if(vehicleid >= CopVehicle[0] && vehicleid <= CopVehicle[6]) { if(PlayerInfo[playerid][pMember] != 1) { SendClientMessage(playerid, COLOR_WHITE,"You don't have the keys of this vehicle( Faction-vehicle)"); ClearAnimations(playerid); } }
CopVehicle[0] = AddStaticVehicle(477,1566.2892,-1615.8591,13.1186,270.1325,1,1); // cop car 1 CopVehicle[1] = AddStaticVehicle(477,1557.3464,-1615.8545,13.1397,270.2108,1,1); // cop car 2 CopVehicle[2] = AddStaticVehicle(477,1591.6287,-1606.2499,13.1367,180.9415,1,1); // cop car 3 CopVehicle[3] = AddStaticVehicle(477,1597.4304,-1606.0475,13.1902,181.4439,1,1); // cop car 4 CopVehicle[4] = AddStaticVehicle(477,1601.6312,-1630.6210,13.2421,91.8427,1,1); // cop car 5 CopVehicle[5] = AddStaticVehicle(477,1564.4960,-1631.6226,13.1129,88.9426,1,1); // cop car 6 new SirenC; for(new i=0; i<sizeof(CopVehicle); i++) { SirenC = CreateObject(19419, 10.0, 10.0, 10.0, 0, 0, 0); AttachObjectToVehicle(SirenC, CopVehicle[i], -0.039999, -0.469999, 0.669999, 0.000000, 0.000000, 0.000000);
Instead of ClearAnimations, try GetPlayerPos, then SetPlayerPos to the same point.
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new CopVehicle[10]
new SirenC
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
if(vehicleid >= CopVehicle[0] && vehicleid <= CopVehicle[6])
{
if(PlayerInfo[playerid][pMember] != 1)
{
new Float:x, Float:y, Float:y;
GetPlayerPos(playerid, x, y, z);
SetPlayerPos(playerid, x, y, z)
SendClientMessage(playerid, COLOR_WHITE, "You dont have the keys to this vehicle! (Faction Restricted)");
}
}
return 1;
}
public OnGameModeInit()
{
CopVehicle[0] = AddStaticVehicle(477,1566.2892,-1615.8591,13.1186,270.1325,1,1); // cop car 1
CopVehicle[1] = AddStaticVehicle(477,1557.3464,-1615.8545,13.1397,270.2108,1,1); // cop car 2
CopVehicle[2] = AddStaticVehicle(477,1591.6287,-1606.2499,13.1367,180.9415,1,1); // cop car 3
CopVehicle[3] = AddStaticVehicle(477,1597.4304,-1606.0475,13.1902,181.4439,1,1); // cop car 4
CopVehicle[4] = AddStaticVehicle(477,1601.6312,-1630.6210,13.2421,91.8427,1,1); // cop car 5
CopVehicle[5] = AddStaticVehicle(477,1564.4960,-1631.6226,13.1129,88.9426,1,1); // cop car 6
for(new i=0; i<sizeof(CopVehicle); i++)
{
SirenC = CreateObject(19419, 10.0, 10.0, 10.0, 0, 0, 0);
AttachObjectToVehicle(SirenC, CopVehicle[i], -0.039999, -0.469999, 0.669999, 0.000000, 0.000000, 0.000000);
}
return 1;
}
pawn Код:
pawn Код:
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new Float:x, Float:y, Float:y;
new Float:x, Float:y, Float:z;
Make sure that civilians don't accidentally get their pMember set to 1 somewhere. Just search for "PlayerInfo[playerid][pMember] = 1" (without quotation marks) and find out where this gets set. Also make sure that it gets set to 0 when they connect, before you load your data.
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PlayerInfo[playerid][pMember] = 0;
IsACopVehicle(carid)
{
for(new v = 0; v < sizeof(CopVehicle); v++)
{
if(carid == CopVehicle[v]) return 1;
}
return 0;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate == PLAYER_STATE_DRIVER)
{
new vehicleid = GetPlayerVehicleID(playerid);
if(IsACopVehicle(vehicleid))
{
if(PlayerInfo[playerid][pMember] != 1)
{
RemovePlayerFromVehicle(playerid);
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
SetPlayerPos(playerid, x, y, z);
SendClientMessage(playerid, COLOR_WHITE, "You dont have the keys to this vehicle! (Faction Restricted)");
}
}
}
return 1;
}
Try this:
pawn Код:
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CopVehicle[0] = AddStaticVehicle(477,1566.2892,-1615.8591,13.1186,270.1325,1,1); // cop car 1 CopVehicle[1] = AddStaticVehicle(477,1557.3464,-1615.8545,13.1397,270.2108,1,1); // cop car 2 CopVehicle[2] = AddStaticVehicle(477,1591.6287,-1606.2499,13.1367,180.9415,1,1); // cop car 3 CopVehicle[3] = AddStaticVehicle(477,1597.4304,-1606.0475,13.1902,181.4439,1,1); // cop car 4 CopVehicle[4] = AddStaticVehicle(477,1601.6312,-1630.6210,13.2421,91.8427,1,1); // cop car 5 CopVehicle[5] = AddStaticVehicle(477,1564.4960,-1631.6226,13.1129,88.9426,1,1); // cop car 6
stock IsACopVehicle(vehicleid) { switch(GetVehicleModel(vehicleid)) { case 477: return 1; } return 0; }
IsACopVehicle(carid)
{
for(new v = 0; v < sizeof(CopVehicle); v++) // This will loop through all your CopVehicles.
{
if(carid == CopVehicle[v]) return 1; // If the vehicleid is defined by CopVehicle, it will return 1.
}
return 0; // If it is not, it will return 0.
}