RoadBlock system -
[CG]Milito - 04.05.2013
RoadBlock System
What is this?
It's a simple roadblock system I created that allows you to create RoadBlocks in-game
Why did I create it?
I create it mainly because my internet was down and I was bored.
What are the commands?
* /Createrb - Creates a roadblock at the player's current position.
* /removerb - Removes the closest roadblock
* /deleterbs - Deletes all the roadblocks in the server.
Is this usefull?
I think so, this can be used in a RolePlay/CnR server.
SideNote: This took me around 7 minutes, so don't expect an ultra advanced script.
Re: RoadBlock system -
J4mmyHD - 05.05.2013
Needs Fixing, The Roadblock spawns in the ground.
Re: RoadBlock system -
Kontrol - 06.05.2013
Quote:
Originally Posted by J4mmyHD
Needs Fixing, The Roadblock spawns in the ground.
|
just +1 on the z co-ord have a play around. done forget its a float +1.5... +0.5
Re: RoadBlock system -
Pottus - 07.05.2013
Suggestions for some improvement
1) There is no need for rCreated in your enum initialize rObject entries to INVALID_OBJECT_ID
2) This code is written incorrectly it will always do one iteration
pawn Code:
for(new i = 0; i < sizeof(RoadBlockInfo); i++)
{
if(IsPlayerInRangeOfPoint(playerid,5.0,RoadBlockInfo[i][rX],RoadBlockInfo[i][rY],RoadBlockInfo[i][rZ]))
{
SendClientMessage(playerid,-1,"You have succesfully removed the closest roadblock");
DeleteClosestRB(playerid);
return 1;
}
else
{
SendClientMessage(playerid,-1,"You are not near to any roadblock!");
return 1;
}
}
return 1;
You need to do it like this
pawn Code:
for(new i = 0; i < sizeof(RoadBlockInfo); i++)
{
if(IsPlayerInRangeOfPoint(playerid,5.0,RoadBlockInfo[i][rX],RoadBlockInfo[i][rY],RoadBlockInfo[i][rZ]))
{
SendClientMessage(playerid,-1,"You have succesfully removed the closest roadblock");
DeleteClosestRB(playerid);
return 1;
}
}
SendClientMessage(playerid,-1,"You are not near to any roadblock!");
return 1;
3) Return the index of the road block when being created instead of returning 1 that way it can be referenced if needed return INVALID_ROAD_BLOCK if failed.... #define INVALID_ROAD_BLOCK (0xFFFF)
4) Provide an option to use incognito streamer dynamic objects instead of create object
pawn Code:
#define USE_STREAMER
#if defined USE_STREAMER
RoadBlockInfo[i][rObject] = CreateDynamicObject(973, x, y, z-0.9, 0, 0, Angle-90);
#else
RoadBlockInfo[i][rObject] = CreateObject(973, x, y, z-0.9, 0, 0, Angle-90);
#endif
5) Provide an optional parameter for the modelid
pawn Code:
stock CreateRB(Float:x,Float:y,Float:z,Float:Angle,modelid = 973)
Re: RoadBlock system -
DJTunes - 07.05.2013
Nice job from the screenshots!
Re: RoadBlock system -
SeanDenZYR - 26.06.2016
can i have your gamemode? asking...