if (strcmp("/kill", cmdtext, true, 10) == 0)
{
new KillTime = GetTickCount();
if((KillTime - Kill[playerid]) > 300000)
{
SetPlayerHealth(playerid, 0);
Kill[playerid] = KillTime;
GameTextForPlayer(playerid, "~w~Grim Reaper~n~~r~Has Taken Your Soul!", 4500, 2);
}
return 1;
}
|
if (strcmp("/kill", cmdtext, true, 10) == 0) { format(string,sizeof(string),"You can not use /kill in %d hours",KillTime); SendClientMessage(playerid,0xFFFFFFAA,string); new KillTime = GetTickCount(); new string[64]; if((KillTime - Kill[playerid]) > 300000) { SetPlayerHealth(playerid, 0); Kill[playerid] = KillTime; GameTextForPlayer(playerid, "~w~Grim Reaper~n~~r~Has Taken Your Soul!", 4500, 2); } return 1; } |
Just put the formula there, like KillTime/1000.
new killtime = Kill[playerid] / 1000;
format(time, sizeof(time), "You can /kill in %i minutes and %i seconds", killtime / 60, killtime - ((killtime / 60) * 60));