SA-MP Forums Archive
SetObjectMaterial - Printable Version

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+--- Thread: SetObjectMaterial (/showthread.php?tid=435631)



SetObjectMaterial - radiobizza - 07.05.2013

Someone tells me how they use SetObjectMaterial


Re: SetObjectMaterial - BigGroter - 07.05.2013

https://sampwiki.blast.hk/wiki/SetObjectMaterial


Re: SetObjectMaterial - radiobizza - 07.05.2013

More explain i don't understand


Re: SetObjectMaterial - radiobizza - 07.05.2013

I read a tutorial and there tells me that I need "Texture" and here's my show:



Re: SetObjectMaterial - BigGroter - 07.05.2013

Please read this.
pawn Код:
SetObjectMaterial(objectid, materialinex, modelid, txdname, texturename, materialcolor);
pawn Код:
objectid    The ID of the object to change the texture of
materialindex   The material index on the object to change
modelid The modelid on which the replacement texture is located. Use 0 for alpha. Use -1 to change the material color without altering the texture.
txdname The name of the txd file which contains the replacement texture (use "none" if not required)
texturename The name of the texture to use as the replacement (use "none" if not required)
materialcolor   The object color to set, as an integer or hex in ARGB color format. Using 0 keeps the existing material color.
Example:
pawn Код:
SetObjectMaterial(myobject, 0, 19341, "egg_texts", "easter_egg01", 0xFFFFFFFF);



Re: SetObjectMaterial - Pottus - 07.05.2013

That won't show you what the textures are though (image), try using this map editor instead so you can see images of the textures. http://www.gtagarage.com/mods/show.php?id=1053


Re: SetObjectMaterial - radiobizza - 08.05.2013

Please tell me what are the things needed to use SetObjectMaterial. Takes object 964 and give me all the data to have an example


Re: SetObjectMaterial - radiobizza - 08.05.2013

Please