3DTextLabel -
Nostrum - 04.05.2013
How do i code to change 3DTextLabel's font from this:
http://i.imgur.com/zQQZS0n.jpg
To this:
http://i.imgur.com/ZJU0Fi0.jpg
Re: 3DTextLabel -
Vince - 04.05.2013
Looks exactly the same to me. If you're on about the colors, then read
https://sampwiki.blast.hk/wiki/Colors_List#Color_embedding
Re: 3DTextLabel -
Nostrum - 04.05.2013
Sorry for not explaining.
If you look at the screens, youll notice that 1st 3d label's color is abit gray and dark, but second label's color ir bright and shiny.
Re: 3DTextLabel -
RaZzZzoR - 04.05.2013
www.colorpicker.com
Re: 3DTextLabel -
Nostrum - 04.05.2013
Quote:
Originally Posted by RaZzZzoR
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You dont get it.. In those 2 screens, they both have the same color code, but the saturation is different.
Re: 3DTextLabel -
MP2 - 04.05.2013
You mean the
transparency? Change the last two 'digits' of the hex color. They should be FF.
Re: 3DTextLabel -
CJay9209 - 04.05.2013
U've neglected to pay attention to the color alpha value in the hex code for the color ur using.
e.g.
0xRRGGBB
AA
will give a nice kinda semi see through white
0xRRGGBB
FF
will give a very vibrant white
and,
0xRRGGBB
00
will give a completely invisible white.
You can also embed colors into the text in order to change it half way through,
e.g.
CreatePlayer3DTextLabel(playerid,"{
0000FF}Fuel Station: {
FF3300}Large Vehicle Type", 0xFFFFFF
FF ,0,0,0,30.0,INVALID_PLAYER_ID,vehicleid,0);
Re: 3DTextLabel -
Nostrum - 04.05.2013
Quote:
Originally Posted by CJay9209
U've neglected to pay attention to the color alpha value in the hex code for the color ur using.
e.g.
0xRRGGBBAA
will give a nice kinda semi see through white
0xRRGGBBFF
will give a very vibrant white
and,
0xRRGGBB00
will give a completely invisible white.
You can also embed colors into the text in order to change it half way through,
e.g.
CreatePlayer3DTextLabel(playerid,"{0000FF}Fuel Station: {FF3300}Large Vehicle Type", 0xFFFFFFFF ,0,0,0,30.0,INVALID_PLAYER_ID,vehicleid,0);
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Thanks, this helped.
But could you explain me why is it that in the both screens, the color code is 0xAA3333AA, but in 1. screen the color looks like AA, but in the 2. screen, the color is somewhere close to FF?
Re: 3DTextLabel -
CJay9209 - 04.05.2013
It's most likely that the text in the first image has no embedded text coloring. Embedded text coloring overlays the default color specified and is always FF effectively. In that case the only thing the alpha code specifies is the background color which u can use to create a border around your text an make it stand out a little better.
Re: 3DTextLabel -
Nostrum - 05.05.2013
Quote:
Originally Posted by CJay9209
It's most likely that the text in the first image has no embedded text coloring. Embedded text coloring overlays the default color specified and is always FF effectively. In that case the only thing the alpha code specifies is the background color which u can use to create a border around your text an make it stand out a little better.
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And how to code/script that?
EDIT: Nevermind, got them working.