer(playerid) { new JailMsg[20]; // Check if the player is allowed to leave yet if (APlayerData[playerid][PlayerJailed] == 0) { // Set the player in the normal world SetPlayerVirtualWorld(playerid, 0); // Set player interior to the outside SetPlayerInterior(playerid, 0); // Put the player outside the jail (he should spawn at the location where he spawned after login or after choosing a rescue-point) SpawnPlayer(playerid); // Also, kill the jailtimer KillTimer(APlayerData[playerid][PlayerJailedTimer]); } else { // Show the remaining jailtime (only if the remaining time is below 60 seconds) if (APlayerData[playerid][PlayerJailed] < 60) { format(JailMsg, 20, TXT_JailTimer, APlayerData[playerid][PlayerJailed]); new RouteText[55]; format(RouteText, 55, "%s", JailMsg, " "); TextDrawSetString(APlayerData[playerid][MissionText], RouteText); //GameTextForPlayer(playerid, JailMsg, 750, 4); } // Decrease the jailtime by 1 second APlayerData[playerid][PlayerJailed] = APlayerData[playerid][PlayerJailed] - 1; } }
#define TXT_JailTimer "~w~Time Remaining: ~r~%i~w~"
// Show the remaining jailtime (only if the remaining time is below 60 seconds) if (APlayerData[playerid][PlayerJailed] < 60)
#define TXT_JailTimer "~w~Time Remaining: ~r~%i~w~"
format(JailMsg, 20, "~w~Time Remaining: ~r~%i~w~", APlayerData[playerid][PlayerJailed]);
you can't just define it
Код:
#define TXT_JailTimer "~w~Time Remaining: ~r~%i~w~" pawn Код:
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public UnjailPlayer(playerid)
{
new JailMsg[20];
if (APlayerData[playerid][PlayerJailed] == 0)
{
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
SpawnPlayer(playerid);
KillTimer(APlayerData[playerid][PlayerJailedTimer]);
}
else
{
if (APlayerData[playerid][PlayerJailed] < 60)
{
format(JailMsg, 20, TXT_JailTimer, APlayerData[playerid][PlayerJailed]);
TextDrawSetString(APlayerData[playerid][MissionText], JailMsg);
}
APlayerData[playerid][PlayerJailed] --;
}
return 1;
}
// This is the timer that runs for every player who's in jail public UnjailPlayer(playerid) { new JailMsg[20]; // Check if the player is allowed to leave yet if (APlayerData[playerid][PlayerJailed] == 0) { // Set the player in the normal world SetPlayerVirtualWorld(playerid, 0); // Set player interior to the outside SetPlayerInterior(playerid, 0); // Put the player outside the jail (he should spawn at the location where he spawned after login or after choosing a rescue-point) SpawnPlayer(playerid); // Also, kill the jailtimer KillTimer(APlayerData[playerid][PlayerJailedTimer]); } else { // Show the remaining jailtime (only if the remaining time is below 60 seconds) if (APlayerData[playerid][PlayerJailed] < 60) { format(JailMsg, 20, "%s~w~Time Remaining:~r~%i~w~", APlayerData[playerid][PlayerJailed]); new RouteText[255]; format(RouteText, 255, "%s", JailMsg, " "); TextDrawSetString(APlayerData[playerid][MissionText], RouteText); //GameTextForPlayer(playerid, JailMsg, 750, 4); } // Decrease the jailtime by 1 second APlayerData[playerid][PlayerJailed] = APlayerData[playerid][PlayerJailed] - 1; } }