CMD:a(playerid, params[]) { if(PlayerInfo[playerid][pAdminLevel] >= 1) { new name[24]; new string[300]; GetPlayerName(playerid, name, 24); format(string, sizeof(string), "[Admin Chat] %s [%d]: %s", name, playerid, string[1]); SendClientMessage(playerid, COLOR_WHITE, string); } return 1; }
CMD:a(playerid, params[])
{
if(PlayerInfo[playerid][pAdminLevel] >= 1)
{
new name[MAX_PLAYER_NAME];
new string[128];
GetPlayerName(playerid, name, 24);
format(string, sizeof(string), "[Admin Chat] %s [%d]: %s", name, playerid, string);
SendClientMessage(playerid, COLOR_WHITE, string);
}
return 1;
}
CMD:a(playerid, params[])
{
if(PlayerInfo[playerid][pAdminLevel] >= 1)
{
new name[24];
new string[300];
GetPlayerName(playerid, name, 24);
format(string, sizeof(string), "[Admin Chat] %s [%d]: %s", name, playerid, params);
for(new i = 0; i < MAX_PLAYERS; i++) if(PlayerInfo[i][pAdminLevel] > 0) SendClientMessage(i, COLOR_WHITE, string);
}
return 1;
}
public OnPlayerText(playerid, text[])
{
//if first char is '@' and player is admin...
if( text[0] == '@' && PlayerInfo[playerid][pAdminLevel] >= 1 )
{
new name[24];
new string[300];
GetPlayerName(playerid, name, 24);
format(string, sizeof(string), "[Admin Chat] %s [%d]: %s", name, playerid, text[1]);
for(new i=0; i < MAX_PLAYERS; ++i)//if you use foreach that is better
{
if( !IsPlayerConnected(i) )continue;
if( PlayerInfo[i][pAdminLevel] >= 1 )
{
SendClientMessage(i, COLOR_WHITE, string);
}
}
return 0;//return 0 so message isnt sent to normal chat
}
return 1;
}
Better option would be to use OnPlayerText.
In this example if an admin types "@ lets ban some players!"; Then just the message without the '@' will be sent to online admins. pawn Код:
|
public OnPlayerText(playerid, text[]) { new Rank[20]; if(!Playerchatoff[playerid]) { switch(GetPlayerScore(playerid)) { case 0 .. 10: format(Rank, sizeof(Rank),"[Trainee]"); case 11 .. 20: format(Rank, sizeof(Rank),"[Trainee 2]"); case 21 .. 30: format(Rank, sizeof(Rank),"[Solider]"); case 31 .. 40: format(Rank, sizeof(Rank),"[Solider Rank 2]"); case 41 .. 50: format(Rank, sizeof(Rank),"[Solider Rank 3]"); case 51 .. 60: format(Rank, sizeof(Rank),"[Corporal]"); case 61 .. 70: format(Rank, sizeof(Rank),"[Sargeant]"); case 71 .. 80: format(Rank, sizeof(Rank),"[Staff Sargeant]"); case 81 .. 90: format(Rank, sizeof(Rank),"[Major Of The Army]"); case 91 .. 100: format(Rank, sizeof(Rank),"[First Lieutenant]"); case 101 .. 110: format(Rank, sizeof(Rank),"[Second Lieutenant]"); case 111 .. 120: format(Rank, sizeof(Rank),"[Captain]"); case 121 .. 130: format(Rank, sizeof(Rank),"[Major]"); case 131 .. 140: format(Rank, sizeof(Rank),"[Lieutenant Colonel]"); case 141 .. 150: format(Rank, sizeof(Rank),"[Colonel]"); case 151 .. 160: format(Rank, sizeof(Rank),"[General]"); case 161 .. 170: format(Rank, sizeof(Rank),"[General Of The Army]"); case 171 .. 9999: format(Rank, sizeof(Rank),"[God Of War]"); } new ChatText[128], Nameasd[MAX_PLAYER_NAME]; GetPlayerName(playerid, Nameasd, MAX_PLAYER_NAME); format(ChatText, sizeof(ChatText),"{F3FF02}%s %s:{FFFFFF} %s", Rank, Nameasd, text); SendClientMessageToAll(-1, ChatText); } else { SendClientMessage(playerid, COLOR_RED, "<!>Your chat is toggled off! Type /togchat!"); } if( text[0] == '@' && PlayerInfo[playerid][pAdminLevel] >= 1 ) { new name[24]; new string[300]; GetPlayerName(playerid, name, 24); format(string, sizeof(string), "[Admin Chat] %s [%d]: %s", name, playerid, text[1]); for(new i=0; i < MAX_PLAYERS; ++i) { if( !IsPlayerConnected(i) )continue; if( PlayerInfo[i][pAdminLevel] >= 1 ) { SendClientMessage(i, COLOR_WHITE, string); } } return 0;//return 0 so message isnt sent to normal chat } return 0; }
public OnPlayerText(playerid, text[])
{
//if first char is '@' and player is admin...
if( text[0] == '@' && PlayerInfo[playerid][pAdminLevel] >= 1 )
{
new name[24];
new string[300];
GetPlayerName(playerid, name, 24);
format(string, sizeof(string), "[Admin Chat] %s [%d]: %s", name, playerid, text[1]);
for(new i=0; i < MAX_PLAYERS; ++i)//if you use foreach that is better
{
if( !IsPlayerConnected(i) )continue;
if( PlayerInfo[i][pAdminLevel] >= 1 )
{
SendClientMessage(i, COLOR_WHITE, string);
}
}
return 0;//return 0 so message isnt sent to normal chat
}
//your code here
return 1;
}