dynamic cp issue - Printable Version
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dynamic cp issue -
BossZk - 09.05.2013
The issue is that the dynamic cp is working perfectly fine for the position I set it for, but it isn't showing up, instead it shows up underneath the map, here are some pics to show you guys what i mean (you can look at the mini-map which shows that the checkpoint is at my level or not)
Re: dynamic cp issue -
RajatPawar - 09.05.2013
1) You have sobiet - you'll
probably be getting a ban.
2) Just add the Z co - ords to every checkpoint's co - ordinates and see if it changes anything.
Re: dynamic cp issue -
BossZk - 09.05.2013
Quote:
Originally Posted by Rajat_Pawar
1) You have sobiet - you'll probably be getting a ban.
2) Just add the Z co - ords to every checkpoint's co - ordinates and see if it changes anything.
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1) its my server, so certainly not
2) If i change the Z co-ords on that checkpoint it stays there
Re: dynamic cp issue -
[KHK]Khalid - 09.05.2013
https://sampwiki.blast.hk/wiki/SetPlayerCheckpoint
Quote:
Originally Written by SAMP Wiki
Known Bug: Checkpoints created on server-created objects (CreateObject/CreatePlayerObject) will appear down on the 'real' ground, but will still function correctly. There is no fix available for this issue. A pickup can be used instead.
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Re: dynamic cp issue -
BossZk - 09.05.2013
Quote:
Originally Posted by [KHK]Khalid
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that explains it, thanks, on to a pickup i go
Re: dynamic cp issue -
RajatPawar - 09.05.2013
Or if you want something like a checkpoint, you can use object 19182 -

and then, SetObjectMaterial to red. Then detecting IsPlayerInRangeOfPoint..
Re: dynamic cp issue -
BossZk - 10.05.2013
Quote:
Originally Posted by Rajat_Pawar
Or if you want something like a checkpoint, you can use object 19182 -

and then, SetObjectMaterial to red. Then detecting IsPlayerInRangeOfPoint..
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Thanks man, that might come in handy aswell